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Growlith1223

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Everything posted by Growlith1223

  1. you might want to put 1 padding on each side and add 1 spacing to each side, you can find these in the export settings. Other than that, im not sure how you would fix it without modifying to code to handle it all better
  2. Go to Options > Export Options > very bottom you should see "Textures", change that to png and make sure to select Binary on the Font Descriptor as well
  3. http://www.angelcode.com/products/bmfont/ If i remember correctly this is the program they used to make the font
  4. you'll have to worry about Graphics devices, not all of them will support massive images being loaded. other than that, not really many issues with doing a sprite sheet other than what Colonello said.
  5. yes because googling how to get the max count of an array in vb6 is hard. and when i say it's not hard, **it's not hard**. I never once tried to down talk anyone saying "why have you not done this already.." try to understand that please. im hoping at some point you'll understand the concept of googling.
  6. Or you could you know, fix the system and make it dynamic.. it's not hard to do so
  7. https://www.youtube.com/watch?v=zCl1gwX_CVA This would have to my fav. song
  8. these are simply amazing, i wish i had the money though lol, i plan to make a fairly large game soon
  9. @'Xlithan': > 1\. An MMO? WoW is an MMO, GuildWars is an MMO, Runescape is an MMO… I have never seen an Eclipse-based game meet the requirements for being an MMO. MASSIVELY Multiplayer... If you're asking how to get players to play your game, I doubt it will be very massive. > > 2\. Legendary Online. Probably a name that's already being used, as it's so cliche. Think of something unique in terms of a name. just a shot in the dark but Pokemon Mystery Universe was the only eclipse-based game that i know of that was relatively close to being an MMO. Anywho, your best bet is to not worry about the player count so early in development of any game and just work on the game itself instead. player count comes later after you've got something to show.
  10. As i said, the source is there lol, do what you want with it. I don't need it anymore, i plan to write a new one in C++ instead so do with it whatever your heart desires i guess
  11. This is an updater i made a couple months ago out of boredom. i have no use for it as i am going to be making one in C++! This updater works off of 2 files. a Version.txt file that is uploaded to a website/ftp host and the updater will download it, and read the version of it. if the version in Version.txt is higher than the version of the client at that moment, then it will download the second file, which is a rar file. it only works off of one RAR file. i do this to: one, minimize network usage and two, to make it easier to create updates as instead of having to constantly create a new zip/rar file for each and every update, you modify the current one with the new files, change the .txt file and bam, you're good to go! The updater also has a Work in background AND a run at Startup option as well under the options button. you can remove this if you wish. This is known as a hash updater. meaning that while yes it will download the entire zip file, it'll also only extract files that have been changed, removing unnecessary replacing of files that just slow down the updating even more. ![](http://i.imgur.com/fdbU884.png) Here's a screeny of the gui. obviously since i am giving the source out, you can change the gui to whatever you want but it's all there! https://www.dropbox.com/s/s7w4r8sqnfwd3g4/Updater.zip?dl=0 Here is the download as well. If there are any issues with using it or you would like a tutorial on how to use it let me know! i try to aim to make sure everything is as user-friendly as i can get it. - Growlith1223
  12. damn dog, that's an insane change! you're byotifol
  13. Looking good man, can't wait to see more of it!
  14. @'AcidTumbleweed': > Lol I was thinking the same thing, might be worth posting graphics card info - some of these lower FPS might not be too compatible with DX10. This, i'd love to see what gpu everyone has that they are using as well! if you need help figuring out what device the program is using, scroll up on the console, you'll find a line that says like "Graphics Device: " or something!
  15. First crash of the day! disabling music causes the game to stop respond. will edit this post further when i find more crashes!
  16. Thank you to all those that have tested! i'll be posting a new version soon!
  17. mother of god that fps XD thanks for testing it out though! keep in mind that none of the rendering code is optimized whatsoever atm so fps is going to be much different than the next version im going to throw out soon
  18. Thank you! i do plan to release this, this is mostly just a way for those to be able to use the better DirectX versions(besides 9, there's very few wrappers that do DirectX anymore) but this will be a DirectX wrapper i plan to make if anyone in the universe ever wishes to use DX10! or whatever, up to you
  19. well, the Shaders, which is why the Logo has this shade on it, is using a Pixel Shader, so it's more gpu-bound there's very little going on with the cpu-side of it all * * * lol thank you, Benjo xD and thanks jc!
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