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GalacticGlum

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Everything posted by GalacticGlum

  1. Ah okay, no story at the moment :P
  2. It's a ruins. Regarding, the depth concern: It has been noted and I can indeed tweak my settings to make it darker.
  3. Just a few underwater scenes for a game I'm working on (I'm not comfortable announcing it yet, just want feedback on the scenes). >! Screenshots ![](https://puu.sh/uETte/ea57eabdfc.jpg) >! ![](https://puu.sh/uEV2i/4a23857403.jpg) >! ![](https://puu.sh/uEVLD/b5d539fbcb.jpg)
  4. Hmm, interesting indeed. What about the idea of making it an open-source development project? In that, you could host the code on GitHub and people could submit pull requests with new features and such.
  5. Woah! The memes live on. (I wish Eclipse had Twitch emotes: Kappa).
  6. Personally, I think that if you don't make the engine open-source what you're describing will happen. Open-source development allows many people to branch off development and create new variants of your software it also allows anyone to continue development even after the "main" development branch is done working on it. I think in terms of development processes you should take a look at how Unreal Engine or many other open-source games/projects function. Where you have a main development branch but other people can fork the code, submit new features and contributions, or just create a whole new thing from your engine.
  7. Will Atlas be open-source? I'd love to play around with it.
  8. Ah okay, my bad! One thing I just noticed was that the texture are way too saturated, take a look into Color Correction it may help.
  9. Yea, looks great. Might wanna change up the skybox also AA can help with those rough edges (the ones that can't be fixed via editing).
  10. Damn, wish I had sufficient data to play Pokemon Go.
  11. I'd be willing to do a game jam. We could make one ourselves or we could participate in a pre-existing one.
  12. May I ask what networking library you're using (if at all)?
  13. Haha, love this thread!
  14. @'or3o': > @'Irij': > > > @'SkywardRiver': > > > > > All for the lolz while I actually do stuff. > > > > To be honest and no intention of being rude at all, you come on here and give your opinions about the website (mostly ones which are negative) and each post you state you do not care about Eclipse. Most of the posts made by you are about something you dislike about the current state of Eclipse and you declare you will be leaving yet you come back to add comments on current situations. This shows me that deep down you care; however, at the same time you complaining about how Eclipse is at the moment is hypocritical to say the least because you're making this place worse by being so negative instead of trying to help the community. You contributed by giving out your engine and people actually used it. It allowed people to do something. Now you've pulled it and now there is nothing. You have partly contributed to Eclipses demise. Yet here you are coming back (after saying you're leaving this community) to add comments on ongoing situations. > > > > TL;DR: You care in some way and since you do, why not try to contribute to the community like you have before to bring this place somewhat back? Ultimately it's your decision and I appreciate everything you've done sincerely, as I really do appreciate this place as it's given me a lot of joy over the years of utilizing what this place brought us. > > He does care just like everyone who is still around at this point, But him pulling his engine doesn't make him responsible for Eclipse's demise, The fact that we haven't had an official engine in some time is what killed eclipse. Just because he actually made a nice engine doesn't mean the burden of supporting this site should be on his shoulders, that's like saying you killed eclipse because you haven't made an engine. The reason he may seem negative is the fact that he has done more to support this site than almost anyone, He made an engine and released it for free. His thanks is to be blamed for the downfall of eclipse by people who have not contributed a thing to eclipse. This site was based on an engine that was written in a language that has been outdated for a decade, that is why it is dying. There has been talk of a new engine since before I joined and nothing ever came of it. You said it! 100% agree.
  15. Haha, love the Outsiders reference!
  16. Wow! The donation goal was reached quite quickly.
  17. I'm no mapper expert but I'd add some more flowers and other ground decorations.
  18. Great job, looks great! :D Just clean up your GUI!
  19. @'Mohenjo: > Looks like the code is going from a to 5 (standing to running) because the original code goes from 1 to 2 (standing to walking) so you'll have to make it go from 4 to 5 (running stance to running) Exactly!
  20. So every "cycle" of running it plays a walking frame and then plays the running cycle? If that's the problem then let me take a quick look at the above code and see what is the issue. The issue isn't with the code (afaik), it seems to be an issue with the frames. Because you're playing the running stand every frame as part of the run cycle. Mind showing me your sprite sheet?
  21. @'iLeGiTiMx': > Okay. Would be nice. But istnĀ“t there a way to just expand the game window without stretching? I only want to see more of the world, and not stretch it ^^ > Thanks That is what we call "real" full screen. "real" full screen "stretches" the camera's view matrix which allows you to see more. I've never tried implementing it myself in Eclipse but have done it in other games (using different engines).
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