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AnonymousProgrammer

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Everything posted by AnonymousProgrammer

  1. LOLCode was fun as shit, hard to understand but its usefull for this generation to understand.
  2. open map editor properties, then save the map it will fix it. Its because of your map cache not being configured properly due to your re-sized map screen *PS you might want to create your own GUI instead of copying the new Silverdale one…...There game i'sent even released yet. C'mon now.
  3. When I think of Gypsy I think of OpenGypsy I got one, CosedCondom Its a condom and its closed….....yo this is fun OpenFlame - ( just got that one) OpenDoor CloseDoor
  4. windows 7 or windows 8, hell even windows 8.1….......nope windows 95 looking motha fucka
  5. Nice! looks quite similar to somthing I would have done. Except with PHP functionality…...wait a minute I did.....am I the only one who looked at the source????????
  6. -Added SFML to handle input, graphics, and audio. -Completed an Audio engine based from SFML to play simultanious audio/sfx at the same time. Added my own compression/decompression algorithm to load the audio quicker. -Added a killer audio track for the main menu that suite eclipse well. Hope you like techno.
  7. ![](http://i.imgur.com/UWWOWou.png) ![](http://i.imgur.com/CSqIYdW.png) Short sweet and to the point. Rob Janes inspired me to create this as I was looking for an alternative to Visual Basic 6\. So I decided to share my work with the community. Ill have a BitBucket or whatever set up momentarily to allow everyone to have the source from the standpoint of where the project is at. Too easy…yes?? [**Download Current Build 1.0.0.0**](https://dl.dropboxusercontent.com/u/21046207/Eclipse%20Origins.NET%201.0.0.0.zip) =========Change Log========= 7/27/2014 -Created the initial base of the solution to contain the Client, Server, and the custom networking class designed to handle game's. -Created the initial class to use the networking and ByteBuffer class -Started form work -Created the basis of a server as a console based application -Created a class to create components such as buttons within a custom control in the tool bar. Meaning you can design the UI for your game, write it in a class, then every-time you use the UI in your game, access it from the tool box. 1:23 PM -Added SFML to handle input, graphics, and audio. -Completed an Audio engine based from SFML to play simultanious audio/sfx at the same time. Added my own compression/decompression algorithm to load the audio quicker. -Added a killer audio track for the main menu that suite eclipse well. Hope you like techno.
  8. If you need an answer for this outdated language, then so be it. It has nothing to do with the Library files. You need to use ".Caption" if your using a label seeing as there is no objective property "text" for the label control in Visual Basic 6.
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