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Eclipse - Nightly Releases (2.4 -> 3.0)


jcsnider
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I own CodeOrigin and am the only one working for it, hence my title. I enjoy EO's capabiilties as my preferred ORPG engine for 2D design and CodeOrigin is designed to be an indie resource site, so I reviewed it for others who are unfamiliar with Eclipse.
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I finally found (when I say that, I mean I found out what was causing it, asked a question, got answers, and made General General Pony do the work for me) what lead to my automation errors. Apparently it was something with adding a second loop? I don't quite know; ask General General General Pony. I reccomend implementing this so that computers with bad drivers and such can use EO Dx8.
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Have you considered allow events to trigger when the player uses an item or spell? The potential that could create would be a huge step for Eclipse's development.

Just imagine, you set up an event for an item called a 'Mysterious Potion'. If the person double clicks it, it disappears (they drank it), a chatbox prompts stating that they feel dizzy, the screen fades to black, and then it fades back in, but using the event system you made them warp somewhere else? It could be huge.
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  • 2 weeks later...
> Is there a possibility to do box from which we can pull out one item?

Yes, I guess you mean a chest.

Its very easy actually.

Here is how it can look. You can loot it only once if you do it this way.

![](http://www.freemmorpgmaker.com/files/imagehost/pics/514214c0325eb19d0970ca1da3430768.png)

Also dont forget to use/create your own variable for this. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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Well, there two ways,

1) Is to make it with events, similiar way to the chest or

2) Is to implement Quest System, which is better I guess, you can have "Go kill 5 boars" and such quests with that.

Link to tutorial: http://www.touchofdeathforums.com/community/index.php?/topic/117080-eo-alatars-quest-system-v12/
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