Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

BeNjO

Members
  • Posts

    1161
  • Joined

  • Last visited

Everything posted by BeNjO

  1. Looks like needs to be ``` TempPlayer(index).AcceptTrade = False ```
  2. So.. does this mean the Final Saga MUD or Nightmist Online 2 is no more?
  3. Slowly getting more time to work on DOL. Curse of the Spider dungeon: ![](http://puu.sh/nAjGz/231c6aa938.jpg) Entrance: ![](http://puu.sh/nAjXY/5397a33727.jpg) Better Chest opening animation: ![](http://puu.sh/nAk37/65cac1373c.jpg) New area near CotS Dungeon: ![](http://puu.sh/nAkfg/a2b8bb0241.jpg)
  4. Been done loads, Hence why some engines have the fading roof attribute so the roof fades like the resources. Kind of lazy to warp to another map, just like autotiles ;).
  5. This has sort of turned into a "mines higher" type of thread :(
  6. 7000, Only posting here so you don't have to remember what I said on Skype :p
  7. Long due update! Had a nice flow of people lately to the game with a few reports about some movement issues which are currently been worked on. ![](http://puu.sh/n6Sw0/e922c1573d.jpg) Going to start advertising it a lot more when out of hospital and things settle down :). Take a look at some of the issues that have been patched: ![](http://puu.sh/mRMSX/40230a2ae3.jpg) ![](http://puu.sh/mG2f2/38bce33557.jpg) xD
  8. Looking good, But please remember to leave 24 hours between your posts (unless someone else replies).
  9. BeNjO

    Server Loop

    You'd need to restart the server every so often, roughly 20 days, or change GetTickCount to 64bit (search forums).
  10. BeNjO

    Server Loop

    You sure its not the gettickcount going into minus? Sounds exactly like the gettickcount issue after 25(?) days of a server/computer running without a restart.
  11. Considering it's a MUD game the file size is outrageous. An eclipse game with music/sounds/graphics etc is slightly more than that (554MB data in EOO) It's all the mp3's in the download, 375MB in 251 files of mp3 music.
  12. @iLeGiTiMx You need to set their movement speed to 3 or 4 @Draken: www.divisionoflife.com/Skywyre%20Primitive%20v8.zip
  13. BeNjO

    Ruinic

    Lol didn't think you'd show proof, Cleaning thread up as useless nonesense.
  14. BeNjO

    Ruinic

    Ranqe feel free to inbox me or steam me or even publish anything you have to say about "my game" division of life :). Edit: Actually take it to my DOL thread, this will be good to hear :)
  15. BeNjO

    Ruinic

    I can display anything I want to. John sent me it, so technically he broke the licensing? Maybe go speak to him about licenses instead of relaying his information through you who knows nothing but what your best buddy John is telling you to say. I think your both hurt that I just shot you both down as liars and proved my self 100% that its the GUI I spliced. Might have to contact the license holder to see if sending it to others breaks the licensing which I'm sure it will.
  16. BeNjO

    Ruinic

    Well, yeah when I finished all my splicing, I expect him to of at least opened the codes in 24 hours. Love how he's talking through you. Old GUI? Erm nope: ![](http://puu.sh/n87lF/dac1104e56.jpg) ![](http://puu.sh/n87nW/f34a7154d5.jpg) ![](http://puu.sh/n87r4/d990fd3166.jpg) It's the exact same GUI I spliced for him and the same project with slightly more added to it than when we left it. Now tell me I'm wrong for complaining when he's using all the GUI I spliced up for him then he ditched the project after I did all my work. I proved my point. Also wanted to point out that he claims he deleted everything to do with GodSoul so he could not hand it over. Clearly not. Edit: Slightly more = the Radio button in the settings menu haha
  17. BeNjO

    Ruinic

    Not saying it broke any rules, I'm saying John blatantly lied to me and I actually spliced all the GUI for this game then he pretended to ditch it but secretly work on it behind the scenes.
  18. BeNjO

    Ruinic

    So john passed it onto you? He's such a liar I should actually lock this..
  19. Small fix here, Server side guild playerdata is been sent as byte string string long, but the client is reading it as byte string string integer. Adding anything to the player data after the guild data will be wrong. Server side: ![](http://puu.sh/n7xxU/d9219bd2a2.png) Client side: ![](http://puu.sh/n7xym/77c18d8ff6.png) Change client side to readlong to fix this. Also Quest's do not have a class requirement check on "CanStart", Simply add a check in the CanStart sub of the server to fix it.
  20. New patch with the following updates: ~Changes~ >Time Changes -As the time in world does go by a little fast, We've reduced how fast time goes by, by half. Instead of 2 intervals of 30, we've reduced it to 4 intervals of 15. >Item Despawn -There was a problem with Items spawning overtime. As this portrays a huge problem in regards to frame rate, we've looked into the problem and came up with a solution! Items now Despawn after a total of 5 minutes. So hurry back and get your items before they're gone! >Monsters Drops revamped & balanced -Monster drops have been revamped and balanced. Some mobs will now drop different items then what they previously dropped. >Drachma -Drachma is now extremely rare, and can be bought at our shop found here: [http://www.skywyre.net/community/index.php?threads/eoo-donations-shop.413/](http://www.skywyre.net/community/index.php?threads/eoo-donations-shop.413/) ~New Gameplay Features~ >Arena and PVP fixes As PVP was seriously broken when added, it has been fixed to better suite the player base. Alongside the patches, here are some new features that have been added: -Team Arena and CTF There are now two game types that players can choose from while in the arena. These two game types consist of Team Arena and Capture the Flag. Team arena pits 2-4 players against each other in an all out brawl. (10-20 kills to win) Capture the Flag pushes players to gather the opposing teams flag, and bring it back to their side to score points. (3 points to win) -Teams Players can also choose to be on Red or Blue team. -Arena Awards After each battle is finished, players will recieve awards accordingly. The winners will recieve better rewards than the opposing team. *OBVIOUSLY* (Arena awards will not be released) -Queuing You can now join a Queue to join an Arena match on either red or blue team. -Player Killing Player who kill other players in the arena will not be deemed player killers. -Player Killing Maps PVP maps will be stated by the Red map name in game. All red named maps are PVP and you will be deemed a player killer if you kill a player in one of these maps. -Mounts are no longer allowed in arena battles. >Targeting -Quick targeting is now in game. To use this feature, simply hit Q on your keyboard and the nearest mob or E for player will be targetting. >Spell Countdown -A spell countdown has now been added to each spell. A number will now appear indicating how long a player must wait before he/she can cast the spell again. >Players Target & Targets Target -We've added the Players target and the targets target to the game. Players will now be able to view the Opposing Player or NPC's Health and Mana, Alongside that player, or NPC's current target. There are now boxes that will show the Players Health and Mana if the player is targeting themselves. Along with the players Target's Target's HP and Mana. >Chat Channels -More Channels may be added in the future, but as of this update the chat channels are as follows: F1 = Global Chat F2 = Map/Local Chat F3 = Emote Chat F4 = Guild Chat >AOE spell overlay -We've added an overlay to AOE spells. This Red and Green overlay will show the area range of the spell that is being casted (Green) and where it cannot be casted (Red). >Buff Spells -Buff spells have been added and are ready to be used. This is however excluding Attack & Defense buffs, due to the coding prohibiting buffs for these two attributes. However, buffs that increase STR/AGI/INT and END will increase the attack and defense of items that scale with that stat. >In game Cosmetics shop -With Drachma becoming exceedingly more rare, Merchants within Cerratar have taken it upon themselves to sell items of cosmetic use. Some examples of such items consists of: Mounts, Wings, A minion etc. ~Bugs~ Here is a list of bugs that were in game, and are patched as of this update. -An occurrence where players could exit some map boundaries has been fixed. -An occurrence where players could heal above their maximum HP while drinking potions and or Mana potions, has been stopped -An occurrence where players would not unstealth while firing arrows and casting spells has been patched. Players will now unstealth while casting and shooting arrows. -An occurrence where NPC's would get stuck between two blocks has been patched, NPC's will now walk around all Blocks. -An occurrence where some quests wouldn't show up has been patched. -An occurrence where a certain event crashed the server has been fixed, and we've found away to avoid the problem. -An occurrence where players wouldn't be able to access the game with their intended Username and Password has been patched. -An occurrence where players would stop moving while in a bank or shop has been patched. This occurence happened due to player trying to unequipped a piece of armor while in the shop or bank overlay. -An occurence where Items didn't despawn after dropped by players and NPC's has been patched. -An occurence where DOT (Damage over time) spells didn't work correctly has been patched. -An occurence where players would still be able to view an opposing player if that opposing player was stealthed has been patched. Players now enter *True Stealth* -An occurence where quest requirements didn't function correctly has been patched. -An occurence where private messaging using ! didn't function correctly has been patched. -An occurence where text would pop up saying there was something wrong with the boss has been patched. -An occurence where players could use spells and range over *Block* attributes has been patched. -An occurence where bows scaled with Strength has been patched. Bows now scale with Agility. ~Future Content~ (Spoilers) >Voldovas Capital >Page, Hunter, & Apprentice specific Quest lines and corresponding raids (lv 50). Page = Legion – Hunters = Drow -- Mages = Acolytes. >Ambertooth Raid (Lv 50) >ArchLich Raid (Lv 60) >Lord Ice boss release >Phased boss fixes and general release >Valentines Day Raid (Sunstone) >Easter Bunny Visits >Guild Maps (May or may not include Guild houses for players to purchase) >The Vault Raid & correspodning armor set: GaMeshed Armor(Legion) >Sacred Grounds Raid & corresponding armor set: Arc Armor(Drow) >Shadow Realm Raid & correspoding armor set: Shadow Robes(Acolytes) >Two new towns: Glenora and Chelford >Many more Quests including more Main story quests >Team Arena Map & Capture the Flag map >Level Cap raised to 80 When the update comes out, the server will be in Admin Only mode for about 2-5 hours after the update is released. This is so that everything is situated correctly within game for the best play experience that we can offer with this update. If there are any bugs, features, or changes that need looking at, you can let us know in-game, or on Skywyre. Please let us know if there are any bugs or things that need changes so we can provide the best gaming experience we can. Thats all for now guys! Tune in for more in the upcoming week. Update will be rolling out within the next 2-4 days, I hope to see you all in game! Stay Salty my Fellow Gamers! Also, here are some screenshots of the new update: ![](http://www.skywyre.net/community/index.php?attachments/screenshot-1-png.1/) ![](http://www.skywyre.net/community/index.php?attachments/screenshot-123-png.3/) Download from here: http://www.mediafire.com/download/ky64s8iyrv24emb/EOO%2520Beta%2520V1.1.11.rar or http://divisionoflife.com/EOO%20Beta%20V1.1.11.rar
  21. Locked until you can provide proof you made the gui from scratch since Exception has shown me images from 6 years ago in the same format as yours with slightly changed graphics.
  22. @'Helladen': > VB6 was good for awhile, .NET has finally matured and time to move on. :P Even though the IDE sucked, the speed and performance of VB6 was better for many years after Microsoft abandoned it. > > Can't you just use a .DLL like Thomas coded in a new way to handle the tick count using timeGetTime which utilizes a new method of keeping track of the time, rather than using the plain old GetTickCount. This is also better and harder to hack I have noticed. But yet still continues to use VB6\. You said in another thread that was deleted about moving on and going 3D and within about 2 hours of posting it you released a new update for mirage source on hitspark.
  23. Totally agree, Many people think they need a team when they don't. Testing is going great fixed loads of issues and got selection of players who come on daily (haven't advertised it anywhere but here and made a Facebook page) so happy about having daily players with next to no advertising. Done a few tweaks on the server to lessen the packets sent for a few details that didn't need to be sent often and changed the world boss indicator slightly. Things are going smoothly I'm taking my time doing updates now as I was pushing updates on a daily basis which is a lot to download but needed to as there were game breaking bugs.
×
×
  • Create New...