Hi guys! I'm new here, but I'm professional Java programmer and the first thing what I questioned myself is, how can I implement a internationalization system on my game? In Java we have a lot of frameworks who make that more easy to do in Java Web of Desktop, and it is very easy using tags and one unique archive to store all translations for one language, and if we want to include another language all we have to do is create another archive copying the old archive and translate it… But, implements one system like that in VB6 make me lost my head after read the code, I'm testing here the EO2.0, EO2.3 and Eclipse Worlds Engine, but I'm a Java OO Programmer and I'm lost in VB6 world (procedural programmed). I want to know if someone here already made this possible or have any idea to how to do that. :wacko: