lordphrozen Posted May 20, 2012 Author Share Posted May 20, 2012 ![](http://i.imgur.com/SAo8i.png)Alure: The Awakening (Formerly Fantasy LYF) is built with a heavily modified CS:DE engine.For those of you who remember my name in the history of the mirage source story, howdy ;) . For those who don't know me I'm Tony "LordPhrozen" Abbate, 29, I work marketing for a computer company, and i like short walks directly to my computer chair. PM me if you'd like more information? i guess? lolAnyways Alure is a medieval fantasy rpg roguelike tower crawl MMORPG, and has some wicked fun features.**Procedural Equipment** - All Equipment is randomly generated. There are no set equipment items in the database, only rough prototypes.**4-piece Armor** - Armor sprites are actually 4 separate sprites, Primary section, secondary section, optional neck piece, and optional cape. All pieces are colored randomly and separately. Each section also has drops for Dye's to manipulate the colors after it drops.**Customization** - Players are fully customizable from hair, to voice, to ears, skin tone, accessories, all with RGB sliders to customize your colors. We sport over 1000 possible hairstyles.( No, I'm not shitting you )**Distance based audio reduction** - The farther away you are from the source, the quieter sounds are**Working Fog** - Not that this was hard, it was 90% already coded**Instance System** - Yeah, I went there. Instanced dungeon maps with loot in instances for each player(not party loot). only one player needs to enter the dungeon, all other party members are warped in.**Threat and Aggro** - Each npc has its own threat table, and both payers get warnings when aggro is switched. If you're in a**Minimap** - With party support. Honestly it's a little laggy with our 100x100 maps, and kind of a dog on the 140x140 town map. thank god it toggles?**Dynamic Stats** - Stats do different things for different classes.**NPC Champions** - Randomly colored, randomly sized, player-wrecking machines with better loot drop chances**Temp Buffs** - Stacking to max stack, Conlifct-Able, buffs / debuffs for players.**Resizeable Client** - though noticeable graphics artifacts can be seen when doing so, sorry, that's the nature of a 2D game written in dx8.**Class Archetypes** - Only 3 classes, but the ability to grab skills from each class, allows for true class customization, [Brute], [Acrobat], and the [Scholar].**Equipment Comparison** - When mousing over items, it will show you details for both the item, and your current equipment for ease of use.**Blood** - Buckets of glorious blood. And I mean buckets. Blood generated scale with the size of the target.**Obscured Translucency** - You are stil semi-visible behind objects(this is coded, not mapped)**Visual Weapons** - Weapons are now on your back when you're not fighting**RGB Weapons&Swings** - Weapons are now RGB randomized, and melee swings have an animated swoosh(different per direction) and uses the color of your weapon**RGB Icons** - Icons now reflect actual Weapon.**No Grief** - Players can now walk through each other.**Ground Effects** - NPC's (mainly bosses) can now create "fire on the ground" type entities.**Traps/Ground Effects continual** - Continually take damage for standing in bad things ;)**Missing by weap Level** - if your weapon is 5 levels below the npc's level you get a 10% miss chance, if its 10 or more below, its a 35% miss chance.**Spell Personalization** - Weapon color now effects spell color, eventually this will be moved to your "spell color personalization" color.**Improved AI** - NPCs will no longer get stuck behind obstacles, all npcs havea frustration level, and if an NPC gets too frustrated, it will warp closer to its target. so plaeyrs can not infiantely kite mobs into a corner of obsticles and fight with no danger.**Further Improved AI** - NPCs will no longer congregate at the map edges from following players. If players were not partied, they will just respawn themsevles**Further Improved AI 2** - If an NPCs target leaves the map, or dies, it will search the party for other players on the map, and target them, if there are no other party members on the map, it will respawn itself.**Advanced Item Stats** - Items can now be found with "advanced effects" on them. Example : "+3% SoulShielding" Soulshielding is a pvp stat, and reduces damages given to you by other players. or "+4 MagicFind" To aid in the finding of higher quality items.**Armor and Weapon Dyes** - Colorize your equipment as you see fit!**NPC Call to Arms** - Npcs can now summon other npcs into combat**Customizeable Skills** - Players can now choose what skills they learn, and can swap them out for other skills. each odd level, you get a choice between 4 skills, can only choose one.**Threat Display** - While in a dungeon, you will get messages about your current targets Hate of it's current target, if that hits zero, its going after whoever last hit it, and pulled.**Gems** - Randomly colored Gems that increase stats based on the color of the gem,(comingSoon!)**FEAR** - Death is real. Dont screw around. Dieing gets your inventory wiped, and your level dropped to 1.**Item-based Skills** - I can now tie a spell to an item for a single use casted item, for example our escape crystals that get you out of the tower.**Multi-spell** - I can Tie up to 3 spells to a single spell. especially helpful if I want to have something like "Vampiric touch" where it deals damage to the target, and heals the caster.Latest Screenshots>! ![](http://i.imgur.com/JeJE8Hk.png)>! Comparing my items>! >! ![](http://i.imgur.com/nNvh0Nk.png)>! Customizing my toon>! >! ![](http://i.imgur.com/JnsJMJ9.png)>! Just entered the tower. Video>! http://www.youtube.com/watch?feature=player_embedded&v=Gn9QQzHBQ3U Public alpha test soon as well. :] Link to comment Share on other sites More sharing options...
draginvoke5 Posted May 20, 2012 Share Posted May 20, 2012 The only problem I have is the name, FLYF (Fantasy Lyf) is to close to FLYFF (Fly for Free). Other than that good job. Link to comment Share on other sites More sharing options...
Guest Posted May 20, 2012 Share Posted May 20, 2012 It's pretty good ! Link to comment Share on other sites More sharing options...
lordphrozen Posted May 20, 2012 Author Share Posted May 20, 2012 Yeah the name isnt set in stone, im not SUPER into the name myself, but its what the dice rolled that evening. Link to comment Share on other sites More sharing options...
The New World Posted May 20, 2012 Share Posted May 20, 2012 I like it, a little less stars and more organization for the topic would be nice though. The Equipment VS Inventory hover was a nice touch. Link to comment Share on other sites More sharing options...
lordphrozen Posted May 20, 2012 Author Share Posted May 20, 2012 Hehe thank you :PThough I love how out of all of that, you picked that to be impressed by. Go register and find out what's really in there, for example : 1089 Different Hair Styles. Link to comment Share on other sites More sharing options...
draginvoke5 Posted May 21, 2012 Share Posted May 21, 2012 @lordphrozen:> 1089 Different Hair Styles.I think I just sh*t myself… Link to comment Share on other sites More sharing options...
lordphrozen Posted May 23, 2012 Author Share Posted May 23, 2012 hahaha, the hairs are composed out of 2 seperate hair styles, one for the back, and under hair, and one for the bangs, or over layers, 33 choices for each. 33*33 = 1089 Link to comment Share on other sites More sharing options...
SkyStudios Posted May 23, 2012 Share Posted May 23, 2012 nice graphics! Link to comment Share on other sites More sharing options...
Sickey Posted May 23, 2012 Share Posted May 23, 2012 Looking good.Good luck with this! Link to comment Share on other sites More sharing options...
Mr.LLoyd Posted May 23, 2012 Share Posted May 23, 2012 It looks really good i also love the graphic edits. Link to comment Share on other sites More sharing options...
Annahstas Posted May 23, 2012 Share Posted May 23, 2012 NIce, I think it all look's great and is coming together lovely. Keep up the good work! Link to comment Share on other sites More sharing options...
erkro1 Posted May 23, 2012 Share Posted May 23, 2012 Finally an Eclipse games with some neat features, looking forward to the beta. Link to comment Share on other sites More sharing options...
Jeff Posted May 24, 2012 Share Posted May 24, 2012 Procedural items and the NPC champions are by far the coolest features in this. Care to elaborate more on the procedural items?Blood is unrealistic. Nothing bleeds that much… It also looks like it's drawn on there without sprites, which is neat but it kind of looks weird that way. Out of place or something. Link to comment Share on other sites More sharing options...
Yuko Posted May 24, 2012 Share Posted May 24, 2012 I like it. Nice graphics, good video.Gonna have to check it out when it's fully released. Link to comment Share on other sites More sharing options...
lordphrozen Posted May 24, 2012 Author Share Posted May 24, 2012 1) the procedural items are based off of a core item in the item database. that will define armor type, or weapon type, defence or attack scaling%(and weapon speed), and, if i care to, the bonuses added to all items of this generated type. The engine then decides its name out of the current 71 prefixes and suffixes, picks random stats based on the items level required, then drops it to the map.2) NPC champions are done like this, npc sprites are divided into 2 seperate sprites, the non-colored base, and the white-out'ed part that gets colored by the engine. When i create an npc i define what color that npc should be, and then the engine slightly modifies that color, per spawn, so all npcs arent EXACTLY the same color. Now when a champion gets selected, it becomes a scale between its current scale and 6.0, and then increases its hp, attack damage, drop rates, and exp given accordingly.3) the blood looks fine, you have no idea the size of the creature i was fighting in that screenshot XD, blood sprites also have a slight size randomocity, 16 different sprites, and scales with the source of the blood. Killing your everyday mobs, only leaves a small, noticeable bloodstain.![](http://www.cybermancygaming.com/forums/uploads/gallery/album_1/gallery_5_1_438625.png) Link to comment Share on other sites More sharing options...
Octohunter Posted May 24, 2012 Share Posted May 24, 2012 You may want to use different sprites for NPC champions or simply have them be recolored; the snake champion looks extremely pixelated in comparison to its environment.And if that's a medium size champion, how big must the large champions be? 0_0Other than that, though, looking good! Link to comment Share on other sites More sharing options...
lordphrozen Posted May 26, 2012 Author Share Posted May 26, 2012 I actually like their pixelated goofyness. Besides, having separate sprites for different scales, would be a little overkill… there are 50 different scales it can be. Just a color change doesn't work, as size represents the difficulty increase.I understand some may think it looks ugly, its something I may revisit it again later. There's just too many core systems that still need attention. Link to comment Share on other sites More sharing options...
Guest Posted May 26, 2012 Share Posted May 26, 2012 Hell no !Better get rid of those pixelated monsters Link to comment Share on other sites More sharing options...
Zappy Posted May 26, 2012 Share Posted May 26, 2012 I honestly don't mind the pixely-ness. I understand why you like it :3 Link to comment Share on other sites More sharing options...
Stein Posted May 26, 2012 Share Posted May 26, 2012 Perhaps make the default sprites about halfway between the smallest and largest as they are on that image and scale them accordingly? Still not perfect but it will likely be less work than making several scale level images..Anyway, this seems very interesting and I'd love to see how it plays out. Link to comment Share on other sites More sharing options...
lordphrozen Posted May 26, 2012 Author Share Posted May 26, 2012 I'm sure you're very well aware of how much work making a sprite for everything would be :P Link to comment Share on other sites More sharing options...
Stein Posted May 27, 2012 Share Posted May 27, 2012 I am, which is why I suggested to go the middle way and instead of making several sizes make one that's in the middle, so if it scales down it won't look too awkward nor if it scales up. It's not a perfect solution but it'll likely look better than scaling a 32*32 sprite up to 96*96 :P Link to comment Share on other sites More sharing options...
sinapsis Posted May 29, 2012 Share Posted May 29, 2012 1\. Can you use .png type of images for your maps texture and characters texture ?2\. Do you want to give a try on an original grafic concept ?Thanks… Link to comment Share on other sites More sharing options...
Murdoc Posted May 29, 2012 Share Posted May 29, 2012 I like the character customization most… is that blood all over the ground lol? Link to comment Share on other sites More sharing options...
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