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xSonart

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Everything posted by xSonart

  1. Hello, I have no involvement in the engine I am just reporting the credits are from their proper developers and I will be posting all the updates of the same here, I hope you enjoy it is a great engine.
  2. Eclipse Origins 3.0 I was browsing the forum, and I noticed that it does not have a topic about this engine that in my opinion is the best for anyone who wants to do their project, of course, it has some bugs like the others, but nothing that can not be fixed, Well, this engine is only the eclipse origins 2.3, the one with event system, its only difference, is that its DirectX was updated to version 8 is the most complete and efficient Dx8, its interface remains the same, however I am developing a version with a fully DirectX 8 interface, as used in CrystalShire or derivatives. **Credits: Doolly** ![alt text](https://i62.servimg.com/u/f62/17/60/83/54/110.jpg) New Interface. ![alt text](https://i62.servimg.com/u/f62/17/60/83/54/210.jpg) In brief new updates with crucial fixes that should be fixed from e.o and improvements in the combat system and interface. Already being developed projects in her, as for example this Pokémon, this effect of battle already exists in the engine. https://www.youtube.com/watch?v=ehE6QQLwtc4 E.O 3.0 Doolly [Download](https://github.com/Dooolly/Eclipse-Origins-3.0-with-Interface-DX8) Credits: Doolly (Aldeia RPG)
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