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zade_o

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Everything posted by zade_o

  1. Without the sides it would have literally no depth at all and would look horrible. The shading on the trees give them an illusion of depth, you can't shade the front of a flat object to give the illusion of depth however so the sides are necessary.
  2. You missed the trunk edit I did for one of the trees haha. And like he said the outline color for the trees are a different color
  3. ![](http://oi53.tinypic.com/2eg8e0z.jpg) - edited one of the trees to show how you can fix them a bit. - changed the saturation just for an example - added some rock variation on the path (not much, but something)
  4. Tufts of grass along the bottom of the wall would be a nice touch, but don't make it repetitive, just do a couple here and there. Maybe make 2 tiles one with a larger tuft and one with a smaller tuft and just place em randomly in a few spots along the wall. I like the left wall better. And I think maybe pull the saturation in the grass/path down a bit since you can't really increase saturation on a gray wall.
  5. I think all he would need to do to fix that is a hue adjustment of somesort. The grass and sand seems to have a lot more saturation in comparison to the wall, the wall seems more drained and realistic because of that.
  6. Now that I look at it, the wall make look weird because of lighting. The top would be light and the face would be dark. And the left edge of the windows would be dark as well.
  7. Alright this is starting to look much better. I actually really like the grass and the dirt path. My only suggestion would be make a dirt path tile that has an extra rock, or even 2 separate tiles with rocks of different sizes in different positions and then place that tile in random spots on the dirt path. It adds variation and makes the ground more natural. You missed some details on the wall though, the edges where the opening are have no depth now! If you don't get what I mean I can create an example later today. This is starting to look nice though! Good job!
  8. Ah that wall looks much better! and now one last suggestion for it, slant the top so it has distinguishable depth. Here's a quick example of what I mean. ![](http://oi52.tinypic.com/2m3h8xg.jpg)
  9. Wraith, it's bent back, the boot is there but it's hard to see due to the shitty contrast. Bonk, I get what you're saying, I did want this too look fairly realistic though. Granted a Norse God can only be but so realistic.
  10. haha, yeah it's not the most realistic body. I'm considering redoing it now that i have a tablet, think I need to change the contrast cus it's hard to see on one of my computers.
  11. Ok, so then are those top 2 rows of blocks supposed to be the top of the wall? If that's the case something is off about em and they make the wall seem paper thin.
  12. None like this, I have a large amount of pixel art hidden somewhere in my hard drives, and some non-pixel art for random projects somewhere.
  13. The sharp corners in the grass are bothersome. Also the building at the bottom doesn't make very much sense, it's too flat compared to the angle of the rest of the graphics. You need some form of roof tiles for the building.
  14. ![](http://4.bp.blogspot.com/_8hn5ppc7REI/TLHv11PCE_I/AAAAAAAAAAU/ap3RMKegGpI/s1600/thorconcept.png) It was meant for my Vikings game (which I still have not given up, I will make it one day). Drawn with the mouse, I got a tablet shortly after and then smacked myself in the head. I eventually just saved it for future use in a portfolio, but I never did get any critique on it since I never showed it to anyone other than friends.
  15. Haha, i mean, it wasn't meant in a condescending way. Just, if I had to imagine everyone here as characters, you look like how i imagined you would. Yep, been quite a while, I've been stopping by here every now and then though.
  16. I know this is random as fuck, but I felt the urge to post just to say this: Kusy, you look remarkably similar to how I always pictured you.
  17. The hips bump out too much for my liking. the rest is nice!
  18. Metasequoia is what I use currently, it's free with limits but I haven't met the limits yet. Also, your right sometimes it does take a little bit of working with cus the alignment gets off but that's just how I've seen it done in quite a few tutorials where they're working off of a drawn concept, it's how I made my first decent model.
  19. I'm only learning 3d because I actually want to pursue a career in game development and I'm about out of college so I really need to get a portfolio going for anyone to take me serious. My only advice as I'm not that well versed in 3d is that you use the tool that lets you just draw lines and then create stuff like arms and legs face by face. It would help you with the blob-like appearance, unless that's what you were aiming for. Like I said, I don't know too terribly much about it.
  20. just got 94 attack, like a boss.
  21. Well everybody, I started playing again this past month. Feel free to add me, Bow of Ashes, all of my old friends except one guy has quit so…I need more people to talk to on there lol. In this past month, I've gone from 117 cb to 124, got 99 hp and def, raise attack from 86 to 93 and str from 85 to 90. Slayers going pretty good too, almost 83 making a bunch of money off of it. But yeah feel free to add me. forgot: ![](http://www.draynor.net/stat/living_caverns/male/hd_dragon_godsword/Bow_of_ashes.png) ![](http://www.draynor.net/log/wilderness/male/hd_defence_cape/Bow_of_ashes.png) also, @Robin: > Spent far too much money on equipment. xD 4m on the hat, 1m on the amulet, 1m on the cloak, 18m on the boots. The boots have the lent icon. you didn't spend 18m on them.
  22. zade_o

    Working on 3d

    Yeah I'm gonna work on the head, that's the worst part of it lol. I'm hopin when I buff up the thighs a bit it'll put the gap at a happy medium
  23. zade_o

    Working on 3d

    again, used blender lol. I prefer this program for the actual building of the models but I'm gonna export to blender for animating and maybe texturing.
  24. zade_o

    Working on 3d

    Eh, been there done that, It makes the poly count way too high and it's not that much easier than what I'm doing. Plus I've read it's fairly hard to animate models from zbrush. p.s. looking online at mr. incredible I realize now that I need to buff up the thighs a bit.
  25. zade_o

    Working on 3d

    Gohan, it's a stylistic choice. Imagine Mr. Incredible from the disney movies. Yeah I do kinda feel like the heads a bit small, possibly the neck too, especially if I make the head bigger. I'll mess around with it a bit
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