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IceCream Tuesday

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Everything posted by IceCream Tuesday

  1. Its not shading.. Its shape and perspective.
  2. roof is 100% off. This tiles? or just art practice?
  3. There is no need if people would use tags. [EO], [EES], etc. We tried before, no one actually does it though. Maybe.. in those forums, set up a check box for starting a topic, where you have to choose your engine, and it'll automatically add said tag in front of name.
  4. Instanced Maps is what that would be called. And I support it.
  5. NO BEARS! No longer interested. Bears and wolves I hope will still be in the game, just not as the primary enemies. Excited to see some new creatures though.
  6. > That isometric tile isn't pixel art. And I use paint. Most pixel artists use paint, or graphics gale. Or.. [Pro Motion](http://www.cosmigo.com/promotion/index.php); excellent program as well. As kreator said, not much to show off yet. I too would love to see some other details of an environment Maybe start a set and someone may want to attempt to reach the realm of isometric games (RTS female dogs!)
  7. > That isometric tile isn't pixel art. And I use paint. Most pixel artists use paint, or graphics gale. Or Promotion; Excellent for tiles and animation.
  8. > actually, i think the GUI it's not too complex, i think it's just perfect. Of course you'll think your GUI is perfect. But this makes two people who think its completely overdone with brushes and filters.
  9. > 1\. 8 directional movement. > > 2\. Attack sprites (during attack, and few seconds after fight) > > And finally official version. There is too many custom versions. > > When i started my Eclipse adventure ( ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) ) like 3 months ago i downloaded Event System 2.3 and thought it's a top of Eclipse technology ^^ while custom versions like EA/ER are much much more advanced. > > We need to adapt one of custom versions as official version (if creaters havent got any problem with this of course) I feel your missing the point of this whole section of the forum. Rob was elected to take lead in a new engine to precede the EES. The reason your idea is terrible, is because all those Custom engines are just Old version of eclipse with tutorials stacked on top of them. They are full of bugs and poor optimization. Features don't make it more advance if all they do is hinder the performance of the engine.
  10. > Could you explain it a bit more better? To explain further, You cast a spell, the only effected area will the the Line of sight for the spell in front of the character. So in the image I posted. your character is the blue block, facing the direction of the red shape. You cast a "Wind Twist" spell only the red area that goes out 3 tiles for its area of effect. Then say you have a rank up for that spell, so when casting "Wind Cyclone" the damage is out 6 spots and outwards 4\. Which balanced with the other basic spell styles could make for a exciting combat play. Hope that explains it. @ Sherwin I'm hoping they will try to put at least a basic particle animation system. allowing for spreadable fire and lava.
  11. Okay.. ![](http://i.imgur.com/KeyPB.png) Pretty much, for judging the range and all, the spell will have two variables. View, and Distance which determine through a formula to figure a cone shape. EDIT: To explain further, You cast a spell, the only effected area will the the Line of sight for the spell in front of the character. So in the image I posted. your character is the blue block, facing the direction of the red shape. You cast a "Wind Twist" spell only the red area that goes out 3 tiles for its area of effect. Then say you have a rank up for that spell, so when casting "Wind Cyclone" the damage is out 6 spots and outwards 4\. Which balanced with the other basic spell styles could make for a exciting combat play. As well as maybe setting a map attribute to be either ground blocks, or a wall block. Ground allowing spells pass, walls stopping the Line of sight. Got a few other ideas.. So I'm going to contribute its been a while.
  12. > Not an attack at all! Admin's pinned it due to it being a perfect example of a comprehensive and well-developed project post. That and I guess it is a pretty amazing looking project from a long-time member of the community. (; I do agree. Was just curious.
  13. Not to come off as an attack. Why is this Pinned though?
  14. Hrm.. Interesting. I love songs that are upbeat but have a darker meaning. [[media]http://www.youtube.com/watch?v=4a1gYcZzm4A&playnext=1&list=PLDE5378F632D7D6C7&feature=results_video[/media]](http://www.youtube.com/watch?v=4a1gYcZzm4A&playnext=1&list=PLDE5378F632D7D6C7&feature=results_video) Its about a serial killer.
  15. I have a Wacom Bamboo as well. I pretty simple to use as long as the program your using is configured with it. Gimp works well with pressure sensitivity and all.
  16. [[media]http://www.youtube.com/watch?v=z0s_bAunbVU[/media]](http://www.youtube.com/watch?v=z0s_bAunbVU)
  17. > What the actual duck? I pictured you as a 12 year old… I still picture you as that indian guy you had as your avatar for so long.
  18. Apparently I did copy the line art. I'll admit If I'm at fault. I do like to take and edit. I suppose I just ended up editing to far.
  19. As an artist, Google is your best friend. Look through the images and take references.
  20. > The little things at the top (their name escapes me) having straight line art seems kind of weird because everything else has little variations here and there whilst they don't. > > Apart from that, wow, amazing work. Merlons in that specific style. Else its a battlement. But I agree. Can't point out why but just at the quick glance it seems off. May just be that there is very little light difference on the top parts than the side. But I'll take another look when i return tonight.
  21. Am I the only one who read that as the game he will be making in the future, Not based in the future?
  22. http://new.weavesilk.com/?9x5 Old guy
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