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Ambard

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Everything posted by Ambard

  1. > What programming language are you using? I am using the game maker built into Blender. All coding is done in python. So far I have only coded in some simple mouse and camera stuff. Everything else is straight built from the game engine.
  2. I am having so much fun using my new modeling skills. Here is a little render I did at lunch. This could be the start of a farm I think. I also have a sky dome that rotates in the game so the clouds look like they are slowly creeping by.
  3. Today I managed to correctly import a rigged character thanks to Sebastian Lague great You Tube tutorial. I have not added the walk cycles yet but I will soon. I also added mist and imported the old Ambardia alcove model. I also modeled a very crude tree from scratch. I will do better ones at a later time.
  4. Worked on textures today. Made the mainland look quite nice.
  5. > Ambard is your game is still up? No, sorry.
  6. Hey everyone. *Big wave to the vets out there* Thought I would just show some of what I have been working on lately. This is the infancy of a new 3D Ambardia. Everything you see is pretty much just place holders to be replaced with my custom models and graphics later. I finally put my head down and learned how to low poly model, texture and shade correctly. Here are some screens of my own custom 3d engine. You can start or exit for now. There is background music. The character is just a cube for now with forward, backward, left rotation and right rotation and jump. The mainland is a basic mesh with one portal to throne room. That is all for now as I work on the core in Python.
  7. Yep, Happy Birthday man! Hope it's a good one.
  8. Ambard

    Tower

    Nice. What program did you model them in?
  9. > Can it be used for Eclipse sprites then? :-) As long as you know how to pose them for each frame then put them on a sprite sheet. Here is a dragon I did in DAZ 3D
  10. > Why do you prefer to use DAZ 3D Studio for sprites? I like the way I can position everything from the finger bone all the way to body and head positions. I have not made to many sprites with it for my game but the ones I have made are pretty cool. Its also fun to pose the models any way you want for fun screen shot ads and stuff. Here is a sprite I made in it. f.![](http://www.ambardia.com/AmbardiaGame/QuestPage/MoeriasDinner/Untitled-1.jpg)
  11. Photoshop, Corel Draw, and DAZ 3D Studio for sprites sometimes.
  12. Some time in October of 2007.
  13. > Found a bug, are you just spawning enemies off screen then moving them on screen? > > Are you not deleting your projectiles when they leave the screen area? > > Just fire your bullets out of the screen constantly. It will hit guys and gain points and hardly any will even make it on the screen. Basically infinite score. Got bored at around 36k. They spawn within the play area. The bullets destroy after leaving play area. 36K, Dam, better than I have done. Thanks for checking it out Marshy Dearest. Its a test game and I'm hoping to make it much more advanced as well as have some other games.
  14. I'm hoping to get better at HTML 5 and produce some more arcade style games. Here is what I have done after just one day following a simple tutorial. [Ghost Dungeon](http://www.ambardia.com/AmbardiaEO/arcadepage.html) ![](http://www.ambardia.com/ARArcade1/ARArcadeImage.jpg)
  15. Great job! Your game looks original and entertaining. I will certainly play it.
  16. > Watching this kinda reminds me of runescape and heroes Might of the magic series. > > I've played this once and i just like it's own style. Keep it that way. Thanks Updated the world map top of topic.
  17. Chess and checkers are back! We love taking breaks from developing to play some games in the game ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
  18. I will be there. But only as a troll. You will never know.
  19. > Not using reiners 3D shiz too then? ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) lol, nope. No reiners in there at all.
  20. Here is a video of another 3d engine I was playing with. I modeled the whole cave complex and models in it. http://youtu.be/9hhqTajqKuw
  21. > Not bad at all. Did you create the castle and other objects in the Unity editor or are they 3D object imports? All of them where purchased from Rendorosity except the outside gazebo and pillars. I modeled those. Oh, I modeled the pier too but I don't think the pier is in the run thru.
  22. > How long did it take you to get that up and running? And is that made with Unity free? Once I learned how to get my own landscape and textures in it did not take very long. I think I went from 0 to that run thru in 3 weeks.
  23. As I stated. I never got to finish it. It's just a sandbox production. Maybe one day I will dust it off.
  24. Water is solid, I'm Jesus buddy.
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