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Akselj

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Everything posted by Akselj

  1. Well it isn't fixed yet… :'(
  2. No, this is the version I made by fixing EE 2.7\. Still working on it. Welcome back Mellowz!
  3. I could try making a new house system out of scratch.
  4. @SFMapleMasta: > 1.) ive already made 2 maps on 2.7 See http://www.touchofdeathforums.com/smf/index.php/topic,46733.0.html, the first thing in main topic.
  5. @VitinhooxD: > Admiral , i have the newest version of EE 2.8 ( the posted in this topic ) but custom menus txt bug isn't fixed , i think there's a error in teh source.. Why tell Admiral… -_- I made this thing
  6. I did fix it and I did check the topic.
  7. I was told the text box bug was the only bug.
  8. Akselj

    Lag in 2.8

    I REALLY gotta fix this…
  9. Akselj

    Noob Posting

    lol whos that marsh guy lol seems like a noob lolololol
  10. When you have lost count of how many avvies you have seen Gwen with…
  11. Well I'll be happy to send you a link when the engine is done :)
  12. Then it should try to find a file in your server, not in any folders, in the same folder as your server.exe. If you have it there, try App.Path & "/UpdateServer.exe"
  13. You forgot the App.Path, ``` Shell(App.Path & "UpdateServer.exe") ```
  14. I don't really think it could be that hard I'm a add SideScroller to my engine. All you would have to do really is, preferrably but not necessarily, make it pixel based as that makes it easier (at least in my opinion), then, add an gravity factor deciding how long/high you can jump and after that you drop down. If I'm not mistaken though.
  15. There's another request in this board (Source Questions), check the one called "Changing number of characters".
  16. @MrMiguuâ„¢: > Excuse me? You do realize pixel movement isn't necessary for people to make a side scroller. I didn't say necessary it's just alot better. @MrMiguuâ„¢: > I think I might delete Project Vertigo and stop working on it all together since nobody wants to use it. Open source = more poeple ;) @Silvh: > he never specificly asked for SOURCE CODE on it, he just asked for help on how to achieve such a thing ;) Notice that TT Snim is not 'he'
  17. Well, I suggest you to convert the tile based movement into pixel based movement, and then try to add jumping/gravity.
  18. Or ask someone to explain I usally post quite complicated xD
  19. I'll add it thanks Damian :) For the laggy game we'll have to wait for Ballie to return…. If he hasn't already (which I hope).
  20. Akselj

    Need help

    You have to take the menus and plcae them in new forms, then you have to re-code alot so it uses the inventory in the form instead of frmMirage.
  21. If you have VB6, what you woud do is find the constants MAX_CHARS in both Eclipse.vbp and server.vbp and make .EXEs. You open up the source code, go to client-Eclipse.vbp and find MAX_CHARS, it should be in either modConstants or modGlobals. They are located under modules. Then you go to File-Make .exe You do the same for the server, go to source-server-server.vbp and find MAX_CHARS then make an .exe
  22. Try updating the player's data. Normally it should give a compile error or an RTE if you did something wrong but sometimes it doesn't.
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