SkywardRiver Posted May 25, 2015 Author Share Posted May 25, 2015 To download Eclipse go here: http://eclipseorigins.com/showthread.php?tid=710http://www.mediafire.com/download/l539c7w9n1tyd3z/SEB+Engine.zip Link to comment Share on other sites More sharing options...
GalacticGlum Posted May 25, 2015 Share Posted May 25, 2015 @[member="SkywardRiver"] Nice! You also have a dynamic Day/Night system like I made! (did you steal my idea ;) ) Just kidding of course. Goodjob! Link to comment Share on other sites More sharing options...
Daneta Posted May 25, 2015 Share Posted May 25, 2015 DAYUM U MAKING ME MAKE HARD CHOICES XDDD ; - ; Link to comment Share on other sites More sharing options...
YourBestNightmare Posted May 25, 2015 Share Posted May 25, 2015 You should also credit me :) If you do not remember, I am deathbeam. Link to comment Share on other sites More sharing options...
SkywardRiver Posted May 25, 2015 Author Share Posted May 25, 2015 Ah yes, Deathbeam credited for Dynamic Projectiles. Link to comment Share on other sites More sharing options...
YourBestNightmare Posted May 25, 2015 Share Posted May 25, 2015 @'Jaxx':> Ah yes, Deathbeam credited for Dynamic Projectiles.And that "light" system and time engine from what I see on screenie ;)EDIT:I did quick search in your source code. I remeber now. I gave you my source from older Prospekt Reborn because you was active member on Prospekt forums I think. But, I see that you are selling "extended" version of this. No offense, but I am asking you to stop doing that until you will remove all mine features from there or until proper credit is given. I was banned from these forums for not giving proper credits 2 or 3 times, but what are u doing is even worse, you are basically selling other peoples work. Link to comment Share on other sites More sharing options...
SkywardRiver Posted May 25, 2015 Author Share Posted May 25, 2015 Seeing as I paid for that 'light system' and have since improved it I didn't think it necessary. But whatever, credits to Deathbeam for the original base of the Light system Link to comment Share on other sites More sharing options...
YourBestNightmare Posted May 25, 2015 Share Posted May 25, 2015 @'Jaxx':> Seeing as I paid for that 'light system' and have since improved it I didn't think it necessary. But whatever, credits to Deathbeam for the original base of the Light systemEven if you bought them, you bought them for Skywardens and that gives you no rights to open-source it or even sell it without my permission. Link to comment Share on other sites More sharing options...
SkywardRiver Posted May 25, 2015 Author Share Posted May 25, 2015 1\. I improved it2\. I paid $200 dollars to be the ONLY one who was allowed to buy that particular engine, even though that wasn't the case later on…3\. If I paid for exclusive rights to it, that means I can do whatever I want with it. Link to comment Share on other sites More sharing options...
YourBestNightmare Posted May 25, 2015 Share Posted May 25, 2015 We talked on Skype and we came to an agreement, so now he has my permission to do whatever he wants with my part of work on features of both paid and open-source version of his engine. Link to comment Share on other sites More sharing options...
SkywardRiver Posted May 25, 2015 Author Share Posted May 25, 2015 Update expected for later today. This is basically a dynamics update, focusing on reducing the amount of Hard-coding. This will include Class Advancement, XP to VX style character sprites, and AI type (smart or dumb) all being made editable from the options.ini file. Link to comment Share on other sites More sharing options...
Kizzaa Posted May 26, 2015 Share Posted May 26, 2015 This actually looks awesome! Link to comment Share on other sites More sharing options...
BeNjO Posted May 26, 2015 Share Posted May 26, 2015 Best engine out so far, definitely something to keep an eye on. Thanks for the credit too, Not many people remember to credit correctly so 5/5 from me :) Link to comment Share on other sites More sharing options...
SkywardRiver Posted May 26, 2015 Author Share Posted May 26, 2015 New download.v2 Includes the ability to select AIType and CharacterFormatStyle directly from the options.ini, as well as the ability to select what classes advance to what from the Classes.ini.Also, editable class descriptions from Classinfo.ini and a bug fix that wasn't allowing people to save their items. Link to comment Share on other sites More sharing options...
Zetasis Posted May 26, 2015 Share Posted May 26, 2015 Wow, this is very impressive. Thanks for releasing it! This is going to help me soo much thanks again guys for all your hard work and generosity.Edit: Also noticed something. As far as I can tell the day and night system have no visual difference, is that how it is supposed to be? Link to comment Share on other sites More sharing options...
Bubblegum Posted May 26, 2015 Share Posted May 26, 2015 That looks pretty snazzy, your feature list (possibly due to the forum conversion) is a major pain in the butt to read through though. Link to comment Share on other sites More sharing options...
SkywardRiver Posted May 26, 2015 Author Share Posted May 26, 2015 Hey Zetasis. Either you have Night disabled or it's a bug I didn't catch when making the engine compatible for release. I'll take a look when I get home :DAnd yeah, Bubblegum, it was the conversion :/ I'll be fixing it up later today :D Link to comment Share on other sites More sharing options...
daftnerso Posted May 26, 2015 Share Posted May 26, 2015 Beautiful best out Link to comment Share on other sites More sharing options...
Zetasis Posted May 26, 2015 Share Posted May 26, 2015 @'Jaxx':> Hey Zetasis. Either you have Night disabled or it's a bug I didn't catch when making the engine compatible for release. I'll take a look when I get home :D> > And yeah, Bubblegum, it was the conversion :/ I'll be fixing it up later today :DAlright cool. I'll keep an eye out for an update and if I find any more bugs I'll be sure to post them. Again, thanks for the engine. Link to comment Share on other sites More sharing options...
SkywardRiver Posted May 26, 2015 Author Share Posted May 26, 2015 @'riokoshin':> @'Jaxx':> > > Hey Zetasis. Either you have Night disabled or it's a bug I didn't catch when making the engine compatible for release. I'll take a look when I get home :D> > > > And yeah, Bubblegum, it was the conversion :/ I'll be fixing it up later today :D> > Alright cool. I'll keep an eye out for an update and if I find any more bugs I'll be sure to post them. Again, thanks for the engine.No problem man :DAlrightyyyy so it wasn't a bug. Night works fine for me. It slowly fades in and out as time goes on, just as designed.Let me know if the problem persists and I'll take a look. Link to comment Share on other sites More sharing options...
SkywardRiver Posted May 27, 2015 Author Share Posted May 27, 2015 Just found a bug involving the new in-game mouse cursor. It has been fixed and will be in the next update. Link to comment Share on other sites More sharing options...
BeNjO Posted May 27, 2015 Share Posted May 27, 2015 New url is missing a : from the http://http://www.mediafire.com/download/d20dbpi4medbk6w/Skywyre+Primitive+v2.zip Link to comment Share on other sites More sharing options...
Palhão Posted May 27, 2015 Share Posted May 27, 2015 I can not create guild. What to do? :/ Link to comment Share on other sites More sharing options...
daftnerso Posted May 27, 2015 Share Posted May 27, 2015 /guild make (name) (tag) Link to comment Share on other sites More sharing options...
Palhão Posted May 27, 2015 Share Posted May 27, 2015 @'daftnerso':> /guild make (name) (tag)Thank you :) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now