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jcsnider

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Everything posted by jcsnider

  1. > I made a simple CPS test if it can be usefull : > > > > ![](http://snag.gy/yIze5.jpg) > > > > ![](http://snag.gy/FNCJY.jpg) > > > > > > The VB6 version **Seems better** (i did remove the sleep(1) on the vb .net version ), Good comparison. If you move the UpdateUI() call in ServerLoop from the top to before tmr25 = GetTickCount() + 25 you should get much better performance. In all reality though .Net on a simple comparison like that will almost always lose, it is a lot heavier than languages like C and VB6\. With that said, it thrives because it can utilize multithreading, which makes it significantly better than VB6 in the long run for a game server.
  2. Rob will probably update this in the upcoming days. I released a patch for the buffer class today that sped up packet parsing exponentially. That patch also made his loading menu immediately obsolete for maps greater than 200 by 200 tiles in size. Before that and a few other optimizations though, Kibbelz and I had 30+ accounts on at one time with no noticeable lag and very low resource consumption server side. (
  3. Take a screenshot of your Build > Configuration settings for me.
  4. In visual studio, hit Build > Build Configuration. Set the platform to x86\. If it is already x86 set it to AnyCPU, hit okay, then go back and set it to x86 again. That should fix it.
  5. Fixed the default build configuration so it defaults to x86\. This will fix BadImageFormat exception issues some people are seeing. ~~Adding to the features list, Matt.~~ No i'm not, forum permissions won't let me edit the first post
  6. Go for it, no reason why it can't work, some programs could probably get you 95% of the way with a few bugs to fix. I merged your pull request BTW, thanks for the contribution!
  7. [http://www.eclipseorigins.com/community/index.php?/topic/136413-all-eo-runtime-installs/](http://www.eclipseorigins.com/community/index.php?/topic/136413-all-eo-runtime-installs/) Use the EO4 installer from the runtime page. When you install them, take note of the directory it installs to (or change it). Then you can get all the files it installs.
  8. Project Orion Simple VB.Net 2D ORPG Engine **What is it?** I want to be clear. This engine is completely based off of an old Visual Basic 6 engine release of [Eclipse Origins 1.1.0 by Robin Perris back in early 2010](https://web.archive.org/web/20101118054825/http://www.touchofdeathforums.com/smf/index.php/topic,57637.0.html). **Features:** * **No Pirating VB6!** - The Source can be modified freely and legally using [latest express versions of Visual Studio.](http://www.visualstudio.com/en-us/products/visual-studio-express-vs.aspx) * **Not from the 90s!** - VB6 is very old. While I love the performance, Microsoft is trying to kill it off! That is not the case with .Net applications right now. * **Multi-Threading!** - The client and server can handle tasks simultaneously so we can support more players and our players will suffer through less FPS drops! * **SFML Rendering** - Similar engines are using DirectX8 released for Windows 2000\. This engine uses SFML which is on the DirectX9+ playing field. This could even be upgraded to use the latest DirectX11 framework if desired. * **Written in _Visual_ _Basic_!** - Look at those two beautiful words. Visual and Basic. It is great for beginner to look at, learn from, and modify. * **Barebones** - Some would say that this is not a feature, but there are a lot of cluttered engines around the net. This is a base that aspiring programmers can modify and sculpt in order to create a unique experience for their players. **Media:** Here are a few screenshots of the engine. Click for expanded views. [![](http://www.freemmorpgmaker.com/files/imagehost/pics/a62b721f1489bada72b7af72d26b2a94.png)](http://www.freemmorpgmaker.com/files/imagehost/pics/966b1908e2adb8c613bead1c7d7cf0b4.png) [![](http://www.freemmorpgmaker.com/files/imagehost/pics/0ffb19df17a81321156186ee0e213b4b.png)](http://www.freemmorpgmaker.com/files/imagehost/pics/b8e43f9c97e0795f36e26340d2f12cfc.png) [![](http://www.freemmorpgmaker.com/files/imagehost/pics/b352793c99341076bf419ad8c928549b.png)](http://www.freemmorpgmaker.com/files/imagehost/pics/dd1f149f9058e7ce48578add0a7d47b7.png) [![](http://www.freemmorpgmaker.com/files/imagehost/pics/d0b8f299ae87dd4b00461e665597746c.png)](http://www.freemmorpgmaker.com/files/imagehost/pics/9c4ea4c55cfa1071004028bd85f82575.png) [![](http://www.freemmorpgmaker.com/files/imagehost/pics/07c605ae74b22a8e2cdd28fe6bd7f522.png)](http://www.freemmorpgmaker.com/files/imagehost/pics/7fab33fac655d2067423a8ffd7d7349b.png)[![](http://www.freemmorpgmaker.com/files/imagehost/pics/986f435c5e7e2ded2d2aee2726bbe78b.jpg)](http://www.freemmorpgmaker.com/files/imagehost/pics/14ac5017f08fb819c1c8f13e124b3826.jpg) **Download:** Source Code: [The first GitHub commit is now available.](http://ascensionforums.com/index.php?topic=8.0) For developers you can download and build the client and server yourself. If you are interested in contributing to the engine you can view our [GitHub pull request tutorial here.](http://ascensionforums.com/index.php?topic=31.0) Binaries: Just looking to test out the engine? No problem! [Here are compiled binaries for version 1.0.](http://ascensionforums.com/resources/Orion%20Game%20Engine%20v1.0.rar) Only requirement should be .Net Framework 4.0! **Active Development?** I don't know what the future will hold for this engine. I may expand on it and improve it to the standards of EO2 or EO3 but most likely I will leave it here as a simple base and fix bugs as they are reported. Feel free to branch off and add to this project, I am interested to see custom spinoffs of this. **Licensing and Credits:** * This project is derived from Eclipse Origins 1.1.0 Alpha written by Robin Perris. Distributed with the [Eclipse Public License v1.1](http://192.99.166.184/resources/license.txt). He deserves a ton of credit because this project started out as a direct port of his Visual Basic 6 engine. * We are using SFML as the new graphic and multimedia system. It is great software and you can find the [license here.](http://www.sfml-dev.org/license.php) * Furthermore this engine is distributed with a few default graphics, these are courtesy of REFMAP - also known as Mack's tilesets. [License can be found here. (Wayback Archive)](https://web.archive.org/web/20120709182546/http://www.tekepon.net/fsm/modules/refmap/index.php?mode=rules) * Final note that I want to mention is the free Arvo-Regular font distributed with this engine, it is provided under the [SIL Open Font License.](http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=OFL) I am personally responsible for various bug fixes, and new system implementations that would not translate from the old Visual Basic 6 version. These new systems include but are not limited to the new SFML implementation for graphic rendering and .Net framework's System.Net.Sockets networking implementation for communication.
  9. That is what he is saying. Give him some time. :P
  10. Well Eclipse, you've done ducked it. Took less than 12 hours for a topic title of "pokemon engine" to shut down this poor guys Dropbox account. Way to go XD
  11. Going to follow up one last time with a few more points. Again, I cannot edit so I apologize for the triple post. If an admin wants to fix permissions I will gladly merge these together or I welcome any mod/admin to do it for me. I went on to talk a little bit more with Agoraphobic & Richy. I would like the preface this with the fact that I consider Agora as a long time friend. Here is our conversation: [Large image warning] >! ![](http://puu.sh/eTNeP/997848a0f4.png)[http://i.imgur.com/JqjsiS9.png](http://i.imgur.com/JqjsiS9.png) – Hyperlink for reference. >! ![](http://puu.sh/eTNjn/8101c4d570.png) I feel like there is a lot wrong with the whole situation and I continue to welcome any thoughts. I will try my best to refrain from a quadra-post. -JC
  12. Sorry for the double post, Legends cannot edit their own posts in this section due to broken forum permissions. I would like to follow up by saying that Richy did get banned after further complaint which he accepts & agrees with - but it was for 24 hours. There is at no point on the rules that ever call for a 24 hour ban! Why follow the rules to a point on something that is so simple as shouting in CAPS and then not following them when handing out bans? I cannot find logical reasoning here.
  13. Starting a topic because this this topic is getting old in the shoutbox. In one specific case very recently our beloved Richy was warned in the shoutbox for shouting multiple lines of a song in all caps. Let me make a few points clear: 1. The shoutbox was inactive, there were no ongoing conversations for Richy to interrupt, no one to really annoy. 2. Given the inactivity it is possible that the activity could have stimulated actual conversation in the shoutbox. 3. Third, the rules give the specific example under the section of "Spamming" - **typing in all capital letters, and any other disrupting behavior deemed inappropriate by staff.** 4. The moderator to issue the warning was not in the wrong, according to the rules. My argument is that given the circumstances, moderators should be given some extent of discretion on when an action is considered spamming which, by definition, is the sending of annoying messages. The rules should be modified to extend this idea so moderators are not feeling forced to punish members who are causing no real harm. Open discussion and queue the flaming –-- NOW!
  14. I hereby start a vote that we move the New/Back/Leaving topic to the debate forums. This community is way too salty to just wave their hands and say "Goodbye, have a nice life."
  15. I'm sorry but no one has counted since October, wtf? 9852 In all reality I am just posting here to check for a potential forum bug.
  16. 5 guests, 6 users. Going so well :P
  17. > Well it sucks seeing all these members who, I feel, have had a great impact on Eclipse leaving/quitting. I just don't understand whats happening. Back in the days of EE it seemed the site was much more… together, if that is the word I can use. Even though we all had a shitty engine to use and most of us were using RMXP graphics and we all mainly focused on scripting it seemed, to me at least, that we were all friendly, helpful, and happy members. It's strange to say but I kind of feel like it is our own egos that have brought this place down. Over the years we, or alot of us, have grown to be programmers and pixel artist and along with our skills have also grown very arrogant which has lead us to where we are now. I do often hear members complimenting the work of others but I also see, almost more often, members trying to simply take other members down a peg when it is highly unnecessary. > > > > Maybe it is just me but I don't blame the leadership of the site. I blame the members. I just think that instead of bashing someone because we think our work is better then theirs, we should be trying to help them improve. I gotta fucking bump this.
  18. > Hey, I quit. > > I decided that my calling has come. > > I'm going to be the world's greatest pokemon master. > > I have to leave my house and catch large animals > > Then train them to beat the hell out of my friend's pets. > > It's a lot of work. > > I'm sure you want an honest reason as to why I'm quitting, but I'd rather not. I might lurk here and there but I quit. > > Just note, I quit. I TOLD Yukiro that promoting Colgate as the new official Eclipse toothpaste brand was a bad idea! Now I lose Crest :C I do hate to see you go :C
  19. If you actually have the programming ability to fix the upgrade errors from VB6 to .Net XXXX (I think it is 2005 with the upgrade tool which is ironically a decade old now.) you would understand why it is better to write from scratch. 1 or 2 years after gaining that knowledge you would learn why you shouldn't do it in VB.Net. Best of Luck, JC
  20. 6 posts in a row. I understand the need to keep things bumped but try to calm down and tack on to previous posts some eh?
  21. First off, I would like to point out the potential trolling of the backwards Wing Lee username. That aside I feel like this is just fancy concept art, not an actual program. I would love to be proven wrong though, any chance of a demo?
  22. Is now a bad time to request a stable website?
  23. jcsnider

    Public Apology.

    Unbanned. It has been long enough.
  24. If/When you buy gold, we send the license key to your email address. Best, JC
  25. The tilesets are easy, just check out spriters resource or search through this site. It is the programming that is the hard/long part.
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