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Advice on a sprite


Matt
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I'm working on my sprite for my game, and i was having a bit of trouble drawing the left and right images. I managed to draw it, but it doesnt look quite right. Could anyone give me some advice on what to do?

![](http://i45.tinypic.com/2lwukk6.png)
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The left side looks good, here is the difference:
The right has no definition to correlate with the left. Give the side view a slight butt, a gradual belly, slightly thicker boot etc.

Personally, I find that doing the "sideway" sprite from an angle helps embrace the natural figure.
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I believe this is what McAdams meant:
![](http://burstingforce.com/cinder/eclipse/2lwukk6.png)
(Yours v)
![](http://i45.tinypic.com/2lwukk6.png)

I refrained from editing it too much, as this is your style, but previously, he looked like he wasn't looking directly right. If you look at someone facing right, their eye isn't the same size as it would be if they were directly looking at you. While of course these are small pixels compared to a real face, you have to use the same perspective rules.
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Personally I prefer the original eye size. Here's what I did for you though, touched up a few corners, shaded the side view torso so you could capture the definition a little more and separated the arm so that you could choose to position any way you wished. You don't have to use my example, its just what I came up with.
[![](http://www.freemmorpgmaker.com/files/imagehost/pics/d51c255630abb60b7c0939cc92189d5f.png)](http://www.freemmorpgmaker.com/files/imagehost/#d51c255630abb60b7c0939cc92189d5f.png)
Cheers.
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