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PD

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Everything posted by PD

  1. Nice :cheesy: I'm guessing it was quite easy to code whilst you were 'lolbored' ? :P
  2. @Whitepinkbun: > Wont that get rid of the spell effect for my actual heals too :D? Thanks for the response btw :) > > Ah never mind lol. > Made a new spell type fixed the problem by duplicating the heal case and removing the part you said too :D Thanks for the help man! Hah, no problem :cheesy:
  3. PD

    Electronic Music

    Not bad, prefer Space Pirates over Space Age City :cheesy:
  4. May I ask, why are you calling an exe called 'ItemDescription.exe'?
  5. PD

    Chat Box

    @Akio: > What version of Eclispe are you using? Wait…Isn't he or she referring to the shoutbox?
  6. Try removing the line: ``` SpellPlayer_Effect Vitals.HP, True, index, Vital, spellnum ``` from under: ``` Case SPELL_TYPE_HEALHP ``` That should do it :cheesy:
  7. @Zonova: > Haha, cool, you're back :D Keep up the work man, i can't wait to see any new updates you bring out in the future ^^ Hah, thanks xD I was on my PS3, listening to music and ended up falling asleep, woke up a bit ago and decided that I had enough of the move editor and that it needed an update :P So thats what I've been working on. The old editor was a pain in the ass when trying to give a move an effect especially if the effect had more than one part to it. For some reason I thought it was acceptable to list certain effects in a listbox which didn't allow for dual effects. So for example with the move Absorb; you deal damage and then get a 50% of the damage inflicted added to your HP. Now with the old editor I could only have had the deal damage part or the gain HP part but not both, as you can see this is quite a problem :P So I've ditched the listbox and went for a more flexible method. ![](http://i43.tinypic.com/nyhi83.png) Ignore the effect listbox and Save 2 button, they will be gone once I've converted the moves I've already added. Note that the effect in the screenshot isn't really the effect of Absorb :d The effect in the screenshot, if you havn't figured it out already, is…Deal 5* of damage to the Target which is the Enemy, then change the Target to your Self, check if you have the Burn status ailment, if so remove the ailment, get a HP increase of 50% of the damage you inflicted, increase Atk stat by 3 and decrease Def stat by 3, simple, right? There are some basic variables that you can see in the screenshot and I can easily add more without any fuss, this has made everything alot more easier ;D Hopefully, I'll have more updates for you later on in this week.
  8. PD

    Labels

    @benedek11: > it works with other words, but if i make other words then it wont work will it? i mean the script I'm stumped at to what to tell you to fix this :P I've even opened up VB6 and created a label with the same name as yours ;D and it works. So, I suggest you delete the label if you havn't already and make a new one. Mind you the label name doesn't have to be what it says in the tutorial, it can be anything but it is weird that its not working xD
  9. @crzy: > Your Pokemon edit is the best I've seen so far. Here is to hoping your able to get a little test out in a few weeks. Thanks and honestly I can release a test client right now. What I have right now is good but there are somethings I want to be perfect and have added in as they form the basis of Pokemon gameplay. Its the reason I updated the already 'good' Pokemon editor and am adding in the moves now with all possible effects as I don't want to have to go back and redo the systems to add in these little things later as that would be a mass pain in the ass :P
  10. @flamespeedy: > well good luck , this game look awesome so please don't give up hope After almost 4 years, I'm not going to lose hope ;D @crzy: > Damn striaght. I'll be the sole player i dont care lol…. Ha, good to know :P
  11. @crzy: > this site. I kinda stopped coming here once you said you where gonna quit PCR on your forums…. It was a sad day... I drank myself stupid lol. okay not really but i did go to the bar that night and came home to find the forums closed down lol Ahaha, I guess I need to get this game up and running for people like you :P @flamespeedy: > hey zesh , do you have a time when you will release this for beta testing , or alpha testing ? No release date in mind. Will be awhile but with this break I've got I'm hoping to get a client ready for testing and if all goes to plan then there will be one towards the end of next week, but no promises :P I've been working on the game today, on small things and mainly adding in Moves. Hoping on getting all 598 moves in by the end of this week * sigh * xD
  12. @crzy: > WTF Zesh is back up and working on PCR? Oh hells ya! finally a reason to check the site once again! Ahaha, I love the support I get, gives me motivation to work. By site do you mean Eclipse or PCR forum? Cause I took down the forum, once I'm ready I'll set something up :P
  13. @flamespeedy: > estec, did i insult the game ..no.. and i appolgoise zesh , i didn't know you updated in this topic comments Its alright, I forgive you :P I'll be in my first Ludum Dare this weekend so expect some updates next week ;D
  14. @Estec: > Congratulations! Haha what's the course of? Game Programmer. No previous programming experience is needed so everyone starts of using Game Maker just to get everyone on the same level and then you move onto C++, 2d and 3d. Best thing about it is that you can work at your own pace and don't have to leave a job or drop out of education :D
  15. @kingdomofdainasta: > nice pokemon game Thanks :D @flamespeedy: > no offence , but not much has been done. last edit was june , and it still hasn't been updated.. i guess another project just died , or wating to be brought back to life Not much has been done? Thats easy for you to say and last edit was june? Yea for the first post but if you read through the topic then you would know that I make updates quite regulary. @Estec: > No offense but you need to get out of here. They're working on it slowly I'm sure. You ask to become a GM on SMO, then come on here and start insulting this game. Seriously, don't you have anything better to do? Ha, thanks for the support :D On a more positive note I just got accepted for a game developer course that I signed up for. Had an interview on Monday and today I got word that I've been accepted, someone's been over and handed me the starter pack; pretty quick if you ask me :P Plus the fact that I was the only one out of 6 to be chosen :D
  16. PD

    Map Name

    @Tukan: > Just enough? > Thank you. Eh, yes thats all you need to do and no problem ;D
  17. PD

    Map Name

    You would need to change DrawMapNameX and DrawMapNameY in Sub UpdateDrawMapName located in modGameLogic.
  18. @Rexy: > i used > http://www.touchofdeathforums.com/smf/index.php?topic=75392.0 > > and devc++ won't compile it Cause the engine is written in Visual Basic. You'll need a copy of VB6 to compile the client and server.
  19. @Estec: > How's the progress coming along? Just thought I'd ask seeing as there hasn't been a post in 3 or 4 days. Well like I said we are taking this slowly. Me and Darkbolt(spriter) have started working on a new project so work has been devoted to that but with the two week christmas break coming up, you can expect some updates.
  20. @Esmeyana: > Do you have a team, or are you doing everything by your self? I have a team of 2 others, a mapper and spriter.
  21. @Estec: > okay sweet haha when do you plan on releasing a beta? Not sure when I will release a beta, just working on it slowly.
  22. @Muffen: > I'm not part of the team. I'm just guessing the Pokemon Editor is only for admins… Correct ;D The move editor along with the EXP formula for battles will be updated next.
  23. @Estec: > Looks pretty good, seems like it'd be a good game. I've been waiting for a good pokemon online games, and I've seen other ones other than this that were considered "good" but they weren't that great at all. let's hope you succeed in making a good fan game, there aren't many good fan games. Thank you ;D Now work on PCR has started back up and heres a little eye candy: >! ![](http://i39.tinypic.com/2u9iyhg.png)
  24. I'm sorta interested in this as I have sorta dropped my game for now so I have quite a bit of spare time for programming but as you know I don't particularly like dx8 but either way I'm willing to help out :D
  25. PD

    Finishing a Game

    @Rory: > So true. > The part about using competitions as real datelines is really clever. > > If you've heard of the 24-hour challenge, Ludum Dare, you'd know how many good games or atleast prototypes are released because of the dateline stress. I'm gonna try out the Ludum Dare event. Anyways…this guide was good, its given me some motivation :P
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