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BeNjO

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Everything posted by BeNjO

  1. Just find and replace the correct numbers, I copied the snippet from my own source and adjusted it, so you will need to find the correct place and adjust accordingly. ``` SendHotbarUse i ``` find the above (ctrl+f tick current project) and it should be in modInput.
  2. Use keycode 96 to 105 like this ``` ' hotbar If Not chatOn And Not inChat Then For i = 1 To 9 If KeyCode = 96 + i Then SendHotbarUse i End If Next If KeyCode = 96 Then ' 0 SendHotbarUse 10 ElseIf KeyCode = 189 Then ' - SendHotbarUse 11 ElseIf KeyCode = 187 Then ' = SendHotbarUse 12 End If End If ```Should work :)
  3. @'Helladen': > Laugh all you want at me. Same morons who laughed at Trump and he's going to win the US election. Underestimate people is a dangerous thing indeed. It just means it is easy to pick people off, though since you guys don't take anything seriously around here. Underestimation *
  4. @'frmgama': > Just one last question, is it ok if I just fix this in the server side? Do it in both client and server, as some people leave their computers on 24/7 hosting stuff and if their gettickcount is negative it may produce localised bugs and errors.
  5. you have 2 "GetTick" subs in the client source. Remove both and add the one from the tutorial again to make sure you "keep" the right one :).
  6. @'Slasheree': > My "OCD" is telling me those "Attack Look Pick Up Talk To Cast" might be aligned within themselves, but they're not centered related to the container XD > Game looks very interesting though, keep it up. Same for the room menu, I didn't want to mention these but you brought it up and now it bugs me even more xD
  7. BeNjO

    Runtime Error 91

    Multiple character's does not mean an edit to this sub/line Make sure you have the correct Enums in the correct order at a guess. And if it was originall player(index)…. then change it back and test?
  8. You need to provide more information. Here's a link to the rules for this section. http://eclipseorigins.com/showthread.php?tid=32745 I will allow a few hours for you to fix your thread before it gets locked.
  9. BeNjO

    Update on the site

    It's OK guys I have a dodgy lawyer anyway lol. Glad to see an update :D - Been using wrong url which linked to a \config page.. Spotted my mistake today xD
  10. BeNjO

    Pokemon Go

    Level 27 ![](http://puu.sh/qdDUV/f2f04b41ab.jpg)
  11. BeNjO

    Pokemon Go

    I wish, all my "mates" are playing it, I have nothing but pidgeys, weedles, spearow, some bigger bird and a drowzie (multi pidgeys and weedles). Wish I had a decent phone to play it as I could be catching them rn. Installing bluestacks to see if it works on there haha
  12. BeNjO

    Pokemon Go

    Used my wifes phone since it won't run on mine. Loads of sh.. Nothing around my area closest shop to buy balls etc is 30+ mins away and the closest gym is around 45 mins away. Not happy at all :(.
  13. Been working past few days on a custom crafting system. You Drag the item onto a tile attribute, be it a Furnace, Alchemy Table, Cooking pot or Anvil, and the crafting UI opens up you can see the Recipes of the item you dropped in. From there you can see all the information about that Recipe. If you have the correct items you can click one of the options to Craft. https://www.youtube.com/watch?v=1WE15j6Ya20
  14. Not ready for players yet, need way more content done xD. Done plenty of mapping which is the main thing I need right now. Going to look into a world map that's interactive. We'll see how it goes :p Bugfixes: Helmet hover over didn't work, Could not un-equip items from Helmet slot, Added + Enhancement Level to base stats on items too, ![](http://puu.sh/pMRwU/7c7d18c31f.jpg) I gave my self 100% chance on the server for the video! https://www.youtube.com/watch?v=zzsbM_B-lAs
  15. Finally fixed some long standing issues: Hovering over inventory items showed wrong bonus stats from Prefix/Suffix, Hovering over character items sometimes showed wrong stats or crash client, Picking up a new item dropping it and picking it back up no longer re-rolls it's stats, Stats are no longer wrongly added twice on the character window, Added another Select Case server side to check for GUI_CHARACTER info checks, Hover over for Ring1 Ring2 slots fixed, Added a few checks server side for Enhancing to make sure the server doesn't crash, Added Enhancement into the mapclearing sub to prevent "[][][][][][]" as a Prefix/Suffix, Added Enhancement Stones I and II to the Enhancement System (See Below) After level 5 Enhancement you are required to use 'Enhancement Stone I's until level 8, Then 'Enhancement Stone II's until level 10 (Cap). Will also be adding boosting items at a later date that boosts the chance to Enhancement. ![](http://puu.sh/pLEHB/33ec89f4aa.jpg) The armor is the item being Enhanced and the blue stone is the Enhancement I that is required above level 5.
  16. @'PD': > Don't store them locally. Just stream them from the server. Either way streaming the resources or not they would still be stored locally, even if temporary. You'll need to encrypt them which will stop most users. If someone really wants to steal them they can regardless of protection.
  17. Yeah I edited my post before you replied xD. Some more of the ingame world has been done and having Matthew do some really cool external programs :). Fixes: Fixed an issue where item's Enhancement Level would transfer to another item with the same ItemNum, Main Auction window now hides whilst buying instead of blocking view, Prevented Buy function on empty auction slots, Backspace now works to remove text from Add Auction input fields, Added 'Back' options on Bid/Buy and Add Item on the auction house, Fixed Target leaving map with Right Click menu showing, Fixed no sprite on New Character until you press either of the sex buttons, No longer walk / cast spells when typing in Auction House, Auction House now has a 'Exit' button lower right, Add Item in Auction House moved further left, Excuse the weird looking GUI: ![](http://puu.sh/pKdNu/1933647f21.jpg) Yes the power of 2 font thing is on here, tough for now xD
  18. In terms of a server, This has been discussed on another thread. The real value of a server goes in this order: Upload speed > CPU (single core for VB6) > RAM Without the decent internet connection you will throttle and cause lag spikes etc regardless of a awesome server. Upload is more important than download when it comes to speeds since most ISP's provide decent enough speeds to run an eclipse but your upload is generally capped. A VPS will have a shared connection with X amounts of users using the same server as you. Thus at peak hours generally the speeds will dip and that's why a VPS is cheaper than a dedicated. With a dedicated you get a full line just for you to do as you wish.
  19. This was on my to-do list but since you pointed it out (and was easier than what I had planned) I decided to change it up a bit. Still adjusting to get them to match up: ![](http://puu.sh/pIW5s/b1718976a4.jpg) Adding the extra volume just for SFX would be neat but not in my plans at the moment.
  20. Thanks Agora and Nello, About the GUI, It's all changeable, you can see it on the video above. It took a lot of work but I think it makes the game feel better when you can adjust little things to your own liking. I also updated this so you can change 3 sets of UI elements, See below :) ![](http://puu.sh/pHfn0/ae7a79b283.jpg) Bug fixes: Noticed Enhancement Levels were lost when depositing the item in a bank, Enhancement Levels were displayed wrong in the auction house, Fixed Prefix and Suffix's wrongly displayed in the auction house, Buyout price is now correctly sent to the server, Enhancement Yes/No checks changed and working correctly, Hotbar now displays Enhancement Levels and Prefix/Suffix, Hotbar now shows #/# and Max Rank on spells, Only Equitable Items can be enhanced, Placing an Enhanced Item in the trade window then removing it no longer resets the item, Equipping and item whilst using the item in Enhancement Window no longer crashes,
  21. After thinking about this for a few months, Joining up with new guys to help out here and there and taking a break from Unity I have decided to finish this project and release it as a game. Fixes: Enhancement properties on an item follow through trading now. Talent system can now award Spells. Enhancement properties now show in Hotbar. Dropping items on a map no longer resets them. Heres the new Enhancement UI: ![](http://puu.sh/pHQVR/bcbbc1ad69.jpg) Chance/cost are calculated both server and client. Server's checks are for security where as the simple math is done client side to provide the user with a cost/chance/true/false block of information.
  22. I'm not one to normally join in on stuff like this. But I think you are the first person to complain about how Skywyre runs. Yeah some stuff could be done better but most people forget its still Eclipse based. Without re-doing the whole engine and then some, You are still limited to how Eclipse as a whole runs. I found Skywyre top of my list when it came to engines regardless of my relationship with SkywardRiver. It came across as very rude considering the time and effort another member put in ( and released for free). Regardless of a few issues (which would of been cleaned up if skyward remained on eclipse) the engine was awesome.
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