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Niko

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Everything posted by Niko

  1. Im looking for a vb6 developer for my 24/7 hosted game rogue realms. I need someone experienced and organized who wont leave me with buggy messes. This person will be responsible for quick fixes and small features. Nothing major. If you charge we can discuss costs and I will be willing to pay depending on fairness. Below Is a topic to my game Rogue Realms. Let me know. http://www.freemmorpgmaker.com/thread-85717-post-945510.html#pid945510
  2. Yea outdated client will cause this problem. Im working on an auto updater. Sorry for sounded snudy.
  3. Obviously not, wouldn't that seem like a mistake to you? lol Sorry just seems like a silly question to ask.
  4. testing some new cliff tiles and tower tiles ![](http://i77.photobucket.com/albums/j59/BigNiko188/towwer_zps1axmwrhn.png) Glenmore Castle is now added in! ![](http://i77.photobucket.com/albums/j59/BigNiko188/castle_zpssle8m9ge.png)
  5. should put a dirt tile under the bushes so the border of the bush is more clearly visible.
  6. those are not custom graphics are they knightkid?
  7. Thanks for joining! A bit bumpy to start off, glad I know what to fix now! Recruiting mappers!
  8. Hello Everyone, you may have read me posting about selling my Rogue-Like Tiles prior to this topic. For now I have changed my mind and started working with Skyward Primitive to put the game together. I have created a Gui, a lot of base pixel art and have a 24/7 server host unless something goes wrong in the future. So far so good. Ill post some pictures below and a download link to the current client. It would be fun to see some eclipsers come join in to say hello while im creating the world. If your familiar with these things I might even hire a few mappers to help around. So Please come say hello and check out my custom creation! Client download [http://awkwardarmstudios.com/roguerealms.zip](http://awkwardarmstudios.com/roguerealms.zip) ![](http://i77.photobucket.com/albums/j59/BigNiko188/background_zpscdlibago.png) ![](http://i77.photobucket.com/albums/j59/BigNiko188/1_zpsgqe0qang.png) ![](http://i77.photobucket.com/albums/j59/BigNiko188/6_zpsugwahiv9.png) ![](http://i77.photobucket.com/albums/j59/BigNiko188/7_zpspuwlgzen.png) ![](http://i77.photobucket.com/albums/j59/BigNiko188/5_zpsia2jyryf.png) ![](http://i77.photobucket.com/albums/j59/BigNiko188/4_zpsgq6vv1ga.png) ![](http://i77.photobucket.com/albums/j59/BigNiko188/2_zpsosebkbg9.png) ![](http://i77.photobucket.com/albums/j59/BigNiko188/dugeonnn_zps4s92eyrb.png) My goal is to make a fun rogue like online RPG. cool custom graphics, cool atmosphere and some friends. That is all.
  9. does music work correctly in this version?
  10. 60 USD for a Non Exclusive License.
  11. I was thinking of creating a website, or wordpress of facebook page or something to sell my finished Game assets on. The game "sets" will include 5-6 tilesets, full items sheets, at least 30-40 paperdolls, 30-40 resources and 30-40 character sprites. I wanted to offer two types of licenses and was wondering what you guys think they should be priced at. Something fair but also something that makes it worth my time to make them. I would offer a lease that would be cheaper and multiple people could buy and use and an exclusive price where once you purchased I could not longer sell the graphics. Please let me know what you guys think fair prices would be. Right now I have three game packs, and all three are almost completed. I would also do custom orders which we be more expensive, and additions to previous sets. So if someone wanted something added or thought it was incomplete i would make and addition for a small fee. Horror Platformer set ![](http://i77.photobucket.com/albums/j59/BigNiko188/dimpsd_zpsktdqrpev.png) ![](http://i77.photobucket.com/albums/j59/BigNiko188/new%20ingame_zpsisgggp04.png) Orderia RPG set ![](http://i77.photobucket.com/albums/j59/BigNiko188/orderiabanner_zpsmycxgobq.png) ![](http://i77.photobucket.com/albums/j59/BigNiko188/demon_zps6pgpojzm.png) Rouge like set ![](http://i77.photobucket.com/albums/j59/BigNiko188/BannerDoneRouge_zpsllqhi4ct.png) ![](http://i77.photobucket.com/albums/j59/BigNiko188/rougerealms_zpsgksnordg.png)
  12. Niko

    Rogue Realms

    Thanks brother. I posted three new pictures in the main post so you guys can check out progress.
  13. Niko

    Rogue Realms

    Updated first post.
  14. Niko

    Rogue Realms

    dude fantastic bro. thanks mane. miss you.
  15. Niko

    Rogue Realms

    Working on a small retro rogue like online game. All graphics are custom and made by me. Menu Draft ![](http://i77.photobucket.com/albums/j59/BigNiko188/menu_zpsaoe75vj4.png) Magic Store Tiles ![](http://i77.photobucket.com/albums/j59/BigNiko188/magicstore_zpsmsw6wj46.png) Mele Shop Tiles ![](http://i77.photobucket.com/albums/j59/BigNiko188/armorshop_zpss5dicp1c.png) Terrain tiles test ![](http://i77.photobucket.com/albums/j59/BigNiko188/rougerealms_zps8wl6zwxo.png) Dungeon tiles ![](http://i77.photobucket.com/albums/j59/BigNiko188/dugeonnn_zps4s92eyrb.png) Bank tiles ![](http://i77.photobucket.com/albums/j59/BigNiko188/bank_zpswwl0ttes.png) Mockup ![](http://i77.photobucket.com/albums/j59/BigNiko188/mockuper_zps2b5wonqa.png)
  16. Here are some new visuals for you. Updated Main Menu: ![](http://i77.photobucket.com/albums/j59/BigNiko188/brannewmenu_zpsoofzoxtp.png) Game Updates: ![](http://i77.photobucket.com/albums/j59/BigNiko188/new%20ingame_zpsisgggp04.png) The player leveling system is now incorporated, the player can kill enemy's and receive exp. When enough exp is gained the player will level up and their over all health is increased. The player starts with 100 health but can gain much more over time. The damage to players by enemy's is also implemented. Enemy's deal different damage, when a player is hit their health bar will decrease.
  17. @Or3o I think thats a fantastic idea. I was already planing it working like that, but maybe to implement an actual book as far as graphics go and maybe pages flipping is a fantastic idea! Update: Hello, Niko here. Today I just wanted to post up a few smaller updates that have been introduced to Dim. Upon your first entrance into Dim You will now see a small pop up window that explains how to operate the game. I think we will stick with this rather than creating a whole tutorial. Anyway to Hide this screen you can hit the h button on your keyboards. I have also incorporated the save and load options. You can now hit the s key on the keyboard to save game during game play and load your save games in the main menu when you launch Dim. The leveling system is now in place, currently you can make it to lvl 4\. I will be adding more over time. Players can now me damaged by enemy's, the player will flash when taking damage and their health will go down.
  18. I have been looking into unity.
  19. Unity is for sure a possibility. Here is a graphical update! ![](http://i77.photobucket.com/albums/j59/BigNiko188/newbackdropadded_zpsbj3o0p50.png)
  20. Thanks for the positive support guys! I might have to find another means than Construct2 to build this game. I haven't even begun adding in the complicated features of the game and im getting lag. Its very sad.
  21. Here is a new graphical update, house variants made, color variants of the leafy trees and a new leafless tree was added to the game. I figured these new leafless trees would fit the style better so I got rid of the small ones all together. ![](http://i77.photobucket.com/albums/j59/BigNiko188/nooutline_zpsf2iurpp6.png)
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