Stein
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Everything posted by Stein
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Well, as I said it's not possible right now. You had your answer there already, most I could do was see if they'd implement it in a future update.
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I'm well aware, just saying nobody here's bothered doing it. (I mean none of our engines officially support Fullscreen in such a sense, so why bother?)
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In the Silver edition, you're limited to 5 quests as it's a sort of 'Demo' for Gold. The same goes with the UI, you can change the images but you can't change the layout.
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[http://technet.microsoft.com/en-us/windowsserver/bb414778.aspx](http://technet.microsoft.com/en-us/windowsserver/bb414778.aspx)
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Much better, I still feel it's lacking detail though. The grass has nothing on it or to it.
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Well, try looking for a VPS. But yeah, Windows servers are a tad expensive.
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Right, well. Any Windows Server will do honestly. There's really no 'incompatible' servers. Just make sure you don't get a webhost by accident.
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20 players wouldn't use much processing power or memory, but you need to keep in mind that it has to run a Windows operating system as well. We don't offer support for getting it to run under Linux operating systems.
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The error logs are in your game's folder under logs.
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That's because nobody here has figured out how to properly handle losing focus on a device yet. Although, the guys over at Nin seem to have it fixed. Anyhow, the same thing should happen if you manage to get a UAC warning or hit Control Alt Delete while a game is up. It's just something we've never solved.
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Yes and no Ahbi, since there's also the TemPlayer array to keep in mind. So while your calculation is correct, it is also missing a fairly crucial component. :)
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It of course depends on what version of Eclipse you're using, and you need to bear in mind that everything else (Events, maps, NPCs etc.) will also impact your memory usage.
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It might, I believe that that's based on 2.0\. May need to make some adjustments to it however.
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I'm not sure, I'd have to ask around a bit. It never occurred to me before, actually. Haha
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It's a little hard to understand what the problem is when you write it down in three words, could you elaborate?
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I doubt it, since Silverdale is still a running project lisenced to Skideria Games(? Could be wrong on the name, they changed a few times).
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It's currently not possible to add your own equipment slots to EO4 I'm afraid, as for your chat. I believe you can press F5, F6, F7, F8 and F12 to show/hide your UI or portions of it.
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Of course you're allowed to redistribute the client, just make sure to remove your own username/password from the config files!
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Could you post the image up here? Might be something with the format of it.
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Well, since this is pretty much made from scratch it'd be the perfect time to start such a project. :P
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I was thinking more along the lines of not having a copy of the EO/Mirage map editor, but a real one that has more features and is based in a seperate screen rather than making use of the gamescreen. It's just awkward, and doesn't fit modern engines in my opinion. Think of it like the RPGMaker editors, have undo/redo functionality, easily accessible menus and options to get things done. Sure, it's harder to add but it will eventually really help the end-user(s).
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Cleaned up your topic. For the record, if you want to have a new custom version post, just make a post in a different section and ask one of us to move it over if you have something to show. It's a lot easier that way instead of having to manually remove posts and edit stuff. As for your map editor, why not try making a more intuitive system than a carbon-copy of the current editor? I've always thought the Mirage editors were a bit of a bother to work with as you'd swap between several editor screens rather than having a simple comprehensive screen with everything you could need.
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There's no current release date planned as of yet, however the original aim for the project is for it to be done around Januari.
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Considering the stars in the text I assume it's just part of the style, but that's not the point of the topic. Anyhow, I think it looks pretty slick. Although the title bar is a bit off, it's a tad vague or too blurred out.
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You can use a few odd hacks and methods to get it to work on form elements, but I have yet to see it work on rendered text. It is a limitation of some parts of VB6 yes, not all of it supports the required font types.