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GalacticGlum

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Everything posted by GalacticGlum

  1. Really cool! Look forward for more updates ;)
  2. Thanks for all the support guys! I understand BeNjO that you're trying to set me up for success not failure and I appreciate the support JC especially from you xD
  3. Very true, BeNjO I do have rough history with staying on projects, and Growlith I probably did post this too early. Now BeNjO if people did care to read the thread it'd become quite clear what I used as it states in in the thread and there's a MonoGame picture right at the top. Now as for the fact that I have taken on 6 projects over 7 months, that's very true but with a history behind it too. Currently I'm actively working on 2 projects (ArcWyre and this engine). I used to work on Reckless Collectors but the creator behind that game left so I left too. I promise it's not a "Look what I can do" publicity stunt because to be frank I'm not that great of a programmer nor am I trying to show off, all I'm trying to do is get some feedback on the project. I've learned my lesson from starting something and dropping it in a few days, and I'm actually really enjoying working on this engine plus the fact I've got so much time in my hands but let me be straight up honest, this engine isn't something like EO where I want people using it. I actually want the opposite. Ya it'd be cool to have a game or two using my engine but this engine is really just for me to have fun with, and gain some knowledge. Anyways let's leave it at this and keep this thread for updates, or feedback. Oh and Growlith, considering I had little to none experience with networking, and Lidgren. It's some nice progress as my initial goal was for a very minimal engine but I am now deciding to expand it. Thanks!
  4. Really great work! Might hire you in the future!
  5. Yep! I've had that issue as well. Just do what PD said ;)
  6. Great feedback! Just what I needed! I understand where you are coming from and let me address this! @'Exception': > @'GalacticGlum': > > > *** All the code is commented!** > > Not a feature. Never said it was.. it wasn't in the list was it? @'Exception': > @'GalacticGlum': > > > Planned Features! > > > > * Combat > > * NPC's & NPC Editor > > * Spells & Spell Editor > > Probably should have done at least 2 of 3 these first before even alluding to this… I'm not rushing into this and it's gonna go by my pace, and as I said before this is a learning experience it's not an official 'product'. @'Exception': > @'GalacticGlum': > > > * Galactic UI Framework > > > > What is this? Could you provide more information on what you can do with it, what it provides out of the box, what it doesn't, maybe some basic benchmarks with a decent number of controls, etc? > > > > Now that I understand, I will update my post ASAP detailing what the Galactic UI framework is! > > > > @'Exception': > > > > > > > @'GalacticGlum': > > > > > > > Screenshots! - _Updated as of 11/15/2015_ > > > > > > > > >! ![](http://i.imgur.com/MqgGISB.png) > > > > > > This reaffirms that this is being showcased far too early. Being realistic, there is still a chance of this being shelved, you want to make considerable progress so you could know what you are in for, first. > > > > How so? Also again learning experience and only that! It's not an official 'product'! > > > > > > @'Exception': > > > > > > > I am being critical, and that's only because this type of topic is nothing new to this forum (blow your load announcing some project, show minimal, if that, progress, eventually get bored, drop, ad nauseam). By all means, prove me wrong, I would love that, but this is just repeating trends. > > > > That's alright, I appreciate your criticism.
  7. **This engine is and will always be a learning experience for me, myself, and I! It is only public for feedback, improvement, and if you want to use it! But I will be supporting this engine as much as I can!** ![](http://i.imgur.com/ZkP7cr6.png)![](http://i.imgur.com/7VhgSEc.png) For a few weeks now I've been working on a C# 2D ORPG engine. I have finally made significant progress on the engine and I want to release a nice stable optimized build late December. **Estimated Release Date**: _Late December, 2015_ *** The GitHub repository will be up in the coming weeks!** Features! * Cross-Platform via Mono -> Easy to Port! * Accounts * Player Movement * Map Loading/Saving * Map Editor *** All the code is commented!** Planned Features! * Combat * NPC's & NPC Editor * Spells & Spell Editor What Needs to be Done Before Release? * Centering Players Names! * Movement Optimization * General Server Optimization * Textbox Scrolling + Holding of Keys (GUI Reworking/Optimization) Technology! * OpenGL * Lidgren Networking * MonoGame Framework * Galactic UI Framework GalacticUI Framework What is it? GalacticUI framework is a GUI framework specifically built for the GalacticSharp Engine. It's main focus is ease of use. Not only does the framework come packed with tons of GUI elements it's also completely open source and extendable to your liking. What Does it Come With? _*All controls are based off the GUIElement class_ * GUIElement Class (refer below). This class allows you to create extendable GUI controls, it is a base class for creating GUI controls, it provides rendering, input, and audio. * Button * Textbox * Ratio Button * Combo Boxes [WIP] * Plus, more controls are always being added. Screenshots! - _Updated as of 11/15/2015_ >! ![](http://i.imgur.com/MqgGISB.png)
  8. Wow lol, Guys you should have really figured that out yourself not get BeNjo to do it.
  9. Hey guys! I have a very special announcement! I have got in contact with Azizele and he is going to be sending me screenshots of all the new content he's been making! As soon as I receive those screenshots I will post a dev log :) In other news, Azizele still doesn't have proper internet access meaning we still don't know when a open beta is scheduled for.
  10. Or… send me some evidence like screenies?
  11. Looking very nice, if I didn't have my hands tied up with other projects I'd help you by programming some features in. Best of luck to you! But doesn't mean I can't find time to add in one feature or rip one, and that goes for other people as well.
  12. Aurelijus1 are you trying to tell me you were able to create a whole character creation system but a week ago you were asking help for a run time error?
  13. Really nice maps! Good luck very nice project!
  14. GalacticGlum

    Overflow

    What's the max your end stat can hold? If your end stat is for example a int than TempPlayer(Index).END must be an int otherwise like Genusis said it'll give you that error.
  15. Opps but it's the concept.. * * * So find the type that deals with the stats and change it from "Byte" to "Long"
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