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Unnamed Projected Coded in Blitz Basic


Draken
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For the pass 2 days all these codes keep poping in my head and I have picked up blitz again.

Some of you might remember my Topic about a tree that grows in 5 stages, which was another small blitz project I will be adding that tree system to this project once I figure out how to store the information into a file and pull it back out using blitz should not be much longer.
http://www.touchofdeathforums.com/smf2/index.php/topic,77470.msg829543.html

0.0.1 Download if you want to mess around. menu and animation
http://www.freemmorpgmaker.com/files/imagehost/pics/ad56acc885a48c1f37b5a2a4f7ab538d.zip

0.0.2 Download- Working Map Gen System added ReMoved animation and menu for now
http://www.freemmorpgmaker.com/files/imagehost/pics/596e73299e432ea3a1aa8061a589862a.zip

Ingame Screen Shot - Dont mind the back ground image its just temp until I get some tiles made, ended up making the grass in 2 mins lol.

>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/c7fc557d18ad74e32de78cbd212abd4a.PNG)

Very basic menu - once again dont mine the GUI i made them quick for testing reasons.

>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/348faafbd2bf92956a12825e0c70a7ee.PNG)

Still not 100% sure what Ill turn this into, next I think I'll start working on the Map Gen system and set up the warps.
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@Vortigem:

> What? You're working on an engine specifically for Dawn of Light?

If I turn this into an engine it wont be for Dawn of Light, but one of my many game projects.

Today I'm working on the worlds map gen setup, I think I have all the math out and should have this coded tonight.

With this system I should be able to make billions of maps for the game in a matter of minutes.
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Blitz basic (or blitz 3d which ever you want to call it)

is very powerful and fun to learn , I mainly just doing it to learn.

and the ground tile? thats just an image i made in paint and used spray paint tool all over lol.

Sprite is from my old City of Illusion project, and my old Storm of conquest project.

Anyways gotta recode a good bit of this today to change the way the drawing system works.

Keep having the strangest issues in game that makes no sense what so ever.
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Once again gotta recode some stuff. Might just take the warp formula from the map gen and add it to the stright into the game program itself. this way it will check the map you are on and move you without needed to read the map file.

Hopefully this new way of doing it will make it all work properly, Also with new movement system I should be able to make a BlockPlayer() function with no problem.
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Got the basics of the world Gen system to work now

I had to un animate the sprite but I will redo the animations later.

http://www.freemmorpgmaker.com/files/imagehost/pics/596e73299e432ea3a1aa8061a589862a.zip

Inside you will find 2 Exe files

Run WorldGen.exe
it will ask for WorldX
type in X number and push enter.(can be how ever large you want more maps = longer gen time)

It will ask for WorldY
Type in Y number and push enter (can be how ever large you want more maps = longer gen time)

After it finishes it auto exits

Once its done Run LoadWorldExample.exe
Once again it ask for the X and Y so put what you stuck earlier, later all this will be 1 program.

So give it a try and let me know what yall think. And report any bugs.

I know about the "jumping" graphics when you walk all the way south and you hit the worlds edge, same with the east side, north and west seem to stop it properly, Ill try to fix these next.

BUG FOUND!

Do Not Input A Map To Be Larger Then 181x181\. It will crash after 32,767

Fixed the Jumping Graphics Already its 2am now im going to bed

–---------- Edit the next morning----------------

UP and ready to go, today I will code the sprite animations.

Then I might even attempt at making this a seamless map type game with a scrolling system.
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Finished the Sprite animation system.

Now Im working on making it pull up ground transitions made some quick crappy graphics to do it made and example of how the maps will look when I finish coding it.

Keep in mind I know it doesnt look that well right now I need to fix the shapes of the them. also this is just an image made in paint not by code yet, that will be soon enough

This map is what will be the following

You are On a Mud Land Map

Map NW of you is a Mud
Map N  of you is a  Swamp
Map NE of you is a grassland
Map E of you is a Desert
Map SE of you is a Desert
Map S of you is a forest
Map SW of you is a forest
Map W of you is a grassland

therefore the map should render like so

>! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/9fb84741cd8331b2cfce20f3307e5eab.PNG)
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@DrAken:

> Finished the Sprite animation system.
>
> Now Im working on making it pull up ground transitions **made some quick crappy graphics to get it made** and example of how the maps will look when I finish coding it.
>
> **Keep in mind I know it doesnt look that well right now** I need to fix the shapes of the them. also this is just an image made in paint not by code yet, that will be soon enough

yea i know they are test tiles I had laying around not planning on making super awesome tiles yet taking more time in coding the game now using crappy tiles for testing reasons then making some new custom ones later
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  • 2 weeks later...
okay ran into some problems with blitz basic commands in blitz 3d, so moved to blitz plus which is for 2d games anyways and it fixed the issue.

The next thing I did was Randomly gen Food and Fires on a map with the player add some sound effects and collisions by pixel.

Like most of my project I'm Getting small programs of the features finished and working and then later will be adding them all to a big game.

The following download has a very basic start menu.

The loading of 100 random food placed on the map that will give you a random 1-5 amount of health when you eat them with a nice sound effect.

An animated fire that will burn the player(once you touch it you cant move off it which is what im working on now) removing 1 health every sec you stand on it. Playing a sound effect every time it damages the player.

On death sound effect with very basic Game Over Screen.

http://www.freemmorpgmaker.com/files/imagehost/pics/754f106fe8ddfe68cc9a691495cba4d9.zip

Basic controls

Arrow keys to move
Esc to exit program

Forgot to note that there are no screen edges so you can walk off the screen infinitely in any direction just cant see yourself.
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