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Help me please


soulsoldier2
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that canot be found is sey this 

client side

Type=Exe
Reference=*\G{E1211242-8E94-11D1-8808-00C04FC2C602}#1.0#0#..\..\..\Dropbox\JC Programming\Timothy - DOC\Day of Chaos - Source\Client\data files\controls\dx7vb.dll#DirectX 7 for Visual Basic Type Library
Object={248DD890-BB45-11CF-9ABC-0080C7E7B78D}#1.0#0; MSWINSCK.OCX
Object={3B7C8863-D78F-101B-B9B5-04021C009402}#1.2#0; RICHTX32.OCX
Form=src\frmMain.frm
Module=modText; Src\modText.bas
Module=modTypes; Src\modTypes.bas
Form=Src\frmMenu.frm
Module=modGameLogic; Src\modGameLogic.bas
Module=modClientTCP; Src\modClientTCP.bas
Form=Src\frmSendGetData.frm
Form=Src\frmMapProperties.frm
Form=Src\frmEditor_Item.frm
Module=modDatabase; Src\modDatabase.bas
Form=Src\frmEditor_NPC.frm
Form=Src\frmEditor_Shop.frm
Module=modConstants; Src\modConstants.bas
Module=modGlobals; Src\modGlobals.bas
Module=modGeneral; Src\modGeneral.bas
Module=modGameEditors; Src\modGameEditors.bas
Module=modDirectDraw7; Src\modDirectDraw7.bas
Module=modEnumerations; Src\modEnumerations.bas
Module=modHandleData; Src\modHandleData.bas
Module=modInput; Src\modInput.bas
Class=clsBuffer; Src\clsBuffer.cls
Form=Src\frmEditor_Map.frm
Form=Src\frmEditor_Resource.frm
Form=Src\frmEditor_Animation.frm
Form=Src\frmEditor_Spell.frm
Module=modSound; Src\modSound.bas
Object={831FDD16-0C5C-11D2-A9FC-0000F8754DA1}#2.0#0; MSCOMCTL.OCX
Form=src\frmEditor_Events.frm
IconForm="frmMain"
Startup="Sub Main"
HelpFile=""
NoControlUpgrade=1
Title="Eclipse Origins"
ExeName32="Eclipse Origins.exe"
Command32=""
Name="EO"
HelpContextID="0"
CompatibleMode="0"
MajorVer=1
MinorVer=3
RevisionVer=0
AutoIncrementVer=0
ServerSupportFiles=0
VersionCompanyName="Robin Perris Corp."
CompilationType=0
OptimizationType=0
FavorPentiumProâ„¢=0
CodeViewDebugInfo=0
NoAliasing=-1
BoundsCheck=-1
OverflowCheck=-1
FlPointCheck=-1
FDIVCheck=-1
UnroundedFP=0
StartMode=0
Unattended=0
Retained=0
ThreadPerObject=0
MaxNumberOfThreads=1
DebugStartupOption=0

[MS Transaction Server]
AutoRefresh=1

server side

Type=Exe
Object={248DD890-BB45-11CF-9ABC-0080C7E7B78D}#1.0#0; MSWINSCK.OCX
Object={BDC217C8-ED16-11CD-956C-0000C04E4C0A}#1.1#0; TABCTL32.OCX
Object={831FDD16-0C5C-11D2-A9FC-0000F8754DA1}#2.0#0; MSCOMCTL.OCX
Object={3B7C8863-D78F-101B-B9B5-04021C009402}#1.2#0; RICHTX32.OCX
Module=modConstants; Src\modConstants.bas
Module=modDatabase; Src\modDatabase.bas
Module=modGameLogic; Src\modGameLogic.bas
Module=modGeneral; Src\modGeneral.bas
Module=modGlobals; Src\modGlobals.bas
Module=modHandleData; Src\modHandleData.bas
Module=modServerTCP; Src\modServerTCP.bas
Module=modSysTray; Src\modSysTray.bas
Module=modTypes; Src\modTypes.bas
Form=Src\frmServer.frm
Module=modServerLoop; Src\modServerLoop.bas
Module=modEnumerations; Src\modEnumerations.bas
Module=modPlayer; Src\modPlayer.bas
Class=clsBuffer; Src\clsBuffer.cls
Module=modCombat; src\modCombat.bas
Module=modEventLogic; src\modEventLogic.bas
Module=modCustomScripts; src\modCustomScripts.bas
IconForm="frmServer"
Startup="Sub Main"
HelpFile=""
Title="Server"
ExeName32="Server.exe"
Command32=""
Name="Server"
HelpContextID="0"
CompatibleMode="0"
MajorVer=1
MinorVer=0
RevisionVer=0
AutoIncrementVer=0
ServerSupportFiles=0
VersionCompanyName="Robin Perris Corp."
CompilationType=-1
OptimizationType=0
FavorPentiumProâ„¢=0
CodeViewDebugInfo=0
NoAliasing=0
BoundsCheck=0
OverflowCheck=0
FlPointCheck=0
FDIVCheck=0
UnroundedFP=0
StartMode=0
Unattended=0
Retained=0
ThreadPerObject=0
MaxNumberOfThreads=1

[MS Transaction Server]
AutoRefresh=1
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Open the project file in Visual Basic 6(Client.vbp and Server.vbp), in those browse to modConstants and adjust the values accordingly, making sure they're the same on both sides and compile the client and server through File> Make Client.exe/Server.exe

That's pretty much all there is to it, adjusting the files seperately will not do anything because the Source Files are only used by VB6, not the final executable.
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