Guest Posted April 22, 2012 Share Posted April 22, 2012 Well it might me usefull ,because i don't think encrypting will work .There are 2 options1.Hide the data folderLeft click on the data folder then click Propreties,check Hide and a box will pop up,choose to hide only the data folder NOT all folders wich are inside of data folder.2.Extension change' Gfx Path and variablesPublic Const GFX_PATH As String = "\Data Files\graphics\"Public Const GFX_EXT As String = ".bmp" <–- change .bmp into whatever you want example .mmoThen do the same here to avoid errors' load persistent surfaces If FileExist(App.Path & "\data files\graphics\door.bmp", True) Then Call InitDDSurf("door", DDSD_Door, DDS_Door) If FileExist(App.Path & "\data files\graphics\direction.bmp", True) Then Call InitDDSurf("direction", DDSD_Direction, DDS_Direction) If FileExist(App.Path & "\data files\graphics\target.bmp", True) Then Call InitDDSurf("target", DDSD_Target, DDS_Target) If FileExist(App.Path & "\data files\graphics\misc.bmp", True) Then Call InitDDSurf("misc", DDSD_Misc, DDS_Misc) If FileExist(App.Path & "\data files\graphics\blood.bmp", True) Then Call InitDDSurf("blood", DDSD_Blood, DDS_Blood) If FileExist(App.Path & "\data files\graphics\bars.bmp", True) Then Call InitDDSurf("bars", DDSD_Bars, DDS_Bars)Now go in Graphics folder and change all files with .bmp extension into .mmoThe game will read the files because it's still bmp, only the extension is changed.So whoever wants to steal or see the graphics they can't,only if they change to the original extension,in this case wich is .bmpI made this for the new members who try to find a way to protect their gfx,this is nothing new for older members,so stop being mean. Link to comment Share on other sites More sharing options...
Godlord Posted April 22, 2012 Share Posted April 22, 2012 [Stop trying to solve problems that have no solution](http://en.wikipedia.org/wiki/Security_through_obscurity).Yours faithfully S.J.R. van Schaik. Link to comment Share on other sites More sharing options...
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