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People stealing my work


Tic Tac 2
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Some people who play my game know about eclipse and decide to mooch off my work and steal them. Recently i had a player saying "make me a mod or i'll ddos you and steal your graphics"
how can i make it so that my graphics cant be easily stolen? Is there a way to encrypt the files or something? I know i could change the GUI layouts but the tilesets, items and stuff?

oh my god i feel like its all for nothing when people steal my stuff :(
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@Tic:

> Some people who play my game know about eclipse and decide to mooch off my work and steal them. Recently i had a player saying "make me a mod or i'll ddos you and steal your graphics"
> how can i make it so that my graphics cant be easily stolen? Is there a way to encrypt the files or something? I know i could change the GUI layouts but the tilesets, items and stuff?
>
> oh my god i feel like its all for nothing when people steal my stuff :(

I am looking for it too.
One way is using MoleBox(search on youtube)

but molebox makes the game.exe too much heavy

so,the best way is encrypt the graphic and in game,show the graphic,but how?

how would you make this with a .png file?
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Even if you manage to somehow encrypt/secure your whole graphics, you can't stop those players from just ripping it from your game. If one is dedicated enough to want to DDOS you for it, it won't be unthinkable of that person to just make screenshots of your game and rip it by using paint.

You can't really prevent theft, but you can prevent people from claiming as their own by showing your graphics publicly first (You can just add watermarks to protect it from getting ripped). That way your whole topic is proof that those graphics were made by you (If they were at all) and if someone ever steals it and uses it for their game without permission, you can use your topic as evidence.
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@Rusher:

> Even if you manage to somehow encrypt/secure your whole graphics, you can't stop those players from just ripping it from your game. If one is dedicated enough to want to DDOS you for it, it won't be unthinkable of that person to just make screenshots of your game and rip it by using paint.
>
> You can't really prevent theft, but you can prevent people from claiming as their own by showing your graphics publicly first (You can just add watermarks to protect it from getting ripped). That way your whole topic is proof that those graphics were made by you (If they were at all) and if someone ever steals it and uses it for their game without permission, you can use your topic as evidence.

evidences worth nothing . The players will continue playing that game with stolen graphics etc..
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Well then decide for yourself, do you want them to continue playing with your graphics with no care in the world or do you at least want to show they stole your shit?

Because like I said, they can just rip it from your game. It's not really something you can stop. Almost every game can be ripped, as you can see from the many ripped 2D graphics on the Internet. If you don't want people to steal your shit, then don't make it public and keep it among friends or just don't make a game at all.
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Oh look, it's a list of topics with people who asked this before you:

[Password Protect/Encrypt & Compress GFX](http://www.touchofdeathforums.com/smf/index.php/topic,61562.msg650273.html#msg650273)
[How do I encrypt files?](http://www.touchofdeathforums.com/smf/index.php/topic,67871.msg732077.html#msg732077)
[[EO] Game Encryption](http://www.touchofdeathforums.com/smf/index.php/topic,69075.msg743501.html#msg743501)
[Keeping Safe Client Files](http://www.touchofdeathforums.com/smf/index.php/topic,74469.msg798935.html)
[How to hide the Graphics?](http://www.touchofdeathforums.com/smf/index.php/topic,64892.msg695356.html)
[How protect his graphic's file?](http://www.touchofdeathforums.com/smf/index.php/topic,76047.msg815645.html)
[How to encrypt my graphics.](http://www.touchofdeathforums.com/smf/index.php/topic,79157.msg848720.html)
[Graphics Encryption](http://www.touchofdeathforums.com/smf/index.php/topic,61444.msg648573.html)
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@Rusher:

> Oh look, it's a list of topics with people who asked this before you:
>
> [Password Protect/Encrypt & Compress GFX](http://www.touchofdeathforums.com/smf/index.php/topic,61562.msg650273.html#msg650273)
> [How do I encrypt files?](http://www.touchofdeathforums.com/smf/index.php/topic,67871.msg732077.html#msg732077)
> [[EO] Game Encryption](http://www.touchofdeathforums.com/smf/index.php/topic,69075.msg743501.html#msg743501)
> [Keeping Safe Client Files](http://www.touchofdeathforums.com/smf/index.php/topic,74469.msg798935.html)
> [How to hide the Graphics?](http://www.touchofdeathforums.com/smf/index.php/topic,64892.msg695356.html)
> [How protect his graphic's file?](http://www.touchofdeathforums.com/smf/index.php/topic,76047.msg815645.html)
> [How to encrypt my graphics.](http://www.touchofdeathforums.com/smf/index.php/topic,79157.msg848720.html)
> [Graphics Encryption](http://www.touchofdeathforums.com/smf/index.php/topic,61444.msg648573.html)

thanks
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encrypt ok but vb6 doesnt decrypt so gives an error

> Set D3DT_TEXTURE(TextureNum).Texture = Direct3DX8.CreateTextureFromFileEx(D3DDevice8, Path, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_FILTER_POINT, D3DX_FILTER_NONE, -65281, Tex_Info, ByVal 0)

.texture = nothing
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