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AnonyDesigns

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  1. > Most things with Eclipse require VB6, except for the event system, which provides limited functionality but it useful for smaller tasks (such as the ones you would usually used scripting for). Would stuff explaining this be in the tutorial section? Or would it be better to ask someone directly? > Weapons are boring and few. Although it's an easier job to make few weapon types but have many recolors, it's boring and unpleasing for the players… ...Give players more variety if possible, each level should open up numerous new gameplay. noted, thanks for the input.
  2. Would I have to download/purchase VB6? I am willing to learn and eventually convert and create the necessary graphics to the Eclipse Engine, I firmly believe this is a much better engine and community. I will most likely start a WIP thread in the next few weeks, and start reading up the tutorials to learn. (I am currently in the middle of a move with my pregnant wife, so I am a little busy) Any and all help explaining/teaching me the basics of this engine would be much appreciated, skype - anonydesigns
  3. Glad to hear it. What I plan on doing is finishing up a complete version in XW, and then just start making it in eclipse, my biggest problem is i'm not sure how to access the scripting part of Eclipse, (I think I need VB6 but idk) i'd need a lot of help on the coding part.
  4. Yeah I didn't know that back in 2008..
  5. Hey everyone, below is an index to guide you through the post. I'd like to start off though by saying that this project was started in 2008 in Xtremeworlds, then paused for a long time. The project is now being rebooted and worked hard on. The project is being finished in Xtremeworlds, but I, as project director, would LOVE, to convert to Eclipse, but am unsure how, and what all that would take. If anyone has information that they can share to convert this project, or make a parallel system, (server on Xtremeworlds and an Eclipse server) please let me know in this thread. –------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1:Index (1) - Index (2) - General Information (3) - Staff (4) - Features (5) - WIP (6) - Game Progress (7) - Lore (8) - Music (9) - Items (10) - Screen Shots (11) -FREE DOWNLOADS (12) - HIRING (13) - Coming Soon (14) - Closing –---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 2:General Information The name of the game is Paradiso Online, which is derived from the name of the main continent of the small planet that the game will take place on. Every bit of Paradiso will be explorable, from the coast that wraps the whole island, to the wooded forests, the harsh desert, and the snowy tundra. Release date for the entire game is October 1st, a beta release date may be announced sooner. –---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 3:Staff Project Director - Tim Palatucci(Anon) Lore Master - Jeff Curley Music Director - Gabriel Lochtefeld Coding Assistance - ShadowLife General Assistance - Berlin –---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 4:Features 100% Custom Tilesets 100% Custom GUI 100% Custom Items Full Original Soundtrack and Sound Effects Full Background Lore Guilds PVP Arena Bi-Weekly DOUBLE XP Top 15 Ranked Players Player Bounty Fishing Mining Crafting Bosses Rare Item Drops Instances to Explore and more! –---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 5:Work in Progress Currently in development by Tim Palatucci is the Tileset and Items, along with some free download items. Currently in development by Gabriel Lochtefeld is music for the Original Soundtrack Currently in development by Jeff Curley is background lore for the island of Paradiso –---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 6:Game Progress In Game Mapping: 80% Scripting: 90% Items: 50% Quests: 10% NCS: 60% Spells: 20% Out of Game Tileset: 75% Weapons: 80% Spells: 0% Armor: 0% Consumables: 20% Sound Track: 10% Sound Effects: 0% Lore: 10% –---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 7:Lore History of Paradiso In The Beginning Paradiso is the main continent on a small planet crafted by the gods. The gods, in an attempt to create the perfect paradise, a land without conflict or sin, gave life to this small planet, in a variety of different races of humans and animals. All seemed as if it were going according to plan when one day, out of nowhere, a reptillian, humanoid race, of unknown origins stumbled upon Paradiso. Little did the intended, created inhabitants know that these unknown creatures were previous experiments of their gods. These reptilian creatures, did not show up empty handed, for with them, came sin. The Mid-Early Years The reptillian, humanoids that appeared, now known as the ___________, began to lay siege to the inhabitants of Paradiso Island. Being a peaceful people, at first the inhabitants were not ready for such warfare, and cried to their gods in repentance and pleaded for assistance. At first the gods sent courage, and the ideas of warfare and defense to the inhabitants, but soon after realized that their attempt at creating perfection, had yet again, failed. The gods then quickly just stopped assisting, and just watched, learning from their mistakes, but not turning their back on the world. The inhabitants, now with the courage and knowledge to fight, grouped together in what is now the main city of the land, known as The Hub. The war has slowed down, and come to a stalemate, but there is still conflict between the inhabitants and the __________, and there is still sin across the land. Current Day The armies of the inhabitants have withdrawn to the city limits, recognizing the imminent stalemate, and are now just defending The Hub. In recent days however, the random attacks by the ___________ have picked up, and various other sins have been popping up across the lands. The city and religious leaders, in an attempt to gain favor in the eyes of the gods again, started to hire heros and adventurers to banish the sin from their once peaceful land. This is where your journey begins. –---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 8:Music Here is one of the first drafts for a "Spooky Mine/Dungeon" done by our musician Gabriel Lochtefeld. [http://snd.sc/RaEyo7](http://snd.sc/RaEyo7) –---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 9:Items Currently Completed are 150 weapons, custom pixeling done by Tim Palatucci. 10 different melee weapons include: Knife, Sword, Hammer, Axe, Scythe, Trident, Double-Tip Staff, Tomahawk, Broadsword, and Maul. 5 different ranged weapons include: Bow, Slingshot, Four-sided Boomerang, Throwing Knife, and Wand. ![](http://i148.photobucket.com/albums/s36/timiscool92/CUSTOMWEAPONS.jpg) –---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 10:Screen Shots Currently there are no in game screen shots, the custom tileset is not quite finished, and the maps are not yet converted. Here is a small snippet created by Tim Palatucci showing off some of the tiles that will be seen in the game. ![](http://i148.photobucket.com/albums/s36/timiscool92/LOGO1.jpg) –---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 11:FREE DOWNLOADS Free EarlyDev Wallpaper - [https://dl.dropbox.c…/Wallpaper1.bmp](https://dl.dropbox.com/u/42943683/Wallpaper1.bmp) –---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 12:HIRING We are always accepting applications for any position, it is not a guarantee that a job will be given, and all applicants must know that this IS NOT PAID WORK. All interested applicants must fill out the form below and attach any, preferably their best, portfolio pieces. Also any and all applicants must agree to be able to work according to the style of the game. Name: Age: Position Desired: Talent: Previous Work: Reason for wanting position: Email: Skype: Cell Phone: {ATTACH PORTFOLIO WORK} All given information will be kept confidential. –---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 13:Coming Soon Coming soon in the next post update: In Game Screen Shots GUI Screen Shots More feature descriptions More Lore information More Item Information –---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 14:Closing On behalf of the Game Development Team at AnonyDesign we'd like to thank you for taking the time to read through this post. Any and all questions or comments can be posted here, or directed to Tim Palatucci @ [email protected]. Stay tuned for frequent updates and additions. –----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  6. Does anyone have any blank templates to create custom graphics? (map,character,item?) Thanks.
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