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dragonlord52

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Everything posted by dragonlord52

  1. This is the exact code I put in: Call AddPlayerInvStackableItem(Index, 4, 5) And yes, it is stackable
  2. I'm using Godlords inventory.ess and for some reason the AddPlayerInvStackableItem(Index, Item, Amount) is not actually adding anything to my inventory. I tell it to but it doesn't do anything.
  3. Figured out why, non-stackables come out as 0 in terms of value
  4. For some reason, even if I don't have items in my inventory, the script still by passes this if statement ``` 'CHECK FOR REQUIRED ITEMS If (CountPlayerInvItem(Index, 1) < 0) Then Call PlayerMsg(Index, "1", 14) If (Req_Items = 2) Then If (CountPlayerInvItem(Index, Req_2_Num) = Req_2_Val) Then has_items = 1 End If Else has_items = 1 End If Else Call PlayerMsg(Index, "0", 14) has_items = 0 End If ``` This is the CountPlayerInvItem thing from Goddie ``` ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' ' Function: CountPlayerInvItem ' ' Brief: counts an item in the inventory. ' ' Parameters: ' ' Index: the index number of the player. ' ' Item: the item to count. ' ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Function CountPlayerInvItem(Index, Item) For Slot = 1 To MAX_INVSLOTS If GetPlayerInvItemNum(Index, Slot) = Item Then If GetPlayerInvItemValue(Index, Slot) = 0 Then Amount = Amount + 1 Else Amount = Amount + GetPlayerInvItemValue(Index, Slot) End If End If Next CountPlayerInvItem = Amount End Function ``` I'm not really sure how its happening and when I use PlayerMsg to help me debug it appears to just be a blank message. Any ideas?
  5. After looking through various quest scripts on the forums I have come up with this solution that DOES work. ``` Sub Quest(Index) On Error Resume Next NPC_Name = GetVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "NPC_Name") If (NPC_Name "" ) Then Quest_Status = GetVar("Accounts\" & GetPlayerLogin(Index) & "\" & GetPlayerName(Index) & ".ini", "QUEST", GetPlayerMap(Index)) If (Quest_Status < 0) Then Call PutVar("Accounts\" & GetPlayerLogin(Index) & "\" & GetPlayerName(Index) & ".ini", "QUEST", GetPlayerMap(Index), 1) End If Select Case Quest_Status Case 1 Exit Sub Case 2 Exit Sub Case 3 Exit Sub Case 4 Exit Sub End Select Else Call PlayerMsg(Index, "Fat Man Inc. Scripts:", 14) Call PlayerMsg(Index, "A Configuration File has been created in", 14) Call PlayerMsg(Index, "scripts\mapextras\" & GetPlayerMap(Index) & ".ini", 14) Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "Quest_Name", "Test Quest Name") Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "NPC_Name", "Test Name") Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "Start__Quest_Message", "You started a quest.") Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "During_Quest_Message", "You are on a quest.") Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "Complete_Quest_Message", "You have completed a quest.") Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "After_Done_Quest_Message", "You already did this quest.") Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "Amount_of_Items_Needed", 1) Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "Item_1_Number", 1) Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "Item_1_Value", 1) Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "Item_2_Number", 0) Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "Item_2_Value", 0) Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "Repeatable", 0) Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "Sound_On", 0) Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "Sound_File", "critical.wav") End If End Sub ```
  6. Now I get this error: TYPE: Type mismatch: 'Quest_Status' LINE: 5 COLUMN: 0 CODE:
  7. Ugh, now it give me the error TYPE: Type mismatch: 'CInt' LINE: 5 COLUMN: 0 CODE:
  8. I still get an end of statement error Line 2 Column 17
  9. I tried what you just posted and it gives me an end of statement expected error. Anyway, here is the entire code I have, got this far before it started erroring. ``` Sub Quest(Index) Dim Quest_Status = CStr(0) NPC_Name = GetVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "NPC_Name") If (NPC_Name "" ) Then Quest_Status = CStr(GetVar("Accounts\" & GetPlayerLogin(Index) & "\" & GetPlayerName(Index) & ".ini", "QUEST", GetPlayerMap(Index))) Select Case Quest_Status Case 1 Exit Sub Case 2 Exit Sub Case 3 Exit Sub Case 4 Exit Sub End Select Else Call PlayerMsg(Index, "Fat Man Inc. Scripts:", 14) Call PlayerMsg(Index, "A Configuration File has been created in", 14) Call PlayerMsg(Index, "scripts\mapextras\" & GetPlayerMap(Index) & ".ini", 14) Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "Quest_Name", "Test Quest Name") Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "NPC_Name", "Test Name") Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "Start__Quest_Message", "You started a quest.") Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "During_Quest_Message", "You are on a quest.") Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "Complete_Quest_Message", "You have completed a quest.") Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "After_Done_Quest_Message", "You already did this quest.") Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "Amount_of_Items_Needed", 1) Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "Item_1_Number", 1) Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "Item_1_Value", 1) Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "Item_2_Number", 0) Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "Item_2_Value", 0) Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "Repeatable", 0) Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "Sound_On", 0) Call PutVar("Maps\map" & GetPlayerMap(Index) & ".ini", "QUEST", "Sound_File", "critical.wav") End If End Sub ```
  10. I still get the same error. Oh and I deleted the If statement as well (not commented out) but when I put the deceleration for the variable Quest_Status I get that error, dunno why that is. The () on my If statements do work, I use it on all of my scripts. I guess its habit from taking my C++ class.
  11. I use it for this ``` If (Quest_Status "") Then ``` But it gives that error in general. I have another one just like it but going to a different area and it works fine which is why I am confused. ~-EDIT-~ I tried what you posted and I get the exact same error.
  12. I don't know if this is an ES only error or if its also in EE 2.7 but does anyone know why it does this? This is the line that errors out ``` Quest_Status = GetVar("Accounts\" & GetPlayerLogin(Index) & "\" & GetPlayerName(Index) & ".ini", "QUEST", GetPlayerMap(Index)) ``` There is as follows: TYPE: Type mismatch: '[string:""]' LINE: 9 COLUMN: 0 CODE: I had tried dimming it and I have looked over this code again and again. If I comment the line out the script works just fine but if I try to put it back in it errors on me. Any ideas? Thanks, Slash ~-EDIT-~ If something exists in that spot it doesn't error but if nothing is there it errors. You'll need that information to replicate it.
  13. How do you download this? I downloaded tutoriseSVN but now what?
  14. I can't wait until I start learning this type of stuff via my college :) Prolly wont be for another couple of years though! Just starting to learn c++ and loving it but nothing this complex, lol.
  15. I can't wait to use this over VB
  16. Alright I changed "Type" to "Dude" and now it works fine. Not sure why that would be, lol. Thanks for the help!
  17. I'm going to need "Type" in there for later so I can't just take it out. What do you mean call PlayerMsg with the proper case #? I am using EE 2.7 When this script is done it will be able to make 1 of 3 different .ini files depending on the "Type" you input and that is why I'm making a sub for it.
  18. Can some tell me why this simple little code isn't working? If I take the Type out of the () part of the sub it works fine but when I insert it back in it doesn't work and i can't figure out why. I have reload the scripts, restarted the server, double checked the very small amount of work I have done (I like to make sure things are working step by step, not one gaint step at a time) and for some reason it wont display the message. If someone could explain this to me it would make my day. > '\\\\\\\\\\\\\\\\ QUEST SCRIPT ///////////////////////////////// > Sub QuestScript(Index, Type) > Call PlayerMsg(Index, "rawr", 14) > End Sub > '//////////////// END QUEST SCRIPT \\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Here is the call command I'm using > ' Executes whenever a scripted NPC does an action. > Sub ScriptedNPC(Index, Script) > Select Case Script > Case 0 > Call QuestScript(Index, 0) > Exit Sub > > Case 1 > Call QuestScript(Index, 1) > Exit Sub > > Case 2 > Call QuestScript(Index, 2) > Exit Sub > > Case Else > Call PlayerMsg(Index, "No NPC script found. Please contact an admin to solve this problem.", WHITE) > Exit Sub > End Select > End Sub Thanks for helping!
  19. The server restart worked like a charm, thank you
  20. Please make the title deal with your game in some form…I hate it when games are like Futuristic Killing Machine and its set back in the medieval times...its just like "I DIDN'T SIGN UP FOR THIS!!" /rage /rage /rage /slitwrists
  21. Or after an object that is of vast importance in the history of your world be it in legend or real events.
  22. Okay, I'll try that tomorrow, been kinda busy lately. I forgot to do the HP at first but quickly added in 1 after I noticed. I have tried before this post: 1) Double checking EVERYTHING 2) Reloading the scripts
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