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Hazanas

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  1. I compiled them, they working now, thx.
  2. No, could you explain me how to?
  3. I tried that, nothing. Inside my modGameLogic this is what is written rightnow (and I am not joking): > Hello! I am great! This file is useless ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) How can the engine still work??? I mean, I expected some kind of error of X lost variables and stuff like that, but the points is that all works perfectly fine inside the game… that is why I asked about the .BAS files What I suspect is that the engine does not read those files, that could be the reason why game still works... but if it does not read them... then where is the information about all functions, vars, etc.?
  4. Well, something strange is happening to me… I was using 2.3 and really wanted this function to work, so I did as it says, for some reason, it did not work, so I kept trying ALL options given here, after no success with any of them I tried to use a function where it did not check anything, just return a TRUE value... Still did not work, after being pretty annoyed I deleted the CheckDirection Function... I found that it still worked... so I decided to delete the entire modGameLogic file... AND STILL WORKING! So my question is, does this work only for 2.0? Do 2.3 read the BAS files or they are just decoration? What about 3.0? (I also tried other custom engines but since there seems to have some problems with authors I will just not mention them and focus on 2.3 and 3.0)
  5. Thank you very much, I change this to resolved and lock it as soon as I find those 2 buttons which I was unable to find yet…
  6. @BugSick : I am using 2.3 @Growlith1223 : What I want is to make players walk over other players, I think checkDirection has nothing to do with that, pls correct me if I'm wrong…
  7. Greetings. Though I think the tittle is obvious enough… I have realized that, since my safe maps are not huge, not even big (they are inside buildings mostly) they have little spaces we can consider doors, also to complete quests I use pcs in the game which are actually inside a wall, to explain: x : unwalkable area o : walkable area P : PC So maps are usually like ... x x x x x ... ... x x P x x ... .. o o o o o ... To solve this I though using a script which would allow players to walk through other players, if possible only in the safe areas (because of the pvp/pk option in not safe maps this option wont be needed) I have been unable to succesfully find a script like this one in this forums, If I just missed it or anyone may help me, I would be pretty grateful. Sincerely Haz Pd.: Please, I am not planning on changing my tileset or my map disposition, so please dont offer help like "make your maps different", thx.
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