WiseRock Posted July 28, 2014 Share Posted July 28, 2014 Should [http://www.eclipseorigins.com/community/index.php?/topic/134336-eo-map-instances/](http://www.eclipseorigins.com/community/index.php?/topic/134336-eo-map-instances/) work with this Engine? Link to comment Share on other sites More sharing options...
Draco.exe Posted July 28, 2014 Author Share Posted July 28, 2014 > Should [http://www.eclipseorigins.com/community/index.php?/topic/134336-eo-map-instances/](http://www.eclipseorigins.com/community/index.php?/topic/134336-eo-map-instances/) work with this Engine?perhaps :) you can allways try to add and see if it works or if conflicts with something Link to comment Share on other sites More sharing options...
Zopto Posted July 28, 2014 Share Posted July 28, 2014 > perhaps :) you can allways try to add and see if it works or if conflicts with somethingi dont suggest using that tut on eo 3.0 or anyother engineit will limit you for only 130 mapsand also it dont chache maps good so it will not work Link to comment Share on other sites More sharing options...
Draco.exe Posted July 28, 2014 Author Share Posted July 28, 2014 > i dont suggest using that tut on eo 3.0 or anyother engine> > it will limit you for only 130 maps> > and also it dont chache maps good so it will not workwait, that tut wasn't for eo 3.0? (i'ts look like this vacations killed my reading comprehension lol) Link to comment Share on other sites More sharing options...
Zopto Posted July 28, 2014 Share Posted July 28, 2014 > wait, that tut wasn't for eo 3.0? (i'ts look like this vacations killed my reading comprehension lol)yea it wont work for eo 3.0 Link to comment Share on other sites More sharing options...
TGSlp Posted August 2, 2014 Share Posted August 2, 2014 Hey i have the following problem:http://youtu.be/WL7te6JqdRECan someone help me with it?Thank you :)Regards, TGSlp Link to comment Share on other sites More sharing options...
Rob Janes Posted August 2, 2014 Share Posted August 2, 2014 The issue here is that in Render_Graphics, it only calls Direct3D_Device.Present if picShop or picBank are not visible, to change this, go into your modGraphics, sub Render_Graphics, at the bottom find this code…```If Direct3D_Device.TestCooperativeLevel = D3DERR_DEVICELOST Or Direct3D_Device.TestCooperativeLevel = D3DERR_DEVICENOTRESET Then       HandleDeviceLost       Exit Sub   Else       If InShop = False And InBank = False Then Direct3D_Device.Present srcRect, ByVal 0, 0, ByVal 0       DrawGDI   End If```And replace it with…```If Direct3D_Device.TestCooperativeLevel = D3DERR_DEVICELOST Or Direct3D_Device.TestCooperativeLevel = D3DERR_DEVICENOTRESET Then       HandleDeviceLost       Exit Sub   Else       Direct3D_Device.Present srcRect, ByVal 0, 0, ByVal 0       DrawGDI   End If``` Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted August 2, 2014 Share Posted August 2, 2014 I have an idea, if you have the time to give everyone a guild tut then why not put it in the game? I'm just curious Link to comment Share on other sites More sharing options...
Zetasis Posted August 2, 2014 Share Posted August 2, 2014 Wow Rob, you are just so… helpful! I really feel it is going to be good for the Eclipse community to have you around. Link to comment Share on other sites More sharing options...
TGSlp Posted August 4, 2014 Share Posted August 4, 2014 Thank you rob again, its working like a charm :)To the topiccreator: The questsystem is crashing. I couldn´t open it ingame, so i made a button which opens the quest form, which is existing.But if i load the Questform and click something, it crashes. Is there no working quest system in this engine?Thank you :)Regards, TGSlp Link to comment Share on other sites More sharing options...
TGSlp Posted September 13, 2014 Share Posted September 13, 2014 Hey, is this based on EO 2.0 or 3.0? Link to comment Share on other sites More sharing options...
Officer Johnson Posted September 13, 2014 Share Posted September 13, 2014 i think its 2.0 but don't quote me on that. Link to comment Share on other sites More sharing options...
Draco.exe Posted September 13, 2014 Author Share Posted September 13, 2014 it's based on EO 3.0 ;) Link to comment Share on other sites More sharing options...
thales12 Posted September 29, 2014 Share Posted September 29, 2014 You could upload to another download site Link to comment Share on other sites More sharing options...
Draco.exe Posted October 2, 2014 Author Share Posted October 2, 2014 > You could upload to another download siteUploaded the 4th relase to MEGA :)**[MEGA Link](https://mega.co.nz/#!E14ASBgb!8XyHxgF8Ts4Q7mTYXXTK_tYuTEo_xAF71asUGbv_ckQ)**(link added to the OP) Link to comment Share on other sites More sharing options...
viciousdead Posted October 2, 2014 Share Posted October 2, 2014 Oh look, I'm in the credits… "ShawnyBoy" lol, my old username.Custom engine looks nice! =) Link to comment Share on other sites More sharing options...
TGSlp Posted November 26, 2014 Share Posted November 26, 2014 2 questions :)Video:https://www.youtube.com/watch?v=QehYrYigMEU1\. How to make animated water like this in the template map? There are only pngs in the sprite folder, so how to do this?2\. How to make this edges on ways? There aren´t edges, also in rooms. The template maps are awesome, with nice edges on ways and rooms but the sprite doesn´t exist. Thank you really much! :) Nice engine Link to comment Share on other sites More sharing options...
YourBestNightmare Posted November 26, 2014 Share Posted November 26, 2014 @TGSlp You need to use Animated Autotiles. They works exactly like in RPG Maker. Drawing 16x16 tiles, caching them, and for animated autotiles, switching frames every… hmm if I remember correctly 300ms? Link to comment Share on other sites More sharing options...
TGSlp Posted November 27, 2014 Share Posted November 27, 2014 Okay, and how should i do this with this engine? ^^ Link to comment Share on other sites More sharing options...
Darthothica-236 Posted November 28, 2015 Share Posted November 28, 2015 You should change the jukebox to play .mp3 songs. Link to comment Share on other sites More sharing options...
Exception Posted November 28, 2015 Share Posted November 28, 2015 @'Godless':> You should change the jukebox to play .mp3 songs.This topic has not been posted in for a year. It's safe to assume this engine is dead. Link to comment Share on other sites More sharing options...
Boom244 Posted November 29, 2015 Share Posted November 29, 2015 Meh, Ill try it. Any Tutorials? Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted November 30, 2015 Share Posted November 30, 2015 Same tuts as EO3 and some Skywyre Link to comment Share on other sites More sharing options...
iLeGiTiMx Posted December 28, 2015 Share Posted December 28, 2015 Hey man.How to open the Peteditor? There is no window or command for this, but there is a pet summon item, which is working fine.And how to define which pet it should spawn?![](http://i.imgur.com/hOCYlK0.png)In other engines, when you select "summon" you can type in a id.Thanks =) Link to comment Share on other sites More sharing options...
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