BeNjO
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Everything posted by BeNjO
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iv been looking and changing values to do with the npc movement and nothing seems to be hitting the spot. I am wanting the npcs to move around like a normal player, without the pauses every move, once i can do this i can then look into making them pause after X moves (to rest). The only thing i can achieve is helping npcs teleport from tile to tile but not actually move fluidly a few tiles, then stop then repeat. Anyone have any ideas where to look? Im sat in hospital with a Dongle (curse these things) and my partners laptop so bear with me if i double post and/or delay in posting. Im enjoying it in here as i can sit and fiddle with the codes all day and night without any nagging :D
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hi there i put this banking system in and it seems to crash my client when i step on a bank tile. The only thing that pops up is a black box that is ment to be the bank window then it stops responding. Any ideas?
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nm it does work :)
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I'd split it into 200k's and spread some between family members and hide the rest in differnt places so it can not all be recovered. You'd want some in a bank for the interest, to be even more greedy.
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thought this might help: ``` Dim AMorPM As String Dim TempSeconds As Integer Dim PrintSeconds As String Dim PrintSeconds2 As String Dim PrintMinutes As String Dim PrintMinutes2 As String Dim PrintHours As Integer Seconds = Seconds + Gamespeed If Seconds > 59 Then Minutes = Minutes + 1 Seconds = Seconds - 60 End If If Minutes > 59 Then Hours = Hours + 1 Minutes = 0 End If If Hours > 24 Then Hours = 1 End If If Hours > 12 Then AMorPM = "PM" PrintHours = Hours - 12 Else AMorPM = "AM" PrintHours = Hours End If If Hours = 24 Then AMorPM = "AM" End If TempSeconds = Seconds If Seconds > 9 Then PrintSeconds = TempSeconds Else PrintSeconds = "0" & Seconds End If If Seconds > 50 Then PrintSeconds2 = "0" & 60 - TempSeconds Else PrintSeconds2 = 60 - TempSeconds End If If Minutes > 9 Then PrintMinutes = Minutes Else PrintMinutes = "0" & Minutes End If If Minutes > 50 Then PrintMinutes2 = "0" & 60 - Minutes Else PrintMinutes2 = 60 - Minutes End If Label12.Caption = "Current Time is " & PrintHours & ":" & PrintMinutes & ":" & PrintSeconds & " " & AMorPM If Hours > 20 And GameTime = TIME_DAY Then GameTime = TIME_NIGHT Call SendTimeToAll End If If Hours < 21 And Hours > 6 And GameTime = TIME_NIGHT Then GameTime = TIME_DAY Call SendTimeToAll End If If Hours < 7 And GameTime = TIME_DAY Then GameTime = TIME_NIGHT Call SendTimeToAll End If If Hours < 21 And Hours > 6 Then Label10.Caption = "Time until night:" & 21 - Hours - 1 & ":" & PrintMinutes2 & ":" & PrintSeconds2 Else If Hours < 7 Then Label10.Caption = "Time until day:" & 7 - Hours - 1 & ":" & PrintMinutes2 & ":" & PrintSeconds2 Else Label10.Caption = "Time until day:" & 24 - Hours - 1 + 7 & ":" & PrintMinutes2 & ":" & PrintSeconds2 End If End If If Hours > 11 Then GameClock = Hours - 12 & ":" & PrintMinutes & ":" & PrintSeconds & " " & AMorPM Else GameClock = Hours & ":" & PrintMinutes & ":" & PrintSeconds & " " & AMorPM End If Call SendGameClockToAll ```
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Help wanted with event system + other work CS:DE [PAID]
BeNjO replied to BeNjO's topic in Talent Center
Would like someone to convert and put the event system linked below into CS:DE Would also like the trade system completing plus the addition of guilds pm me with cost as this is paid work only. http://www.touchofdeathforums.com/smf2/index.php/topic,80490.msg861651/topicseen.html#msg861651 CS:DE only -
Rules that apply to every contest Major Rules -snip- Do not criticize participants Maps.
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resetting your pasword is a pain, when you click the link it just takes you to the forums, has to copy the "?action=reminder;sa=setpassword;u=37**4;code=ec0c9**237" from the email and paste it whilst browsing the forums for it to ask me to input a new password. or maybe its just me :s
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not the best but i seem to have lost my cliff tiles :P >! ![](http://i47.tinypic.com/2n0nifr.jpg)
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Rithy has done a fine job, +1 to him and his good knowledge of these types of games. Very reasonable person :star: :bstar: on a side note: Looking for someone to create me a GUI for CS : DE, simple formatting but must be original work
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I have not seen any that help me with CS:DE.
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>! Iv been working on a small time project and have hit a brick wall, i need someone to change the current 800x600 screen resolution to 1280x720 so its basically wide screen. >! The game it self it no where near finished but has had about 2 months work and have paid a few other people to do some small work. The project it self is just a spare time thing for me and this small adjustment would complete the UI coding part so i can then get to work on a GUI. >! Required: code changes and the stretching of default GUI to make it work. >! Payment: Paypal (upfront if required) >! Other Work: If the resolution is successful then i would like other stuff done, but can discuss it after. >! History: Used Elysium, Mirage, VBGORE, and now working on CS:DE. My Elysium game is the only one i fully completed but since elysium was not the most _ideal_ engine to begin with many bugs/errors later the player database died. >! Looking around $10-15 for this small fix and future work will be offered to the person that takes up this work. Now looking for someone to create me a GUI.. I snipped my original post because its not needed anymore. Please contact me with a price and for further information.
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Thanks to both for the help, I somehow managed to ruin my post and having to retype it so I do apologise if I seem a bit blunt. How can one donate to the owners/up keep of Eclipse/CS:DE? I am looking to donate some time and would be helpful if I can bookmark the link for future use. on a side note: is there anyone who, apart from robin since he's a busy guy, that could help me with this if I paid? I'm not wanting to turn this into a bidding thread but I have not looked into paying someone but I am willing to do it if its possible. (Payment will be upfront if it is a trusted member of the community) TehDoug
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With CS there are no buttons to see when i open the frmmain because there rendered on load with the DX8 and with me changing the 800 and 600 values i would of thought they would of rendered in the correct places, but in actual fact the buttons are not clickable i have to click about 32 pixels below each button to get them to do anything. This is why i am so confused lol! Doug
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Do you have any idea to do that? I thought with the frmmain.width/height been defined and adjusted on startup that would null having to adjust the frmmain it self. this is the only thing i am having a problem with once i get past this then i can continue to use a great engine. If no one can help me ill just have to stick with 800x600 as i really do prefer CS to EO.
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I tryed stretching my main menu GUI to 1280x720 and reloading it, and its still acting like a 800x600 main menu: ![](http://i43.tinypic.com/2jffh5.jpg) and here is my dx8 sub: http://pastebin.com/raw.php?i=8bSatTb4
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Thank you for you're quick reply, but i would have no idea on how to do that. The engine it self has been great to work with and progress on my little "spare-time" project is going nice. Just really dis-liked the small 800x600 screen so thought before I started mapping I would attempt at doing this first then crack on with the mapping.
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Iv been lurking here for a while and now i really need some help. im using CS:DE and everything is going great, but im having trouble adjusting the source to 1280x720\. I chose this resolution because its not too big nor too small. I went about searching the source and changed all 800's to 1280 and all the 600's to 720's (ones for rendering anyway). I also changed the frmmain.width/height to the correct twips. but the main menu is still like 800x600 (but shoved to the left) and the in-game form is just bigger and nothing is in the correct place. Am i doing this wrong? Do i need to redo the GUI? I thought i would not but this is proving difficult for me and its the only snag iv hit in the time i have been using it. Thanks, Doug