Matt Posted July 6, 2012 Author Share Posted July 6, 2012 I'm working on my sprite for my game, and i was having a bit of trouble drawing the left and right images. I managed to draw it, but it doesnt look quite right. Could anyone give me some advice on what to do?![](http://i45.tinypic.com/2lwukk6.png) Link to comment Share on other sites More sharing options...
SkyStudios Posted July 6, 2012 Share Posted July 6, 2012 i advice u to shade it a little bit. Link to comment Share on other sites More sharing options...
Matt Posted July 6, 2012 Author Share Posted July 6, 2012 My problem isn't with the shading. That will come later. Its just that the sprite moving left and right don't look quite right. I don't know whats wrong with it. Link to comment Share on other sites More sharing options...
Vortigem Posted July 6, 2012 Share Posted July 6, 2012 The left side looks good, here is the difference:The right has no definition to correlate with the left. Give the side view a slight butt, a gradual belly, slightly thicker boot etc.Personally, I find that doing the "sideway" sprite from an angle helps embrace the natural figure. Link to comment Share on other sites More sharing options...
Matt Posted July 6, 2012 Author Share Posted July 6, 2012 Thank you :) I started to redo the frame, keeping your points in mind, and its already looking so much better. Link to comment Share on other sites More sharing options...
MCADAMS Posted July 7, 2012 Share Posted July 7, 2012 Looks like you can see too much of his eyes from the side view too. Link to comment Share on other sites More sharing options...
Matt Posted July 7, 2012 Author Share Posted July 7, 2012 What do you mean? Link to comment Share on other sites More sharing options...
Enruin Posted July 7, 2012 Share Posted July 7, 2012 I believe this is what McAdams meant:![](http://burstingforce.com/cinder/eclipse/2lwukk6.png)(Yours v)![](http://i45.tinypic.com/2lwukk6.png)I refrained from editing it too much, as this is your style, but previously, he looked like he wasn't looking directly right. If you look at someone facing right, their eye isn't the same size as it would be if they were directly looking at you. While of course these are small pixels compared to a real face, you have to use the same perspective rules. Link to comment Share on other sites More sharing options...
Vortigem Posted July 7, 2012 Share Posted July 7, 2012 Personally I prefer the original eye size. Here's what I did for you though, touched up a few corners, shaded the side view torso so you could capture the definition a little more and separated the arm so that you could choose to position any way you wished. You don't have to use my example, its just what I came up with.[![](http://www.freemmorpgmaker.com/files/imagehost/pics/d51c255630abb60b7c0939cc92189d5f.png)](http://www.freemmorpgmaker.com/files/imagehost/#d51c255630abb60b7c0939cc92189d5f.png)Cheers. Link to comment Share on other sites More sharing options...
Matt Posted July 7, 2012 Author Share Posted July 7, 2012 I already fixed it up a bit. This is how it looks like now.![](http://www.freemmorpgmaker.com/files/imagehost/pics/c037dc158a61d26c6ecb79ce03fd759c.png) Link to comment Share on other sites More sharing options...
Vortigem Posted July 7, 2012 Share Posted July 7, 2012 Right on! Link to comment Share on other sites More sharing options...
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