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Fabzy

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Everything posted by Fabzy

  1. ![](http://s24.postimg.org/65xm9t1xh/titlesmall.png) **A single player hack and slash dungeon crawler adventure, set in a fantasy pixel art environment. Battle your way through dungeons from the simple sewers to the hellish Hell, killing hordes of enemies while all trying to solve confusing puzzles, hidden secrets and dodge dangerous traps. Become the hero of Pixeltopia and restore the Master Pixel to what it once was.** **![](http://s15.postimg.org/3o9bknyt7/background.png)** **What kind battle system would you like to see in Dungeons & Pixels** **Pre Alpha coming soon**
  2. Fabzy

    RPG Maker MV

    New Rpg maker announced. Multi Device support and higher resolution stand out most to me, what do you guys think ? http://gematsu.com/2015/08/rpg-maker-mv-announced-pc-mac
  3. Fabzy

    Top programmer

    ill list a few but i wont rate them in any way the best Active members: tehdoug, Sherwin, Helladen, Jaxx AVOID: Kaymak Im sure there are plenty more but thats all i can think of
  4. you guys best start digging into your pockets and start paying some willing programmers for your endless requests …
  5. they wouldnt be "original" if you get them from someone else :P but try http://opengameart.org/
  6. Fabzy

    Pokemon Engine

    hahaha oh the bait
  7. Updated first post The server has a hub with a creative and survival world but will be adding alot more to it with time, minigames and different survival modes Everyone is welcome to come and test it out and iron things out for me :) Server ip: 159.8.75.37:30706
  8. Hey there everyone, iv decided im going to make a minecraft server, starting out small at the moment with a max of only 12 players. Just wondered really who would be interested in playing and what do you guys like to see in a minecraft server ? Server has a Hub with a creative and survival world at the moment, but will eventually expand Server ip: 159.8.75.37:30706
  9. its open source so yes you can, you will have to get VB6 to edit the code
  10. Andi did some great work for me today, finished on the same day as request to the exact standard that i asked. I asked him to mimic a certain style which i wanted and gave him an example and you wouldn't even be able to tell a different artist produced the work. Highly recommended and i will defiantly be a repeat customer A*
  11. is this present in eclipse worlds ?
  12. > @[member="Fabzy"] > > I don't think by much unless you are removing a huge amount of features. If you are removing a bunch of features from a engine and only leaving in a couple features like guild, quest, etc… the main features. It will most likely increase performance. In my opinion though I don't think it's worth it. Instead I would get a bare bones engines that only has a couple additions (there are some) or I would get a base engine like **EO 2**, **EO 3** and I would adding the features myself using tutorials and what-not. I would **NOT** recommend you use **EO 4** as that engine is littered with bugs and it is not worth using it unless you are prepared to be fixing minor and major bugs, and editing the source a lot it is a blatantly horrible engine. Thanks for the reply, alot of good info to ponder over. I would be using eclipse worlds and paying programmers to add what i needed and if its worth it remove the other features, i think it would be a longer and harder process for me to go with a barebones version compared to not but thats why im trying to do some indepth research on the matter now rather than later :P The plan is to remove alot of the generic features in the engine and concentrate on an interesting and fun combat system as i bealive thats what these engines lack, so ALOT of the features would end up getting removed I would love to hear some other oppinions on this matter of performance gained compared to the amount of work to remove the features.
  13. Would removing all of the useless things in an engine which you personally dont use for your increase the engines performance and would it be worth it ? I just dont see the need for lots of useless features your not going to use to still be in there ? Thanks Fabzy
  14. Would removing all of the useless things in an engine which you personally dont use for your increase the engines performance and would it be worth it ? I just dont see the need for lots of useless features your not going to use to still be in there ? Thanks Fabzy
  15. Would removing all of the useless things in an engine which you personally dont use for your increase the engines performance and would it be worth it ? I just dont see the need for lots of useless features your not going to use to still be in there ? Thanks Fabzy
  16. that palette looks familiar your using ha :P The new style is a cool new direction your going in, although im not sure about the lighter green balls of grass, they kind of look like balls of green flames :)
  17. Congrats Dr Yukiro, hope all goes well. Suppose i should start floating about more often to see how this pans out :)
  18. yer all my stuff is free to use to anyone
  19. Hello :) Iv been away for AGESSSS now, busy with working out of the country and then alot of redocorating, been hectic :( Anyways im back now and started working on my Revolution project again by firstly giving the sprites and overhaul with casting, attack and idle animtions, these are still a work in progress!!!! These wont work with RPG maker or eclipse based engines unless custom coded in, but maybe you programmers out there can find a use for them [WEBSITE](http://www.revolutionresources.co.uk/) GIFS COMING SOON ![](http://s29.postimg.org/ewh8tisl3/sprite_New.png)
  20. Some great work, love it as allways, Just one thing i think you need to add to that list is maybe some varied damage on the chairs too, everything looks soo worn down and damaged but the chairs have survived perfectly :P
  21. well if you have the talents and the time dont hesitate to contact me :)
  22. that engine is not open source as far as im aware so this cannot be done …. it would be easier and cheaper on your behalf to get project vertigo and pay to get the features of prospekt added to that.
  23. ![](http://s26.postimg.org/hw0834szd/banner.png) **Survivor is a zombie survival RPG driven by its story and atmospherics.** **(not an online game) An open world RPG were you can explore the suburbs, dive into the massive cities or scavenge on the outskirts for food, weapons and any items you can use to survive, use brute force or your wits to survive the walker infestation, or find survivors and team up to SURVIVE.** **STORY ** **Survivor is based in the current day, mankind was at there peak of there physical and mental capabilities, they wanted a more "perfect" human being, so research and tests began. On june 2nd 2014 first human tests began on a man known as "Patient ZERO", at first tests were successful, and be began to gain strength above that of any known man, with a raised intellect and faster reflexes, but this didn't last….** **On july 5th Patient Zero turned into a crazed beast which came to be known as walkers, the modified gene soon spread to anything in contact with Patient Zero and soon enough the world was in panic!…** **You take control of a special forces agent called Frank and who rushes home to his family, but on the way he gets stranded after a car crashes into the side of his vehicle. You must survive, You must get home, You must protect your family** **This is your story now!** **Media** ![](http://s26.postimg.org/fiiac4ek9/zxczcx.png) ![](http://s26.postimg.org/r6cc6o3p5/dsad.png) ![](http://s26.postimg.org/ptun4s69l/sdffsd.png) **Development** **-Graphics is an ongoing process and i understand some things still need tweaks and fixing.** **-lighting and shadows integrated and working ** **-simple and easy to use menu system** **-Active time battle for a more realistic game** **?-unique character development system** **-Simple character customization options** **-Lots and Lots of items thanks to the instanced item system that creates random unique items** **Future plans** **We plan to make a series out of this game, we have a set story for the original game already with a sequel in mind, but there might be plans to combine them both to make the original game longer, but either way we plan to make a sequel or even a trilogy out of this. We would also like to make a small orpg from the Lore and world that we create with this game if a suitable engine and the resources to make one become available.** **Currently Recruiting** **Pixel artist (a good level of skill able to recreate my work, with imagination and creativity)** **mappers (experianced with Tiled)**
  24. Hello there just bumping this topic and a few updates to show. -A new website design -New hairs -new sprites -a few tweaks to existing tiles -Items ADDED -new area added with some resources from side projects and older work
  25. Today iv worked on a variety of new hair styles, this will bring more variety to the sprites you will be able to create, also there is a collection of dragonall Z hair styles included Check out my website for the full collection of resources [http://revolutionresources.co.uk](http://revolutionresources.co.uk)
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