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Ruins of Hell

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Everything posted by Ruins of Hell

  1. Use PlayerWarp instead of setting each coordinate manually and check if that fixes it.
  2. Ruins of Hell

    Help?

    Try using the default version of Eclipse Origin (at the time of writing, version 2.3, located at the 'DOWNLOADS' tab up top), and see if that works. If that doesn't work, try [manually registering this .dll](http://www.freemmorpgmaker.com/files/imagehost/pics/4fd9f922eba1b285d547e10685400de6.zip).
  3. Why not just split the tilesets into multiple tilesets?
  4. @Exxsamuari: > Can you fix this guide it dosn't work and i would really like to add it. i have been trying for 4 hours now to get it to work its driving me mad :mad: What part of it doesn't work?
  5. Ruins of Hell

    Help?

    Did you run the library installer with XP SP3 compatibility mode?
  6. Ruins of Hell

    Housing?

    [Check out this player housing source tutorial.](http://www.touchofdeathforums.com/smf2/index.php?topic=80560.0) It doesn't have all of the features you requested, but it's a good start. Warning - while you were typing a new reply has been posted. You may wish to review your post.
  7. Make sure you don't have extremely high agility (like by equipping an item). Here's all the stats: > A: Strength: > Adds to your max melee hit at [STR / 2] > Adds to your base melee damage reduction from a successful block at [STR / 2] > Adds to your base parry rate at [STR * 0.25] > > Endurance: > Adds to your max health at [END * 5] > > Intelligence: > Adds to your max mana at [INT * 10] > > Agility: > Adds to your base armour rating at [AGI * 2] > Adds to your base dodge rate at [AGI / 83.3] > Adds to your base crit rate at [AGI / 52.08] > > Willpower: > Adds to your health regen rate at [(WILL * 0.8) + 6] > Adds to your mana regen rate at [(WILL / 4) + 12.5]
  8. Although I was unable to find anything suspicious, I've removed the first link as a security precaution. @Dawntide: > I feel sorry for those guys with their bad anti virus programs, they all got infected. > > The thread opener should be banned for posting such a link. This thread is from late-2011\. It's quite possible, and very likely, that the poster did not know that it was infected, and at the time it wasn't infected. Even now, I can't really find any concrete evidence, aside from your posts, that the website is actually infected.
  9. Ruins of Hell

    News bug?

    @-Aero-: > If it's a default windows control, it should already have support for all the unicode escape characters. Of course, I have no idea about VB6, because Microsoft may have not put all that support in it by default. I know even the most basic of controls in .NET have support for them all, so I assume VB6 should too. > > Thanks, > Aero/EBrown Unicode just an idea at the time of VB6, and your standard \r\n is replaced by the global variable vbNewLine. Any ASCII characters are retrieved through the Chr$ function, not escape sequences.
  10. Ruins of Hell

    News bug?

    @-Aero-: > Oh lovely. I assume it supports full HTML then. If not, what's the point? Why support a single tag but not support native commands? > > Thanks, > Aero/EBrown We needed a method to make newlines work in the news. Robin chose to use the tag. VB6 labels don't support bolding midway through the text / italics / HTML / what say you, so trying to support even a subset of HTML would be an exercise in futility. Unless you want to use a Rich Text Box, in which case you might as well make it news.rtf instead, or just use an HTML frame, which presumes a webserver (or that the user knows how to write HTML) and is also quite ugly. As for not supporting \r\n, I don't know. But if we supported \r\n, we would have to support \r (alone, which moves the cursor back to the start of the line), \t, \v, \", \\, all unicode character escapes, hex character escapes, et cetera. There is no reasonable way to implant all of one standard, especially when we needed only newlines. So overall, I think using is a silly idea now, although it probably seemed like a good idea at the time. But it's already in the source code now, and the alternatives don't seem much better for a simple news screen.
  11. Ruins of Hell

    News bug?

    @-Aero-: > You should be using \r\n for linebreaks. It's the standard windows format for them. (There's several other useful ones, such as \t which will indent the next text to a tabstop.) > > Thanks, > Aero/EBrown Not in Visual Basic 6 / Eclipse's parser. makes a new-line for Eclipse in the news, as others have mentioned before.
  12. @ZeroX8: > Everyone's a starter at some time > They build up to become better > also isn't this breaking a rule? > Insulting?Flaming? He's been warned already. ``` #### [General Pony](http://www.touchofdeathforums.com/smf2/index.php?action=profile;u=42062 "View the profile of General Pony") * Не трахаться с Brony * [url] ![](http://img.ponibooru.org/_images/b404be27334c870b79bbc7b7cbc969e8/54099-artist%3Afiareloc.png) [/url] * ![*](http://www.touchofdeathforums.com/smf/Themes/eclipse_skin/images//usergroup/pony.png) * Posts: 671 * [url]![User is banned from posting](http://www.touchofdeathforums.com/smf/Themes/eclipse_skin/images/warning_mute.gif)[/url]Muted ```
  13. If VB6 doesn't generate it, it's not necessary. [(See this for more information.](http://support.microsoft.com/kb/q152582))
  14. @Xlithan: > Which bugs were missed so I can fix them? [I don't think this one is.](http://www.touchofdeathforums.com/smf2/index.php/topic,80930.msg880033.html#msg880033) If you find any more, the Q&A board / this topic is always open for bug reports. I think most of the major bugs have been fixed already.
  15. @sotvotkong: > oh thank you so much. compiled like a snap of the fingers. but does that change other things i should be aware of? using p-code to compile? There are [some differences between P-code and native code](http://vb.mvps.org/hardcore/html/p-codeversusnativecode.htm). I warn you that P-Code can also be decompiled. I think it would be a better idea to perhaps optimize the event system to use less memory, so it can be compiled natively.
  16. @General: > I'm sorry if i seemed rude soul. I apologize for starting up a controversy. Nah, it was some of my fault too. I shouldn't be so rash in these matters. I think we should stay on topic from now on, though.
  17. As per a suggestion from a user I have cleaned up this thread to remove an argument which was unrelated to the topic. I was invested in the discussion, and I do not want to make it seem that I am abusing my powers by removing dissenting opinions. If you want the original text of the discussion, you are welcome to privately message me. In addition, if you wish to continue a discussion we were having before I removed these posts, you are welcome to privately message me as well. I appreciate your understanding in this matter, and apologize for any inconvenience this may cause.
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