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Platformer - EO based Dragon Ball Engine


Coyote
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Hello everyone,
I'm selling my EO and Project Vertigo based Dragon Ball Engine
I was developing it for a month maybe and its done.

Selling it for 100$.

Features it has:

-Power system (with formulas)
-Energy
-Flying
-Beam attacks (Kamehameha,special beam cannon,you can add any by yourself.) - based on projectiles
-Projectiles (Can be used for some attacks)
-Spells that send beam attacks or projectiles
-Quest…
-Spreading projectiles...
-Custom scripting
-Jatpacks
-Etc.

I made a demo for you guys to try it out. (DEMO IS OLD)

Download it here by clicking on [DOWNLOAD.](https://www.mediafire.com/?2vbjw4vybosbztq)

Here are some screenshots

![](http://i.imgur.com/lMkUDEW.png)
![](http://i.imgur.com/y4Jxhua.png)

If you are interested in buying this engine please PM me or reply this topic.

Also If you need any help about engine itself ask me I'm always here to help :)

Have a good day.
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Its very simple.You can add beam attacks in Editor.All you need to do is to have Beam sprite:
Then you can simply edit it in editor.
Its working simple, but it took me long to figure out how beams should work with no bugs.
When Beam hits a npc or a player it deals damage and continues so it will stop only when it reaches the end of the map.
It looks quite cool when you add it to spell and when you add music.

This is the Kamehameha wave example : http://imgur.com/QUlgV3T

Also one thing about power system:
When you kill a player or NPC your power get higher for 10% of enemy total power.
When you die your power gets to normal.
Normal power is equal to your level * 1000 or whatever.
Player with higher power has more chance to kill NPC or Player and he also deals a lot more damage.

Of course there is energy:
After each spell you lose energy.
When you FLY you lose energy.

That's all I have to say for now.You can check everything by downloading the demo.

If you are interested in buying this engine please post in comments or PM me.

Have a good day,
Golf
:)
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