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Robin

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Everything posted by Robin

  1. @Yumi-chan: > HAPPY BIRTHDAY ROBIN :) > > YOU ARE SO SPECIAL YOU DESERVE A WHOLE THREAD FOR IT :3 'Special' isn't really a complement. ;] @Jungle: > OOH ROBIN LOOK AT ME! IM A GIRL AND IM NOT PHYSICALLY DEVELOPED YET BUT I PLAY PIANO SO LOOK AT ME! To be fair you used to be pretty damn similar in your attention seeking ways. Everyone's 14 once. @[rose: > link=topic=78356.msg840170#msg840170 date=1329959298] > Robin: Die already old man. ;D The after life needs a new logic system. Don't worry, my plans are already set in motion. Death needs a new image. @Marsh: > Happy Birthday, better stock up some advil for the hangover tomorrow. Haha. Came down with a cold. Ended up taking a couple of days off work and stocking up on ibuprofen. I will need a few glasses of water this weekend, though. We're planning on getting very high and very drunk. ;]
  2. 28 posts isn't really seen as active.
  3. Robin

    Hosting

    @Ep5i10n: > Vps? [http://lmgtfy.com/?q=vps](http://lmgtfy.com/?q=vps)
  4. @Rithy58: > Oh and happy birthday, Robin. I think it's your birthday, else I'll feel like an idiot. Thanks for everything you've done for the community and the stuff you've taught me. Thanks. It is. ;]
  5. I was talking to the people who're going to see this post and try and re-create the Crystalshire user account bridging system. :P The framework is fine for a small stand-alone app, but I'm going to cry when people start posting about how their server constantly hiccups after they tried to implement remote authentication.
  6. I wouldn't suggest handling remote queries in your main VB6 application. We originally used that for the authentication system used to bridge the forum accounts with the game. Either run it as a background thread or create a seperate program which handles traffic routing. Nice tutorial.
  7. @Marsh: > lol get over it. You guys all act like your still in high school. > > Which i now realize most of you are so the point is probably lost on you guys XD Old bastard. Next you'll be telling people to get off your lawn.
  8. CS:DE requires POT texturing. You cannot have dynamic characters.
  9. You don't need me to say it, but you are really fit Rithy. You're going to get a _lot_ of girls with that body.
  10. Robin

    Help me!!!!!

    @Domino_: > http://tinyurl.com/ImAnIdiotandIneedAlink >.> > TIP: Its here in this forum! Penis is censored to package.
  11. Robin

    Help me!!!!!

    Calm down, Jessica. We know. We know.
  12. Do not ever release anything which does this. Ever. It's not just silly, it's dangerous. If your server is crashing then fix the problems and add exceptions to non-critical issues. Do **not** add something like this which destroys the stablity of your program.
  13. @Composer: > unless Robin let he/she hurt him and enjoy it, you know what im talking about I really, really don't know what you're talking about.
  14. @Captain: > Amiga is a game emulator.. right? Oh God you make me feel old sometimes.
  15. Robin

    Vb problem

    @Starrunner: > Edit: I saw yout guide, but i don't have licence problem at all. I just cant save my project.. Which is the problem. Please don't argue with me. The guide is there because you _have_ to follow those steps to get it working. If you're going to ignore the steps to fix your issue then don't expect it to work.
  16. @Composer: > I realized what an idiot i was. Ever since i was a kid, I had always dreamed about making a game as good as final fantasy. And that dream had consumed my mind. I gone crazy over it, sometime I spend 3 hours just to learn programming, but i cant focus, I always wanted to go ahead, i always wanted to make a game as good as FF. And from 3 hours learning programming, I learned nothing and was mad, angry at myself. That dream is what drives all of us. You need to go through natural progression, however. You need to learn each individual part of game design. That takes years. Hell, after 8 years of programming this shit I can only now create the more complicated systems which I've been wanting to do since I was 12 years old.
  17. @Aeirex: > I agree with you Robin, but you need to find that good medium not just slop something out in 24 hours. I've had this problem for years and still a polishing perfectionist, but the experience stays with you and next time you'll do it much faster. All of which means fuck all if you're never going to release anything. Get your game out as fast as possible. You can improve it once it's out. You're not some big company. You're not charging money. The beauty of indy development is the ability to release a proof of concept and have your community help you build it in to a game. As I said before, I've yet to see a single successful game on Eclipse which didn't follow this principle. You can argue this point till you're blue in the face, but anyone who argues with results is as short sighted as they are conceited. Of course the fact that you're still hanging around a forum which you've been banned from countless times shows just how useless your opinions are on this matter.
  18. Seems the thread is already clogged with tl;dr posts so I'll just add in a couple of points. Take them for what you will. Don't go in to game design with the goal of making a popular game. This might seem counter intuitive but it's an important point. All the best Eclipse projects were based around creating your own personal experience. The top talent don't sit around sweating over how to get 1,000s of people logging in at once. They simply decide what they'd like to play in a game and create it for other people. Crystalshire was built in under 24 hours using that exact principle, and I know that Silverdale, Godborn and Elandor were all built with the same mentality. Now you've had a ton of people post in this thread and I only spot a couple of people who actually released anything. Ever. In 8 years of history. This should show just how well the 'Do everything yourself and try and make it future-proof for 10,000 members' workflow works. Get the core gameplay done as fast as possible. Get it working. It doesn't matter if you've only got 5 levels of gameplay. If you polish it off that gameplay will be a nugget of gold. From there you'll get a dedicated player base. From there you'll become more and more motivated to release new things. You'll be able to notice trends as they happen. You'll be able to get feedback from thousands of people… There really is nothing like it. Running an MMORPG is addictive. You get a huge sense of satisfaction when you suddenly realise that your creation is actually worth something. The moment I saw people's excitment over getting a rare boss drop in Crystalshire, the moment I saw people working their arses off to get the gold to buy new equipment... You cannot beat that feeling at all. Nothing beats it. And believe me, this is coming from someone who'll try just about anything to get a good feeling out of it. It's rare for me to be seen sober. Trying to get everything perfect before you release it is simply madness. You can never do it. Instead you end up going back and re-working systems. Re-creating entire portions of the game. You get stuck in a cycle. Everyone does. You need to break out of that cycle by just getting it out there. From there you can fix anything that's broken. If something doesn't work as well as it could then who cares? Try it out, try to fix it. If nothing works then replace it. I used to be the exact same before I worked on Silverdale. I re-worked the same game for close to 4 years before I finally just ditched it all, took the experience from it and pushed out a game in less than a day. Now, less than a year later, Crystalshire has just under 6,000 members, a solid engine, a properly bridged selection of support software and is also spear-heading command-based scripting, something which will revolutionalise indy ORPG design. This all came about from a game which I spent _less than a day on._ Just think about that. Some people will spend up to 4 years on failed projects. That's 1,456 days. They spent 145,600% of the time I spent on Crystalshire and never release anything. At the end of the day you need to listen to who you want to listen to. I'll give you advice when you need it, but nothing compares to learning from your own mistakes. **tl;dr:** Most people can't see the wood because of the trees. Don't be one of those people.
  19. Robin

    Vb problem

    @sillfox: > I Have seen people useing portable,works fine. Yes, because I laid it out in the tutorial. If you can't follow the guide on setting it up then you can't use portable.
  20. Robin

    Vb problem

    You can't use portable.
  21. Looks pretty bad. Even if you made a good one you cannot use the CS:DE GUI for a project. Make something from scratch or use one of the ones released on the forum.
  22. Might not be photoshopped but you certainly won't see that with the naked eye. Cameras have all kinds of functions for picking up shit like that.
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