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JustinSD

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Everything posted by JustinSD

  1. eek, quit posting in my thread, or i wont post any more codes this was done by request. leave the "notes" or whatever to me. if i wish to leave information out, then that means i want the user to find out on their own
  2. @Stein: > Note that TimeGetTime is MORE accurate than GetTickCount, so this will cause a few oddities with the values of your old time system. Or it can rather, animations might suddenly animate a bit faster and whatnot.. Skideria games discourages improperly coded graphic engines that would be affected by higher performance timers. Which obviously leads to… Frame based motion vs Time based motion. An example time based motion coding would be what you see in ms4/eo2 Original Author: tiggilyboo of eclipse ``` Case MOVING_WALKING: MovementSpeed = ((ElapsedTime / 1000) * (RUN_SPEED * SIZE_X)) Case MOVING_RUNNING: MovementSpeed = ((ElapsedTime / 1000) * (WALK_SPEED * SIZE_X)) ```+ associated variables, just search through the code if you'd like, compare the same code in older versions of eclipse to see the frame based variation
  3. 1) if this thread is in the incorrect place, please move 2) i will do at least 1 daily update (probably not) 64-Bit timer (replacement for GetTickCount) | Original Author: Spodi of http://netgore.com >! in any module of your choosing (preferably where your declarations are located) ``` 'Used for the 64-bit timer Private GetSystemTimeOffset As Currency Private Declare Sub GetSystemTime Lib "kernel32.dll" Alias "GetSystemTimeAsFileTime" (ByRef lpSystemTimeAsFileTime As Currency) Public Declare Function timeBeginPeriod Lib "winmm.dll" (ByVal uPeriod As Long) As Long >! ``` somewhere at your entry point routine (probably sub main) ``` >! 'Set the high-resolution timer timeBeginPeriod 1 'This MUST be called before any timeGetTime calls because it states what the 'values of timeGetTime will be. InitTimeGetTime >! ``` >! Place in a module with general code of the program ``` >! Public Sub InitTimeGetTime() '***************************************************************** 'Gets the offset time for the timer so we can start at 0 instead of 'the returned system time, allowing us to not have a time roll-over until 'the program is running for 25 days '***************************************************************** >! 'Get the initial time GetSystemTime GetSystemTimeOffset >! End Sub >! Public Function timeGetTime() As Long '***************************************************************** 'Grabs the time from the 64-bit system timer and returns it in 32-bit 'after calculating it with the offset - allows us to have the '"no roll-over" advantage of 64-bit timers with the RAM usage of 32-bit 'though we limit things slightly, so the rollover still happens, but after 25 days '***************************************************************** Dim CurrentTime As Currency >! 'Grab the current time (we have to pass a variable ByRef instead of a function return like the other timers) GetSystemTime CurrentTime 'Calculate the difference between the 64-bit times, return as a 32-bit time timeGetTime = CurrentTime - GetSystemTimeOffset >! End Function >! ```
  4. Maplestory mixed with Kirby 0.o Gluck with finding someone
  5. Post the Schema you want. Some examples of logos you currently like and some screenshots of your game so I have a idea what is there. I'll craft something up
  6. @Kusy: > I feel sorry for your parents. Hurr. lolol
  7. 1) it's sad that people rip crap without giving any credit at all. 2) The reason it has so many players is because the admin hosts a well known CSS server.
  8. thats no reason to ban him he made some good points too
  9. http://www.youtube.com/watch?v=0WTKSFffz0I&feature=related what the game is like why feel sorry for robin? i may not like robin much, but its clear robin is alot more skilled than this guy. that game looks 100% default without a single modification
  10. I wanted to post an updated list of features We finally added player to player trading. Hover over item named NPC Names now shown New NPC Chat GUI
  11. umm…this looks like a guide to bypass Windows Firewall....? @[THE-KRIS: > link=topic=78406.msg841504#msg841504 date=1330461211] > They can… depending on what you're using it for... pictures of chilidog IS KILLING THE INTERNET! :') theres no UDP in eclipse, also, stephan is right, TCP can be optimized pretty well. although the TCP packet header is ~42bytes, thats not too bad really.
  12. downloading now, cant wait to see what kind of goodies are here!
  13. ![](http://i46.tinypic.com/2dt1w2d.png)
  14. What about games and hosts that are all completely offshore? It goes by the countries copyright laws correct?
  15. Sprites on shrooms
  16. http://www.youtube.com/watch?v=1U4ZhFDFYvE&feature=youtu.be Just watch the first five minutes, thank me later. It aired on Sunday and got pretty low views and ratings Although, I think this is a gem in the rough.
  17. my friend's game has a shitload of players my friend's game has a shitload of players game has a shitload of players shitload of players On topic how stable is the "projectile tutorial" I'd start by removing that and re applying it.
  18. Our host moved nodes today and I thought it would have been done last night. Server is up. This is nearly finished coded. I will have a update asap
  19. ![](http://socialpariah.files.wordpress.com/2008/04/gnome.jpg) Happy Birthday
  20. Still looking for one more Mapper only. The Artist position has been filled.
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