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[EO 2.0/3.0] Serial Number, Redeem Item or etc [Fixed]


PVJsquad
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@kahnival:

> Oh after reading the last few post…Does each code only have 1 use before it gets deleted? If so this is perfect!

generally does how it works, if you have the code and after that put it into the redeem code then you will get the item, and the code is deleted
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I click the cmdAClaim and no open the serial editor D:!? how to fix?

this code in :

```
Private Sub cmdAClaim_Click()
' If debug mode, handle error then exit out
    If Options.Debug = 1 Then On Error GoTo errorhandler

    If GetPlayerAccess(MyIndex) < ADMIN_DEVELOPER Then

        Exit Sub
    End If

    SendRequestEditSerial

    ' Error handler
    Exit Sub
errorhandler:
    HandleError "cmdAItem_Click", "frmMain", Err.Number, Err.Description, Err.Source, Err.HelpContext
    Err.Clear
    Exit Sub
End Sub
```
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try this command input "/editcode"
**Client Side**
**modInput** find
```
SendRequestEditSpell
```below it add
```
Case "/editcode"
                    If GetPlayerAccess(MyIndex) < ADMIN_DEVELOPER Then GoTo Continue
                    SendRequestEditSerial
```
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@abhi2011:

> Nice tutorial. And is this used for 1 person or for every account? 1 person meaning he donates he gets a unique code that can be used only 1nce. After that the code is deleted? or can it be used multiple times?

exactly once, the code is valid only one time in its use
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@Killa_:

> Can you make it work not through the vb form?I mean all is right but how to make it redeem through chat message?

modInput(client side). long list of case selects. Type "/reedem" code underneath it. something check the code if it has the correct digits or something call the packet to send the code to the client and redeem it.
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As others have stated, after implementing this source when a new serial is created in the serial create form and the add button is hit the server crashes, I have went through and checked several things that could have caused this, but unable to find the cause, if it is possible to re-look over this please do, I would love to have this implemented into my game! Thanks
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