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Stein

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Everything posted by Stein

  1. What kind of systems do you have to hook into for this?
  2. There's a few ways to go about this, and all of them require you to modify the source to some extent. It could be as simple as making Player().Class an Array, but could range as far as say FFXIV and allow users to swap classes by changing weapons.
  3. Again, it depends on your engine. May need to tell us which one you're using.
  4. I'm not 100% sure, but I believe it uses the following font editor: [http://www.codehead.co.uk/cbfg/](http://www.codehead.co.uk/cbfg/)
  5. Well, with EO4? You don't. It's not open source. :) As for any other version, you'd need to use Visual Basic 6, a fairly dated language to edit the source. Note that any more recent variations of Visual Studio will not be compatible.
  6. Stein

    50% off deal question.

    That was my own personal opinion, I haven't asked Amish about it.
  7. Stein

    50% off deal question.

    I don't see that happening honestly, if I buy a steak on monday, and they're on sale on tuesday the store's not coming over to my house to give be a bottle of wine either. Price reductions and sales happen all the time, and while in some cases people their purchases are untimely, it does not warrant them anything extra if they got it full-price before the sale.
  8. Stein

    Change Text Color?

    Not at the moment at least, I suppose it wouldn't be too hard to make a list of every color-tinted text in the game and make them editable though.
  9. Make sure you're not running it from a UNC path, nor too far into a subdirectory. (e.g. C:\Something\More Something\Oh god what the hell man\Why are your folder names so freaking long\stop it\)
  10. I think most of what we use nowadays won't work very well on Windows 2000 anymore, although maybe some of the older Library file installers may work. (May have to manually register the D3D8 files though)
  11. Any baboon with basic programming skills can do it honestly.
  12. I'm honestly not sure if all the dependencies we use will work on Win2k.
  13. GetPlayerMaxVital(Index, Vital) I believe.
  14. First you'd need a D3D8 engine, then you'd need to add RGB sliders to the item editor, then add the RGB variables to the items and assign their values, then muck with the rendering options of the items to get it to display the new color-masked one.
  15. Easiest way of getting this fixed is to dance around a witch circle and chant some unholy words so the lord of hell can come out and answer your prayers. Or, alternatively ask JC. :) Probably less dangerous.
  16. Stein

    Quests

    Look at the forum section. Anyhow, you need to use the event system to offer your players a quest.
  17. By clicking the little edit button on the bottom right corner of your posts.
  18. I think he's asking how his friends can play without him shipping the server along with it.
  19. Stein

    Genesis2D

    Or just put them on the site, I always feel credits in the game itself feel cheap/cheesy.
  20. That's because this will not work as it is on PVO, it's not made for that engine. You'd need to look at how that engine handles it and adjust accordingly.
  21. A quick skim over it makes me assume it's the same format with a fifth frame at the right side of the picture for the attack frame.
  22. Stein

    Genesis2D

    Well, there's a few points. But EO was never provided as a perfect solution, but as a base to use and expand upon. A lot of it also seems silly, as some stuff like the night system? That was Eclipse Evolution. EO doesn't have a day/night cycle by default. Anyway, there's really no need to get angry or bother with them. They can do as they please, but why should we care of what they think? It's not going to affect any of our ideas and as such we'll simply go on ahead. Maybe there's a few features of theirs we can take to heart, be it as an optional tutorial provided with the engine or in a base package. But considering we have a fair amount of (relatively) stable tutorials for a lot of systems I don't think that'd be much of an issue.
  23. Probably could, although endlessly loading a new image on run-time isn't exactly efficient.
  24. Depends on your engine and graphics library, but all you need to do is load/display the appropriate images and text when the user selects a different class.
  25. All .cls does is clear the screen, it won't actually render anything on it.
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