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Exception

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Everything posted by Exception

  1. @'Janito': > I can spend my project from v7 to v8? This doesn't make sense, could you elaborate?
  2. @'BARUMONK': > A QUESTION .. I have a problem when it comes to cause a power hurts the NPC …. I try try but nothing ..... Is A Bugg ? Use the latest Skywyre v8, this is fixed.
  3. @'AcidTumbleweed': > -snippy- One better: just pre-calculate the whole lot once when the map loads…as it should be.
  4. Did you actually compile the changes?
  5. @'Zetasis': > but at the same time I want the game to look professional. Why? We know that this is your personal project. Hell, some of the most _fun_ Eclipse games have been some of the visually worst, but through playing them you could tell how much love and care did go into them. And yours isn't even visually bad by any means! If you _really_ want to find something to pick fault at with your current visuals (and this is me being superfluous), it'll be your mapping, not your graphics. The cute graphics are perfectly fine as they are. :>
  6. @'Dudemo': > @'Exception': > > > Did you compile your source code with Visual Basic 6 Enterprise or Visual Basic 6 Professional? > > Okay, mate, you've lost me there. I've only used notepad for editing the code so far. > > Are you saying I need one of these programs to edit properly? I could use some education. That'll be the issue. In order to make your changes to a runnable program, you need to compile it. Unfortunately, I can't provide a link to VB6 Enterprise/Professional (as it is technically proprietary software, however old it is), so you'll have to find it. You can find it on DreamSpark (if you're a student) or torrent sites. Here is a tutorial that covers installing VB6 on Windows 10: http://blog.danbrust.net/2015/09/14/installing-visual-basic-studio-6-on-windows-10/ Make sure you get VB6 Enterprise/Professional, **not Portable**.
  7. Did you compile your source code with Visual Basic 6 Enterprise or Visual Basic 6 Professional?
  8. @'Abyss': > To be fair, your first post was pretty dickish. Don't be surprised when people are dickish back to you. It's almost as if you didn't read my response. "If you see a response like mine, (ie. you the presenter, me the critic) you're supposed to grate your teeth […]" @'Abyss': > However, you do have a point in this post here. Why didnt you post this in the first place? Because I thought it was quite obvious. Apparently not.
  9. @'Xenofalcon420': > And your opinion matters because? This response alone tells me you're not mature enough to administrate a forum. If you see a response like mine, (ie. you the presenter, me the critic) you're supposed to grate your teeth and either answer why I'm wrong making comprehensive points or ask why I feel like that so I could have potentially provided feedback as to why I believe that. The simple fact is this: there are already a few popular Pokémon forums (Serebii, Smogon, Pokecommunity), so there's already very little needs to be filled that an additional fan forum can provide. Combine this with the fact that there are tons of Pokémon fan forums (consisting of an active userbase of roughly 3 members), and you'll very quickly see that without offering something considerable to topple the big forums, you won't get much. As it stands, your forum offers me no reason to not use Smogon.
  10. It'd be great if you posted a screenshot to demonstrate what you mean.
  11. Because the internet needs another poorly-formatted Pokémon fan forum…
  12. @'Kilath': > @'Exception': > > > ~snip~ > > ~snippier~ You, uh, completely missed my point. There's no information on what the programmer/artist would be required to do, if at least, initially. What systems should the programmer be expecting to make first? What graphics are needed? That kind of thing.
  13. You should probably be more specific about what exactly is needed.
  14. Here, I generated a cyrillic font set. Take a backup of your fonts folder and try it out. It might not work, but eh, this is uncharted territory. http://www.filedropper.com/cyrillicfont
  15. @'Helladen': > Nah man. You guys get trolled by me, I usually post things knowing people are going to try to troll me. I had my fun and done with it from the past couple of years. I typically say stupid things just to stir the pot and know very well, that the trolls will come. It is funny to me doing this, but I will quit it since it really serves me no more purpose anymore. ![](https://i.imgur.com/sHt5q.jpg)
  16. @'sherwin': > This is a payed tileset, so i'm not going to enter Did you even read the page? "This asset pack is free but the developer accepts your support by letting you pay what you think is fair for the asset pack."
  17. Just to check: does it fail after (or around) item index #50?
  18. Currently what I have so far. Unfortunately, it's currently an illegal entry because I used a tileset variation that included flipped tiles, something I forgot about. I think it's currently too crowded anyway, so when I deal with the flipped tiles, I'll take the opportunity to clear out some trees/mountains. :D ![](http://i.imgur.com/93pmLdX.png)
  19. Well, you can apply a night/sunset overlay, apply fog, add lighting, shadows (if you really wanted), reflections in water, etc. They can all be done without needing to add more tiles. The whole point of this contest is to show that there's so more that you can do with the defaults. I wouldn't say it's pointless, as if at least one user can improve the visuals of their mapping by pushing what they can do with EO's map editor at its core based on what they hopefully see here, then I'd be happy. It's just a suggestion anyway. I'm not expecting anybody to do so. :p
  20. So, yeah, any discussion to do with [my Content Contest](http://www.freemmorpgmaker.com/thread-85607-newpost.html) should be brought here. Submissions too!
  21. The Discussion/Submission thread is located: http://www.freemmorpgmaker.com/thread-85608.html Hello! Recently, things have been looking a bit…uninspired, so in the hopes of helping everybody come up with more and push the boundaries of what Eclipse can actually do, I'm going to host weekly contests in the hopes that maybe the site as a whole can provide inspiration to go beyond what vanilla Eclipse Origins offers. The "theme" each week will change, may not necessarily be to do with Eclipse/ORPGs, and the content I specify will not always be the same type (we will cover mapping, items, NPC balance, combat balance, etc). **You do not require any ability to program, draw or compose music**, and I will **never** set tasks that depend on this. Timeline of events - I'll announce the rules/limits each Saturday. From then on, you are free to work on and submit your entry. - The deadline will be the following Thursday. No more entries can be accepted beyond that point. A poll will open. - The poll will close on Saturday, and the winner would be announced alongside the next set of rules/limits. The prize? Well, I guess bragging rights can do for now. This is purely for fun in the hopes of improving your skills in the specified area. **I ask that you please do not post in this thread. I will be creating separate threads for submissions, discussions and voting, and I would like to leave this thread to post only each weeks rules in.** Hope you have fun! * * * **Carim's Content Contest #1** **Type**: Mapping **Submission Deadline**: 7th Jan **Requirements/Limitations**: * Map must be between 14x14 and 26x26 tiles * Map must use this tileset, no other tiles are allowed: http://toen.itch.io/toens-medieval-strategy * At least one edge must be ocean. * You cannot submit more than 3 maps. **Example Maps**: ![](https://img.itch.io/aW1hZ2UvMzExNTQvMTMxNzMwLnBuZw==/347x500/%2BE3b%2FN.png) **Suggestions**: * Post-process your map! You are welcome to add lighting or weather effects. * This is purely a mapping contest, so you can use any map editor you like. If you prefer to use Tiled/Ogmo/etc, do so. * The tileset provided is intended for strategy games. You can derive inspiration from visually/functionally similar games such as Fire Emblem, Advance Wars. * The map size given is small, but this should allow you to display focal points of the map. You're given a strategy tileset, so use elements associated with strategy games (chokepoints, vantage points, kiting, etc.) * Think about how your map would play if you were to place units around it. If your map encourages turtling, it could do with improvements/redesigns. Have fun!
  22. A shame you didn't release the source code…would've made things a bit easier. Oh well, I can have it decompiled fairly accurately. In order of what I encountered: * Please don't parse the GUI file like that…you can natively serialise/deserialise XML with .NET* Use WebClient.DownloadFile(Async) to handle downloading your files instead of titting around with Streams and DataBuffer.* Don't use TcpClient to simulate a connection test. .NET has the Ping class (http://stackoverflow.com/questions/11800958/using-ping-in-c-sharp)* If you're in need of async functionality, look up TaskFactory (Looks like you're using .NET 4.5, so Task.Run())* Music is silly. It's an updater.* Storing a separate integrity file for folders and files is silly. Just store files and create directories based on the files going in, if it already exists, it'll carry on as normal.* More DataBuffer ickiness. Have your file list serialised to XML! Makes things much easier.* Thread.Sleep(). *grates teeth*. If you need form elements updated and displayed while doing work, you invoke them in a separate thread. Making my CPU spin needlessly for an updater is not exactly…great.* Actually, this whole downloading routine entirely. Use DownloadFileAsync and use the progress changing and completing events to progress things. Makes keeping your form responsive much more easier. EDIT: As far as the error goes, it looks like you're using a character that the Windows filesystem does not allow.
  23. edits need 5 characters. there.
  24. Silverdale ain't an Eclipse game, only reason I didn't include it. :p EDIT: If I did include it, it'd immediately jump into top 3 amazing tier. Including any other Mirage-derivatives is another matter; most of them would push almost all of the Eclipse games to the bottom.
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