onzinho Posted June 19, 2012 Share Posted June 19, 2012 General-Pony, Sorry, tidy.–------jcsnider, same thing.deleted all music and resulted in another problem, xD "run-time error '9': Subscript out of range" frmEditor_Events -> Sub From_Load ->```cmbPlayAnim.ListIndex = 0 PopulateLists cmbPlayBGM.Clear For i = 1 To UBound(musicCache) <- line error xD cmbPlayBGM.AddItem (musicCache(i)) Next```The sound is normal, just do not play music. xD Link to comment Share on other sites More sharing options...
Techos Posted June 19, 2012 Share Posted June 19, 2012 Thanks dude this is wicked! Link to comment Share on other sites More sharing options...
jcsnider Posted June 20, 2012 Author Share Posted June 20, 2012 @onzinho.. simply download the 2.3 again and make sure it isn't in too many folders and it should be fine ;)@codey… glad u like it haha Link to comment Share on other sites More sharing options...
Doctor Toenail Posted June 20, 2012 Share Posted June 20, 2012 A bit scared to start editing anything without a tutorial. Apparently there was one in one of the older versions? Can someone please link it to me if possible? Link to comment Share on other sites More sharing options...
Alatar Posted June 20, 2012 Share Posted June 20, 2012 Awesome work jcsnider and congrats! I will download the new version to test when I catch some time. The tutorial looks funny =P Link to comment Share on other sites More sharing options...
sirsk8aton Posted June 20, 2012 Share Posted June 20, 2012 Absolutely revolutionary :D And the updates look very fast paced, which is a good thing but don't rush too much. Can't wait to start using this. This completes eclipse IMO. Great job.Quick question, is it possible to transfer maps from EO? Link to comment Share on other sites More sharing options...
jcsnider Posted June 20, 2012 Author Share Posted June 20, 2012 @Dr.:> A bit scared to start editing anything without a tutorial. Apparently there was one in one of the older versions? Can someone please link it to me if possible?Look up rpg maker xp event tutorials.. it will closely resemble my system ;) Link to comment Share on other sites More sharing options...
Stein Posted June 20, 2012 Share Posted June 20, 2012 Out of curiousity, are you going to release more large updates soon or is it safe for me to rip this version and not have to redo it again tommorow? :P Link to comment Share on other sites More sharing options...
jcsnider Posted June 20, 2012 Author Share Posted June 20, 2012 No large updates, only bug fixes for now. Thinking about doing some type of "nightlies" releases but I am really not sure yet, waiting for Marsh's input :D Link to comment Share on other sites More sharing options...
Stein Posted June 20, 2012 Share Posted June 20, 2012 Alright, time to get 2.3 in then. ;) Link to comment Share on other sites More sharing options...
jcsnider Posted June 20, 2012 Author Share Posted June 20, 2012 Can anyone confirm that the music is fixed by re-downloading/moving the client folder closer to the root of ur drive?@noth: sorry I missed ur question… if u run the event system map conveter for 2.2 > 2.3 on regular Eo maps... I think it eill work ;). Event data for each map is stored in a extra file the server will create. Link to comment Share on other sites More sharing options...
Elihu Posted June 20, 2012 Share Posted June 20, 2012 Can you or possibly anyone, upload a tutorial of this for CS:DE. I know one exists and I'm using CS:DE so I could really use it. Link to comment Share on other sites More sharing options...
tslusny Posted June 20, 2012 Share Posted June 20, 2012 So just rip it and change dx7 blting to dx8 drawing :P Link to comment Share on other sites More sharing options...
Elihu Posted June 20, 2012 Share Posted June 20, 2012 @Deathbeam:> So just rip it and change dx7 blting to dx8 drawing :P~~50 - 50 when it comes to vb6 XD But i'll try.~~Fail T_T So I ask again. Any possibility for a tutorial for CS:DE? Link to comment Share on other sites More sharing options...
jcsnider Posted June 20, 2012 Author Share Posted June 20, 2012 No there is no tutorial and simply because the engine is so broken I do not think that I will end up making one. Link to comment Share on other sites More sharing options...
sirsk8aton Posted June 20, 2012 Share Posted June 20, 2012 Yep, map converting from EO to this is successful ;) Link to comment Share on other sites More sharing options...
Whackeddie99 Posted June 20, 2012 Share Posted June 20, 2012 So…not to sound retarded or anything, but does your status mean that you are now the Head Developer, like taking Robins spot? If so thats boss. Link to comment Share on other sites More sharing options...
Vus Posted June 20, 2012 Share Posted June 20, 2012 @Whack:> So…not to sound retarded or anything, but does your status mean that you are now the Head Developer, like taking Robins spot? If so thats boss.Yea, it would be cool.Also, this event system is awesome. :) Link to comment Share on other sites More sharing options...
jcsnider Posted June 20, 2012 Author Share Posted June 20, 2012 @Whack:> So…not to sound retarded or anything, but does your status mean that you are now the Head Developer, like taking Robins spot? If so thats boss.Kinda. Marsh and I have agreed that an event system is pretty much essential in any Eclipse game and he wanted to add it to an official EO. He offered me the official position and really said I can lead the engine where I want to take it. It is my goal to leave it simple and as a base while working with a few more things that would be helpful in any game that could be created with Eclipse.@Vus:> Yea, it would be cool.> Also, this event system is awesome. :)Glad you like it ;) Link to comment Share on other sites More sharing options...
saadhamza Posted June 20, 2012 Share Posted June 20, 2012 Awesome addition, i can't believe i just now noticed it. And congrats on the promotion of sorts. Good luck ^^ Link to comment Share on other sites More sharing options...
Doctor Toenail Posted June 20, 2012 Share Posted June 20, 2012 Kind of unrelated, but what's the in game music from? It sounds pretty good. Link to comment Share on other sites More sharing options...
jcsnider Posted June 21, 2012 Author Share Posted June 21, 2012 Hit the credits in game ;) it required me to credit them Link to comment Share on other sites More sharing options...
Sphinix2012 Posted June 21, 2012 Share Posted June 21, 2012 So Basicly, Send the player 2000 STRINGS each time he logs in.. Multiplied x100 players online. That's 200,000 STRINGS sent, and those are strings that doesnt have a Limit in characters..You need to optimize that.```Sub SendSwitchesAndVariables(index As Long, Optional everyone As Boolean = False)Dim buffer As clsBuffer, i As LongSet buffer = New clsBufferbuffer.WriteLong SSwitchesAndVariablesFor i = 1 To MAX_SWITCHES [i]'1000[/i] buffer.WriteString Switches(i)NextFor i = 1 To MAX_VARIABLES [i]'1000[/i] buffer.WriteString Variables(i)Next``` Link to comment Share on other sites More sharing options...
jcsnider Posted June 21, 2012 Author Share Posted June 21, 2012 Sure, In sub Join Game.. remove this line```Call SendSwitchesAndVariables(index)```Then find (In Sub SendMapEventData)```'End Event Data SendDataTo index, buffer.ToArray Set buffer = Nothing```Under it, before the end sub add…```Call SendSwitchesAndVariables(index)```That way, the switches are only sent when the event data is sent, (when they are really needed)… if you want to add a character limit, that is up to you... personally, I can make some outragous names in order to remember exactly what they are AND, when sending the string, it writing the length and the bytes, it isn't like it is sending a lot more data simply because they do not have a limit. It is up to the creator to keep it small if that is what he/she wants.I just made this edit for a future release and to be honest IDK why I didn't do it before other than I was sending all the event data with maps themselves which I switched last-minute.Also, you can change MAX_SWITCHES/MAX_VARIABLES before you begin development to a lower number if you know you will not need that many... in a full blown game though, I could use 2000.Optimized. Link to comment Share on other sites More sharing options...
Sphinix2012 Posted June 21, 2012 Share Posted June 21, 2012 Excelent Work brother. Very Nice system. don't stress yourself much ;) Link to comment Share on other sites More sharing options...
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