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balliztik1

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Posts posted by balliztik1

  1. @Marsh:

    > Damn sweet game, though im not sure if I ever actually had a legal copy of it. So no online for me :(

    Have you considered Hamachi? Despite what it's used for around here, it's an excellent sort of "emulator" for a LAN. All someone would have to do is give out a Hamachi address, then we could connect to any local multiplayer games they hosted, without needing authentication from Battle.net.
  2. @Skell:

    > @Aksel:
    >
    > > How did you get that quarter of a brick in there?
    >
    > 1 brick = 1 kg and half a brick, now half a brick must be half what a brick is, so it will be half of 1 kg and half of half a brick and so the loop begins as you will then half the half of the half brick to find out what half of a half brick is.

    Aye, and that's where you use Calculus to determine what that infinite recursion equals. That's what Zeta did on the first page. It's 2.

    Or, stop overcomplicating it and just subtract half a brick from both sides and you find that half a brick equals one kilogram, and it's simple from there.
  3. Jungletoe, I edited the info for Elandor. The leader is Beau, who is Loki in game, and the resources are of much wider variety.

    Oh, and the "Location" info is a bit…non-specific. You call Elandor "South", for instance, but I live about 10 minutes further south. Maybe hold off on the location for now?
  4. @Zetta:

    > everyone, STOP DUCKING TRYING TO SOLVE IT.

    He had already solved it correctly in the first post…

    @Lith:

    > **How much does a brick and a half weigh?**

    @Lith:

    > **a brick and a half is 3kg**

    Both the Calculus way and the Algebra way are acceptable. Geometry tiemz? ;D
  5. @Anna:

    > To find flax seeds you need to find a plowed field. The only way to find wild seeds is to find Wild Wingrown Weeds, which have a particular look to them. From there you dry them on a herbalist table (which needs plant fiber to make wtf) to get different seeds.

    Yeah, that's…odd. The only way to get flax is to find a plant that you need to dry on a table that needs flax byproducts. >.<

    Edit: Nevermind. You can dry them on a rack, too. ;D

    @Anna:

    > Derrick why did you not answer me? :icon_alabanza:

    I did. ;o

    @Ballie:

    > No, Anna. The cave exit is north of New London. Cross the river, and follow the hills east. It's in the middle of a large hearthland field.
  6. No, Anna. The cave exit is north of New London. Cross the river, and follow the hills east. It's in the middle of a large hearthland field.

    @Azkanan:

    > New London's crops should be harvestable today or tomorrow - maybe the day after? That has plenty of flax, tea, hemp, wheat, carrots… and I think another two.

    For trade?
  7. My brother started playing, so I gave him a hand. We've got a house, a cart, and two boats thus far, and are pretty self sufficient. Started a nice farm growing plenty of wheat. My character has mainly farming skills, so if anyone needs some farming materials, I'm willing to trade. I'm currently looking for seeds of all kinds, particularly flax or hemp, or plant fibres.

    I'm located fairly near New London, so I can trade in that general vicinity.
  8. @Ballie:

    > @[PIE:
    >
    > > Dr. Aken link=topic=57637.msg645376#msg645376 date=1275783969]
    > > BUG
    > >
    > > Only items in the top roll of the shop can be bought.
    >
    > It's more than that. The IsShopItem function is using the wrong value for .Top. Find this:
    >
    > ```
    > .Top = ShopTop
    > ```
    > And change to this:
    >
    > ```
    > .Top = ShopTop + ((ShopOffsetY + 32) * ((I - 1) \ ShopColumns))
    > ```
    > Additionally, you might want to change ShopColumns to 6 in modConstants. Six per row fits perfectly whereas five leaves a large gap.
  9. He never said that. All he said was "This is not a "chat in" to become involved in any form of pornographic involvement." Talking to a sex worker and becoming involved in that world are two completely different things. There's no contradiction.
  10. Yes, the worm will burrow and reappear while fighting, so it's not just the typical stand-and-fight style you're used to in Eclipse games. Most of the other bosses will have unique code too, so some strategy is required in almost every dungeon. The giant spider you see above will have special attacks and defense as well, though we'll hold off on the details. That's for you guys to find out later. Of note, there will be more than just strategic fights. Dungeons will also require puzzle solving, teamwork in certain areas, and even some time-based events.

    :azn:
  11. No, not possible. This would require a source edit. The OnDeath sub runs after declaring a player "dead", so there will still be a global message saying the player dies, plus their health, MP, and SP will be restored, not to mention that the other player will already gain PK status and EXP if this is PVP.

    In short, yeah, you could stop them from warping away, but that's only one of like 8 death effects that trigger. All the rest are hardcoded.

    Oh, and also, OnDeath runs in 2 or 3 other places besides just being killed. If an admin or the server host kills a player for whatever reason, this might trigger a boost in stats, which would be counterproductive to the original intent.
  12. @Azure:

    > This is good, but it's not as awe inspiring as your other piece.

    It's not designed to be. The Foreword was specifically written to be an introduction to the game. This will take a much different route. Its a bit more mysterious, but will make more sense towards the end.

    Promise. ;)

    @Lollicat:

    > This is good. :)

    Thank you for the compliment.
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