Helladen
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Posts posted by Helladen
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it swaps items around and it causes inventory is full bugs. (Character equipment to be switched out)
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That's probably why I got a bunch of inventory bugs…
I resorted back to default, thanks for mentioning this Robin. xD -
Thanks for the fix. :)
~~Is priority top to bottom?~~ Figured it out never mind. :) -
Java is slow, not really even going to try SE.
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Yeah I think there needs to be a board for EO only. ^.^
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Use my tutorial for Deleting Spells/Skills.
http://www.touchofdeathforums.com/smf/index.php/topic,61359.msg647552/topicseen.html#new
Nice list though. :) -
Updated. It will now close the description after you forget the spell.
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I'm trying to find out where the cast time is checked and what stops the player from moving. :O
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That's a pretty tough edit. I'm new to source editing, trying to figure it out.
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This will fix it so you can't use stat points unless your standing still. There is a minor bug where it moves your character a little faster if you use them while walking or running.
**Client**
In FrmMain Private Sub lblTrainStat_Click(Index As Integer) add this above SendTrainStat Index:
```
If Player(MyIndex).Moving = YES Then Exit Sub
``` -
@James:
> Professional would not be using ragnarok sprites on it….
A real professional would not be using VB6! -
The resource editor stops at 16, it should be the max amount of images you have in the folder.
I also found that the spell editor in the server there's an option if a spell isn't linked to a book, but it starts off at 1\. So it should just be removed for optimization.
I also seen at the bottom of the spell editor if you add spell names they mix around, weird much. (255, etc)
If you learn a spell that has no name it learns the spell still, but it saves it without being able to remove it. Not sure if this is a bug, but I tried editing the spell, but it seems to not show up. -
Yeah I had posted it a few weeks ago. :P
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lol true that.
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There needs to be a check if your moving and it goes left to right when it should go left to down. Up goes down when it should go left. Down goes left when it should go right.
Edit: Nice fix. :) Besides that there needs to be a check for no moving. I will update topic with these fixes. -
That code is worse than the current code even if it is smaller. The direction spin is way off.
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Lol. I didn't write it, it is easy to write, but I got it from Silverdale Source.
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Updated it with your mod. :P
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The bottom part is just checking if the direction was set…
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I'm new to the source code stuff. I did sadscript for a long time, but I will check it out. :P
It works fine for me. -
This will add the spinning key back to frmMainGame like most of the other sources have. This will allow the end key to change your direction.
**Client:**
In FrmMainGame under Form_KeyUp
Add this below Select Case KeyCode:
```
Dim OldDir
Case vbKeyEnd
If Player(MyIndex).Moving = NO Then
OldDir = GetPlayerDir(MyIndex)
If Player(MyIndex).Dir = DIR_DOWN Then
Call SetPlayerDir(MyIndex, DIR_LEFT)
If OldDir <> DIR_LEFT Then Call SendPlayerDir
ElseIf Player(MyIndex).Dir = DIR_LEFT Then
Call SetPlayerDir(MyIndex, DIR_UP)
If OldDir <> DIR_UP Then Call SendPlayerDir
ElseIf Player(MyIndex).Dir = DIR_UP Then
Call SetPlayerDir(MyIndex, DIR_RIGHT)
If OldDir <> DIR_RIGHT Then Call SendPlayerDir
ElseIf Player(MyIndex).Dir = DIR_RIGHT Then
Call SetPlayerDir(MyIndex, DIR_DOWN)
If OldDir <> DIR_DOWN Then Call SendPlayerDir
End If
End If
``` -
Ah. XD This works fine enough for me.
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Added it. :) Great idea.
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I noticed that there was no message in here, so this is just a easy fix for that.
Edit: This will now allow a user to confirm if they are sure.
**Client**
In picSpells_MouseDown replace:
```
Call ForgetSpell(spellnum)
```
With this:
```
If MsgBox("Are you sure you wish to forget this spell?", vbYesNo, GAME_NAME) = vbYes Then
Call ForgetSpell(spellnum)
picSpellDesc.Visible = False
LastSpellDesc = 0
End If
``` **Server**
In HandleForgetSpell add this at the bottom before End Sub:
```
Call PlayerMsg(index, "You have forgotten the spell in your number " & spellslot & " spell slot.", BrightRed)
```
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