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munro

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Posts posted by munro

  1. -You repeat for way to long, even for this type of music. You play the same beats for almost a minute before it makes any significant changes and this makes it boring. Try practicing with more compressed, shorter songs.

    -Kinda related to the first point, your build-up is too long by the time it gets to the drop I'm bored. Also the first second or two of the drop is good, specifically when the voice plays. Then it turns into this annoying siren which doesn't sound good at all. It's not danceable, it's not catchy, its just an irritating sound compared to the rest of the song. Put something else in it's place.

    -The piano is misplaced. It goes from dance/rave/house to creepy piano that should be in a horror movie or something. You do it again with creepy xylophone music. This is not suited for clubs at all. I can't imaging any dance that would go with this.

    In short, your beats make no sense. Who in a club would want to dance to a song that sounds like a random composition of noise containing no rhythm. Keep trying because you make some good sounds, you just need to work on mixing them.
  2. All you did was display the website, it really doesn't do anything. Someone could accomplish the same thing by bookmarking this website.

    Problem number one is it's in the App-store guidelines that anything emulating Safari with no other purpose will be turned down. So this probably won't make it.
    Problem two is the fact that it looks terrible, you could have the best app in the world but if it looks bad Apple will turn it down but I'm sure you realized this already.
    Problem three is the ad, but you already mentioned this.

    In short: too many issues for something almost guaranteed to be denied, not worth it
  3. You come out with a new website almost every week, I think you need to work on commitment to one project.

    Other then that the site is okay I suppose. It doesn't really flow, look at other sites even this one. Simple, clean, single colour background, try working on these concepts.
  4. I recently got a mac with the intentions of developing apps. A forum app, depending on what you guys mean, would be fairly simple. The problem is motivation, what's the point. Most likely it wouldn't be worth all the effort for 2-3 people to use it.
  5. @Roberto:

    > None.

    I was gonna say that but I thought it was too mean.

    EE is still here if you want to use it, I don't see what is stopping you. Maybe you decided to complain before actually looking. We just don't suggest it because…well...it's a mess. EO is much cleaner and newb-friendly, while it doesn't include scripting, it helps promote people actually making their own features instead of coping from the scripting board.

    Warning - while you were typing a new reply has been posted. You may wish to review your post.
  6. Jonathan Harbour writes good resources on game programming, I have the third edition of that book and it's a fairly good resource. My only recommendation is don't run in thinking the book holds your hand, while it is meant for beginners is does assume you're comfortable with C++ and spends no time explaining anything other then simple Windows API and Directx.
  7. I'm literally like 10 feet away, on the same minimap. If you have space I'll join.

    Edit: Yup, in the 10 minutes I was logged out someone took my boat, which was full of food. Most likely someone here but w/e.
  8. @נυиgℓєтσє:

    > Come to Brickwood everyone! Its located on the continent shaped like South America on the map.

    I live just right of Brickwood, that's where I got robbed.
  9. > Your waisting the time making the coin in the first place. Its all gonna be supply and demand of objects not of a currency. No one is gonna say: ''selling this for 30 copper coins'' Correction: Selling this for 30 copper bars''.

    I never said coins were good, just said that they do have a point.

    > Having a single currency is silly, as not everyone needs the same things. Unless everyone you ever traded with used them, it'd be pointless. Besides, creating a coinpress is very expensive.
    >
    > Currency is all about trust, and this game simply breeds paranoia and resentment.

    Agreed.
  10. @Kimimaru:

    > @Azure:
    >
    > > No it's not about resources. As long as you even label your game with the pokemon brand you are copyright infringing. Just put a disclaimer and don't try to make cash off of it, oh and of course, don't use their bloody sprites or tiles.
    >
    > You can use their sprites or tiles, as long as you give them the proper credit. Before creating Super Mario Bros. Online, I asked Nintendo if it was all right for me to make a free Mario fangame, and they actually encouraged the idea. They just wanted me to give them the proper credit. However, you cannot make money off of your game.

    Everyone thinks that just "giving credit" excuses you from all copyright laws, it doesn't, and thinking that will get you into serious trouble.
  11. @NGHS:

    > @MrMiguuâ„¢:
    >
    > > @NGHS:
    > >
    > > > Fail free flash templates.com Graphics are yours, but code aint.;
    > >
    > > I realize that moron. –;
    > >
    > > How is it fail? Describe to me please. This criticism isn't structured. Just rude.
    >
    > Its fail because you haven't taken the time to do some basic html and css. Which I find really stupid, if your going to put effort into the rest of your game might as well put some effort into the website. I mean, you did the graphics but not the code.

    What does the code matter? If he did the code himself it would be the same, or similar, anyway.
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