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Khalus

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Everything posted by Khalus

  1. Did you DL and install SP1 for Vista yet? Helps fix alot of issues and it runs pretty good now…..though I'm awaiting Windows 7 now!
  2. Khalus

    Storylines

    @Docter: > link=topic=37919.msg360994#msg360994 date=1233537491] > i dont have work cuz i dont rly save em lol Uh, that doesn't make any sense…..you love to make stories but don't save your work, thus you can't provide any examples to prove you're a good writer.
  3. @dacypher: > It is definitely interesting. I know you said that it is not complete and some things may still seem vague, but some clarification on the first paragraph could really help with overall clarity in the rest of the story. I really didn't have much of a grasp on what the syrn are. What exactly is the "merging"? How do they react to the merging? What do they get out of it? Thats one of the many not yet explained parts. Still working on writing it all down in a legible format for others to understand but I've got it mostly explained in detail in my head atm. I'm not ready to reveal it all yet until I get more of the graphics completed. I'm working on what the Syrn look like in their gel-like form and someday once I get that done I may reveal more about their physical and mental properties as well as what benefits them on merging with the earth and rock! What I'm designing is definitely something unique and never done before that I'm aware of and I think many will like it alot!
  4. _**Unfortunately I've been busy with other things, but finally got around to finishing the basic storyline for which I'm designing my game! Keep in mind that the "…...." are there on purpose and to be revealed at another time! The lists don't seem to line up copying from Word and I don't feel like making them since nothing is there atm. Keep in mind though that some of this may be hard to understand because very little is fully explained, as I've yet to reveal more details. In time it will all come together but I'm waiting for more progress on my designs and development to reveal all. Click on my signature for a link to the game forums! Please lemme know what you think!?**_ **KHRYMSON STORYLINE** Eons ago an entity with no discernable mass or shape materialized, and to the inhabitants of this particularly huge planet it resembled in its purest form a gel like substance. Residing deep within the confines of the Underground and unbeknownst to the Overworld; it thrived among others of its kind, adapting to its surroundings and eventually developing the ability to merge itself with the earth and rock. As these entities grew and expanded; their adaptations began to show the development of their own unique physical and mental properties. Of them; one entity in particular burst with an unimaginable power and profound intellect, turning everything it merged with a bright-reddish hue, much more vibrant and alive than anything yet experienced. Rising above the others it discerned dominance among them all with a force of will and proclaimed that they collectively be known as the Syrn. It gave itself the name Khrymson. At the exponential rate that Khrymson was merging and expanding its realm and influence, the immediate confines of the other Syrn began to shrink, forcing them to seek out and explore new areas of the expansive undergrounds. Many new, massive caverns were populated, more earth and rock to merge with than conceivable, and with astonishing luck the Syrn discovered the expanses of the Overworld. Unfortunately, for those Syrn venturing into this new realm, their discovery was over in a flash, without cause or reason; they were simply….gone. At great cost of precious life, the Syrn learned that the Overworld was uninhabitable. The bright, heated light that baked the earth and rock was deadly to their kind and they retreated back to the cavern openings and cool, dark comfort and familiarity of the Underworld. To prevent future catastrophe, Khrymson declared that the Overworld be sealed off to further exploration. Ages passed, and as the Syrn merged with everything they could, each began to fully develop a unique property as Khrymson had so long ago. Unrest erupted among them as they fought over the earth and rock that each had claimed as their own, yearning for more. Khrymson keenly watched in admiration as the other Syrn learned to exude their powers against their fellow brethren, and as Khrymson observed it noted that each had a discernable weakness. On the fear of an eventual extinction as the Syrn exploited these weaknesses, and with provocation; Khrymson put an end to the slaughtering which would later become known as the Age of Strife; immediately. Once the other Syrn were settled Khrymson thus divided them into two factions based on their most inherent appearances. Of the fourteen other Syrn, the brighter among them became known as the …...., and the remaining, much darker seven were named the ......., and to further distinguish the Syrn they are each given their own monikers: ….... ....... ....... ....... ....... ....... ....... ....... ....... ....... ....... ....... ....... ....... ....... ....... Khrymson then decreed that the Syrn were to be separated into pairs of ….... and ....... by great distances across the known Underworld. This proposal caused an unruly commotion and great confusion among the Syrn as it was well known through the teachings that the Overworld was impossible to traverse. In a stunning revelation, Khrymson finally let the other Syrn know a secret held close through recent history, “The bright, heated light that was responsible for our ancestor’s deaths alternates and there is a dark period for which it’s safe to traverse the Overworld. It’s still very dangerous but I’ve since adapted slightly to that of the conditions and have been exploring and merging with other Underground lands.” With this new knowledge, the Seeding became so, and the Syrn were transplanted across the various regions that Khrymson had discovered. Khrymson was satisfied that peace reigned and receded back to its explorations while the Syrn populated the new regions of the Underworld. **Meanwhile…** As the Age of Strife raged amongst the Syrn, Khrymson watched with a veiled interest as new life had begun to surface in the various climates across the surface of the Overworld. These new life forms were naive at first but very quickly adapted to their surroundings and strived to evolve. For eons the Underworld of this planet have been populated with the Syrn, overseen by Khrymson and as such, aptly called these beings the Knu, and gave this collective individual monikers as well: Knu ….... ....... ....... ....... ....... ....... ....... The Knu continued to prosper and evolved into upright figures with many flexible appendages, and deftly learned to clear the lands of the Overworld for harvesting. The Knu grew in numbers and expanded their Overworld territories, and being curious by nature, began to explore the caves littered throughout the world. Their explorations were tentative as their poor vision in even the smallest of these dark recesses prevented them from investigating further. Keeping the other Syrn oblivious of the Knu; Khrymson watched, waited and stayed hidden to see what developed. As the Knu began to build huge structures from the trees and pave the grounds with rock, they also advanced in knowledge and discovery. Again the Knu decided to delve into the dark Underworlds of the Syrn with this flickering, bright heat they held aloft. Inadvertently the Knu discovered Khrymson among many of the caves scattered around the world and it was the first to learn how deadly and destructive they were! The Knu became bolder and as they explored deeper into their Sacred Underworld more of the Syrn were discovered. Khrymson decided it was time to let the other Syrn know everything it knew about the Knu and thus decreed they be avoided at all costs. Once again the ages passed, the Knu and Syrn have been locked in a struggle for dominance over the planet. The Knu have developed into a thriving society, masters of the Overworld, and the Syrn have evolved into all a manner of inconsiderably passive creatures to great hulking beasts to stem the onslaught in this struggle for power and the will to survive. Khrymson has yet a dreadful secret to reveal that the other Syrn don’t know… …and the Knu have discovered a breakthrough in technology by way of manipulating the raw quintessence of the Syrn into many of things! Copyright 2008 - 2009 ~ Khrymson Entertainment {TM}
  5. Of course, as there has already been a rather good one created, however it does not appear to be active anymore! Good luck if you plan to try your hand at making one. [Pokemon Online](http://www.touchofdeathforums.com/smf/index.php/topic,16546.0.html)
  6. Khalus

    My first map

    @Legen5: > And I dont think theres a way to make bodies of water less boxy, but if there is a way go ahead and let me know :] Use a tileset with diagonal water pieces! Here is an example of water done correctly! ![](http://i295.photobucket.com/albums/mm124/Khrymson_WAR/Diagonal-Water.jpg)
  7. Lawl too, thats a very low pop planet then….oh and I'm sure its not just me, but everything is very "Square" put some style and effort into the maps...its really bland and boring! Oh and the interiors are HUGE....scale those down by like 70%.
  8. Khalus

    My first map

    Way too much "square" and 90' angles….make more diagonal or rounded areas.
  9. Yup, all mine…its pretty easy to make a piece of paper. Though I did look at a few images of scrolled paper to get an idea...and yeah all the burnt areas I did myself as well with the burn tool...very easy!
  10. What do ya mean don't have any black on it….burnt paper turns black...LOL I'm using Photoshop.
  11. Thx, been a lurker here for years, but now that I've started working on my game again might as well start talking. Well, I am kinda waiting on 3.0 more than anything else, but I'm assuming that the tiles won't change much if any and getting a basic PC/NPC sprite that flows with them. After 3.0 I'll start building and get some images going as well as the GUI I created. Oh and the base story is coming closer and closer to completion. I can't wait to reveal what I've designed and get feedback/help…
  12. Working on Khrymson, finished making all the color swatches I need last night, getting tiles ready and now trying to find/design a good sprite model…
  13. Made this morning to more reflect the style and setting of my MMO. The bland only text before was; well quite bland and boring…heh What do ya think? ![](http://i719.photobucket.com/albums/ww198/Khalus_Akuhei/Khrymson-Scroll-Sig.png)
  14. Actually, I was just about to mention that set by the Inquisitor as I love it very much and it'll do just about everything I need, except interior tiles like caves. I've already spoken with the Inquisitor about using his tiles commercially and unfortunately I can't unless I purchase the rights from him to do so, which is ok as I didn't expect to get much if anything for free. Here are the prices he quoted me, which looks like he has them posted somewhere on the forums there and I missed them. ![](http://i719.photobucket.com/albums/ww198/Khalus_Akuhei/Inquisitor-Fees.jpg) Those are a rather good deal to me, roughly I'd say about **$309.48** for the use of the Outdoor and Interior tiles, I don't need the worldmap tile since I'm making an MMO. Now I just need to find an interior cave tileset that would fit well with these that I can buy or find someone that would be willing to make a set for me! _{I tried several hours this morning to make my own and failed miserably…I have no sense of shading or texturing skill at all...couldn't make a single 32*32 tile look even remotely ok...heh}_ I can't quite afford them yet, but until I get the money and a cave set I'm going to base my game off these tilesets which it perfectly ok, I just can't attempt to charge for my game until I buy the rights to use them, which is going to be at least a year from now before I get a fully working MMO. I'm also awaiting the 3.0 update to Eclipse before a friend an I make a custom UI, menus and other things underwraps for now!
  15. Yup, I read the terms and it says I can use them commercially with permission, but I'm gonna try my hand at creating my own tiles and style first!
  16. Thank you very much Munro and ddunit for mentioning it! Its a great start and does allow me to use them commercially with permission and credit given, though I'm going to ask if I can change them slightly as well so its not a complete copy! …and Kreator, sorry if I sounded as if attacking you.
  17. Do you have a link to this Breeze you mentioned…? Havn't found anything via Google yet!
  18. @Kreator: > You can't rip off copyrighted graphics, adjust the hue a bit in a program. Yeah I get that and never said I'd do that{thats why I'm asking questions}….I clearly said that I'd use an exiting set as a guide, and change the shapes and style drastically making it my own. It would then look nothing like the original copyrighted one... There are only so many ways you can make a 2D cave look...heh
  19. hrm, kinda figured it wouldn't be that easy. Most of my game is written down and I'm ready to start creating the maps and putting it together. That of course will take the next year or so, but was hoping to get a jump on it with some free-to-use tile sets somewhere that I can just change the colors of. _{and of course credit the creator of…}_ Does anyone know of some tiles for which I'm talking about, or know of any tutorials for creating your own sets…like a guideline. More than likely I'll just end up making my own off of something existing as a guide but change the shapes and style drastically...
  20. Hi everyone, long-time lurker for years, but never said anything. Anyway for the past few years I've been in the process of designing a 2D MMO and have always planned on using the Eclipse Engine, but my project was put on hold and I've recently started working on it even more of late. Even have several friends to help now and make it something many will enjoy. Well, my ultimate plan is to make a commercial MMO; one which will generate money eventually. I've an incredible idea which I'll share eventually, but the question I'm looking for an answer too, **_"what currently existing tile sets are basically free to use if said game does go commercial, and does changing a tile sets' colors make a new creation free from cease and desist notifications!"_** Now I don't plan on using any tile sets from existing 2D RPGs from Square and others, and I plan to make as many custom ones as possible. One tile set I'm particularly interested in are these Red Caves I found here on Eclipse. Can I use these tile sets and change the colors of them freely!? ![](http://i719.photobucket.com/albums/ww198/Khalus_Akuhei/Red-Cave.jpg)
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