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or3o

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Everything posted by or3o

  1. it looks like you made the lable in the wrong frame, i believe that goes in frmmain
  2. first you need this http://www.freemmorpgmaker.com/thread-18573.html you are going to have to do that tutorial once for every skill you add ingame. once you add that you have to go into the subs for casting spells to give ext and cutting resources, so you do this tutorial http://www.freemmorpgmaker.com/thread-10934.html then you go to getplayermaxvital and modify it so instead of it being based on the str stat, you change it so its related to your health level. do this with magic and mana as well. now you have to change your level to be an average of your combat skills. ( i can help with that if needed) now you make it so you dont get a stat based on level, so now stats are only affected by items. i used the stats for passives granted by items such as move speed crit chance and stuff like that. all in all it will take a while but it can be set up pretty neatly. When you do the tutorial you are going to have to change the way the levels are renderd in frm main. ( i can also help with that) with mine i made a skill tree for every level, so when you level up health you get a point to spend in the health skill tree, a bit different than runescape tho.
  3. This is too good to be on page 7 of the forum!
  4. its a bit time intensive but its not hard. there is a skills tutorial in the source tutorials the most time consuming part for me has been modifying the stat system,
  5. Rush, System of a down and a few others, but Rush was by far the best ting ever.
  6. really wish i would have known that earlier lol * * * hey skyward, i was debating making a tutorial so characters also have an element, so instead of just npcs and weapons when you pick a new character you have to choose an element and it would affect how well certian weapons work for you and how much npcs do damage n junk, sound like a worthwhile tutorial? Please tell me its not in the config somewhere lol.
  7. you sure it just doesnt work on admins?
  8. I figure some of you would like to use this engine but the sprites just arent right for you, this makes it so you can use sprites 64 pixels tall by 32 pixels wide. Basically you go from using these sprites [![](http://s11.postimg.org/cgmvudl0v/image.png)](http://postimage.org/) to these ones [![](http://s28.postimg.org/h0fko4szh/image.png)](http://postimage.org/) its all client side and really easy. find this ``` Width = Tex_Character(Sprite).Width / 3 ```change it to this ``` Width = Tex_Character(Sprite).Width / 4 ```find this ``` Width = Tex_Character(Map.MapEvents(id).GraphicNum).Width / 3 ```change it to this ``` Width = Tex_Character(Map.MapEvents(id).GraphicNum).Width / 4 ``` next find this ``` (GUIWindow(GUI_NEWCLASS).Width / 3 ```change it to this ``` (GUIWindow(GUI_NEWCLASS).Width / 4 ``` find in sub drawplayer ``` .Left = Anim * (Tex_Character(Sprite).Width / 3) .Right = .Left + (Tex_Character(Sprite).Width / 3) ``` change it to ``` .Left = Anim * (Tex_Character(Sprite).Width / 4) .Right = .Left + (Tex_Character(Sprite).Width / 4) ``` and in sub draw npc find ``` .Left = Anim * (Tex_Character(Sprite).Width / 3) .Right = .Left + (Tex_Character(Sprite).Width / 3) ``` change it to ``` .Left = Anim * (Tex_Character(Sprite).Width / 4) .Right = .Left + (Tex_Character(Sprite).Width / 4) ``` that should be it, if ou have any issues feel free to ask and post any bugs on here so i can fix em, thanks.
  9. i made you a tutorial, the other ones might be outta my league but the runes one was pretty easy, if you come up with more tutorial ideas please tell me. http://www.freemmorpgmaker.com/thread-85470.html
  10. So someone wanted a way to make spells cost items, sorta like runescape. This is a basic tutorial. With this tutorial you will be able to select the cost and have up to 2 different requirements per spell, (this means you can make a spell cost 3 of one rune and 2 of another or whatever value you decide to go with.) Its can be upgraded to 3 different items fairly easily. So here we go. SERVER and Client! First go to mod types spell rec at the bottom before end type add. ``` item As Boolean itemreq1 As Long amountreq1 As Byte itemreq2 As Long amountreq2 As Byte ``` Ok now Serverside go to ModCombat Sub Castspell find ``` Call PlayerMsg(index, "You must be an administrator to cast this spell.", BrightRed) Exit Sub End If ``` right below it post this ``` If Spell(SpellNum).item = True Then itemval = (Spell(SpellNum).amountreq1) itemnum = HasItem(index, (Spell(SpellNum).itemreq1)) If itemval >= itemnum Then Call PlayerMsg(index, "you dont have enough runes!", BrightRed) Exit Sub Else If (Spell(SpellNum).itemreq2) > 0 Then itemval2 = (Spell(SpellNum).amountreq2) itemnum2 = HasItem(index, (Spell(SpellNum).itemreq2)) If itemval2 >= itemnum2 Then Call PlayerMsg(index, "you dont have enough runes2!", BrightRed) Exit Sub End If Call TakeInvItem(index, (Spell(SpellNum).itemreq2), itemval2) Call TakeInvItem(index, (Spell(SpellNum).itemreq1), itemval) Call PlayerMsg(index, "casting!", BrightRed) End If If itemval2 = 0 Then Call TakeInvItem(index, (Spell(SpellNum).itemreq1), itemval) Call PlayerMsg(index, "casting!", BrightRed) End If End If End If ``` Thats takes care of the serverside of things, Lets move over to the client. CLIENT SIDE make sure you added the stuff from the top of this page into the client side modtypes spell rec. you are going to need to make 4 scroll bars, 4 labels and 1 checkbox. I made a frams to make a bit more space and make the options invisible if you arent using them. Ok so make a frame, name it FraItems on that frame make 4 scroll bars and 4 labels scroll bar 1 is named``` scrlitem1 ```scrollbar 2``` scrlreq1 ```scrollbar 3``` scrlitem2 ```scrollbar 4``` scrlreq2 ``` Nows you need to name your labels lbl1 is named``` lblitem1 ```lbl2``` lblamount1 ```lbl3``` lblitem2 ```lbl 4``` lblamount2 ``` Now make your checkbox on the main form , (i put mine under the stun duration scrollbar.) name it ``` chkitem ``` double click the chk box and add this code ``` If chkitem.value = 1 Then Spell(EditorIndex).item = True FraItems.Visible = True Else Spell(EditorIndex).item = False FraItems.Visible = False ``` now go back to the forms and double click on the first scroll bar you just added.``` scrlitem1 ```paste this``` Spell(EditorIndex).itemreq1 = scrlItem1.value lblItem1.Caption = "Item: " & Trim$(item(scrlItem1.value).name) ``` then go to the second scrollbar you made``` scrlreq1 ```paste this ``` Spell(EditorIndex).amountreq1 = scrlreq1.value lblamount1.Caption = "amount: " & scrlreq1.value ``` Ok guys dont worry we are getting close to being done. go to the 3rd scroll bar your just added``` scrlitem2 ```paste this``` Spell(EditorIndex).itemreq2 = scrlitem2.value lblitem2.Caption = "Item: " & Trim$(item(scrlitem2.value).name) ``` Now go to the last scrollbar``` scrlreq2 ```paste this``` Spell(EditorIndex).amountreq2 = scrlreq2.value lblamount2.Caption = "amount: " & scrlreq2.value ```Go back to the rame you added fra items and make the visibility set to false. now head over to modgameeditors and look for spelleditorinit (this is what loads when you open your spell editor) before this``` ' find the sound we have set ```paste this``` .scrlreq2.value = Spell(EditorIndex).amountreq2 .scrlitem2.value = Spell(EditorIndex).itemreq2 .scrlreq1.value = Spell(EditorIndex).amountreq1 .scrlItem1.value = Spell(EditorIndex).itemreq1 If Spell(EditorIndex).item Then .chkitem.value = 1 Else .chkitem.value = 0 End If ``` And that wrapps up this tutorial, if you run into any errors or need help figuring out how to modify the code to fit your particular application feel free to ask me. Anyone can use this no credits required.
  11. or just do this tutorial. http://www.freemmorpgmaker.com/thread-13657.html
  12. I just checked it out and the list does reset but saves the values, click a class select not allowed to use , close the editor and reopen it. The class will go back to the first class but if you click on it and scroll to the class you selected "not allowed to use" on the value should still be selected.
  13. Good to see your still around Richy!
  14. did you try in the ip art of the consig file adding a .com to your url?
  15. its only a 2 channel amp so it should be fine with 2 speakers as long as they can handle the wattage, but you could run as many speakers as you want (provided they are the exact same) like if you bought 2 sets of the tower speakers and wired 2 speakers into each imput, then instead of sending 750 watts per channel to each set of speakers it would divide that by the amount of speakers. SO you would need 2 sets of speakers that can handle half the wattage if you wanted, honestly its all prefrence and depends on what you plan on doing with this setup.
  16. I would go with option 1 because from the looks of it the full range speakers will be louder but hopefully that 2k watt amp is running around 700 watts rms because if it runs any higher it would eventually damage the speakers. and how many channels is the amp?
  17. no your gonna need to break up the sets if its for items, and trust me those little 32 x 32 images dont take up too much space. if you could get a big tilesheet with all your items on it to work than every time your game spawns an item it would have to load the whole tileset, (this way is faster) Hope i helped :) I just realized this was for gold or silver, I dont know much about them so feel free to correct me if im wrong.
  18. the first book is kinda slow but by the second or 3rd book you wont be able to put em down,
  19. so you tried what i just posted? have you tried reregistering mscomctl.ocx?
  20. Im not saying your using ie 10, its just recent updates from windows update might have installed ie10 (thats what happend with me) first you gotta go uninstall ie 10 and is it saying anything about mscomctl.ocx? ANyway i fixed it by uninstalling IE 10 then opening my project in vb6, in the top corner where it says project click it. then click components. make sure there is a check mark by Microsoft Comm control 6.0 Microsoft Tabbed Dialog conrtrol 6.0 (sp6) Microsoft windows common controls 5.0 (sp2) Microsoft Common Controls 6.0 (sp6) Microsoft Winsock Controls 6.0 (sp4) If any of them arent checked check em and then click apply. click ok and save the project. close it and reopen it.
  21. are you using windows 7 and did you recently update to internet explorer 10? i had the same problem recently.
  22. or3o

    Over Flow

    He might need to go to mod types, both client and server side in the item section and make sure it says Damage as long
  23. depends on what version your using 2.0 or 3.0? either way i would look in the tutorials section i recall about 3 different tuts on resizing your pic screen.
  24. try this [http://www.eclipseorigins.com/community/index.php?/topic/117005-eo-locked-classes/](http://www.eclipseorigins.com/community/index.php?/topic/117005-eo-locked-classes/)
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