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  1. Hey guys, I know no one really uses the forums anymore, but I guess I wanted to get some opinions on how I'm handling a CES approach to GameObjects and Components and the like. Bellow I will link my Github project in which I was trying my best to learn how to create a CES. There's even a release jar there that gives a realllllly basic 'game' as a show of what it can currently do. When you open the code it'll be clear what does what through class name as I haven't commented a lot since most of my notes are on paper. Project Black @ Github It uses libGDX
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