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Miharukun

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Everything posted by Miharukun

  1. @'sherwin': > I can't sorry, I'm currently busy > Try to wait until someone help you with it Alright! thank you so much for the respond sher :D i'll ask my friend if they can change it for me.
  2. @'sherwin': > @'Miharukun': > > > Hello, do anyone know how to make max damage, deff, stats (will, str, agi, etc.) into 32k like TFF? > > currently they are placed as max 255 because the variable that is being used is "Byte" just change it to "Long" and change the other process that connect with the Stats into Long Can you show me how please shewin? I'm currently using Skywyre Primitive v7
  3. Hello, do anyone know how to make max damage, deff, stats (will, str, agi, etc.) into 32k like TFF?
  4. The chest looks like chest from graal and i've been searching for it xD thanks conker! Ima give you an NPC on my game as a Legendary Weaponsmith :D
  5. I still don't get it :( any tutorial?
  6. Still wondering how did you make the weapons paperdolls with 256x192 dimension and its fit x-x i still using my character dimension for the weapon paperdoll and its too small x-x
  7. @'SkywardRiver': > Coming next patch: ![](http://s17.postimg.org/om98rgqnz/Nextpatch.png) Dayum i'm speechless ahaha xD that feature are just too amazing
  8. Always get this error when change/ go to another map P.S : what's your skype? i wanna ask something :D
  9. @'SkywardRiver': > I thought I did! Looking back I didn't apparently. Or it didn't save lol. Fixed for next update. Yay finally! :D Thanks for ur hardwork Jaxx!!
  10. have anybody tried PvP? Can you kill another player?
  11. Sorry Jax about that, because im still focusing on making the paperdolls. I will change the class Description once i done with the paperdolls:D @'lurv': > The knightsmith class is confusing and sounds really corny. "Axe Hell Power!!!". Yeah, lame. > Also as said by Jaxx, you should really get original on the class descriptions. > Basing a game around PvP could be hard because of how low your playerbase will be. > For me at least, dubbed skill sounds are pretty annoying and adds less RP value to your character, making them not sound like you want. > RMXP Graphics are a turn off for a lot of people because of how widely used they are. > > I personally wouldn't play this and i'm not just saying this to be mean, i'm meaning to give you constructive criticism so you can improve. > Good luck on your game friend Thanks for the feedback! :D well yes, about the playerbase i just have 55 people waiting for my game and they always tells me to make a 2d game that different with others. So, i just came up with the PvP base and Dubbing skill sounds because i think it would be more entertaining ahaha. Sorry but what is RP value? x-x I use RMVX graphic because the Boss will be look soo big :D it will looks like that the Player really fighting an enormous big Dragon :D
  12. ![](http://s27.postimg.org/uhpa5poxv/image.png) Golden Divinity Online is a 2D ORPG which is focused on PvP and Guild War and Warzone. There's just 1 Storyline quest and to level up you must grinding like killing monster, join a party to Party Dungeon, and killing bosses to get loot to make Legendary Equipments. Not just that, you can earn honor points by wining an events that hosted by GameMaster! Q: What is Honor Coins? A: Honor Coins is a Unique Coin that you can trade it for Unique items in the Honor Shop. All of the skill will have Dubbed skill sound, which is makes it more entertaining. :D For the PvP they have own Colosseum so player can test their might with other players there. For the Guild War, it would be 8v8 member from each Guild, To win the Guild war they must destroy their enemy Guild Statue :D and for the Warzone, it would be for all players and will be divided into 2 groups and choosen randomly. There will be like Team Red and Blue if team blue win all the players will receive Honor Coin and Glory (currency in game). How to win it? Easy, you just need to kill all of the Red/Blue team players. once they died they will respawn at the Main Town. All of the Classes will have their own role, like Swordman can be Knightsmith or Paladin or Blademaster. Knightsmith will be like Half of the Paladin and Blademaster. But, he have unique ability. it is to craft items/ Paladin will be the Tanker because they have high deff and skill to heal themselves Blademaster is the DPS :D Screenshots : ![](https://scontent-sin1-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/11698781_1093072880720230_8243365652383748247_n.png?oh=681f7a7768abd737253dbd1d78db0b5c&oe=564679CB) ![](https://scontent-sin1-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/11212752_1093078397386345_6868793305044308994_n.png?oh=bfe7b6d1502bb36908f8e043e4c961a6&oe=56433330) ![](https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xft1/v/t1.0-9/11745439_1093100884050763_8159612920112179109_n.png?oh=915e95a213443867f59d3b68461766ac&oe=563E9A56&__gda__=1447389495_bf8a9f45a9a769bf7dcd90a350842972) ![](https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpt1/v/t1.0-9/11707609_1093116684049183_4591714436820086643_n.png?oh=7038d69eec5b2bd458d88fb76ca225c5&oe=5651FAEC&__gda__=1443949420_92b47d61159ecbc62fe29b537b0cc734) > We will make a new 2D orpg that player will not get bored when playing it :D [Visit our Fanspage!](https://www.facebook.com/GoldenDivinityOnline?fref=ts)[](https://www.facebook.com/GoldenDivinityOnline?fref=ts) * * * Thanks Jaxx for the Engine! :D Engine used : Skywyre Engine .
  13. @'sherwin': > @'Miharukun': > > > Project Style :D because it will require skill like Graal Era > > It's a shooting game like counter strike.. it use guns.. not spell xD You mean like this right? :o https://www.youtube.com/watch?v=xqMcjh9yTwU
  14. @'GalacticGlum': > > Awww ahaha, maybe you release the normal one? x-x > > I'm going to be releasing the source for the buff system just not a tutorial. Alright! :D Thanks!
  15. Project Style :D because it will require skill like Graal Era
  16. @'GalacticGlum': > @'Gahduvdeth': > > > @'Gahduvdeth': > > > > > Couple of bugs and requests. Please take these into consideration, as they're quite annoying. > > > > > > 1) Banks won't allow you to withdraw items that don't have a type. For example, I've got an item called "Blood Droplet" that I created for crafting potions. I can deposit them, but I can't withdraw them. I've also made a "Ship Ticket" that doesn't have a type. Same issue. Recommendation: add new item types, such as "material" or "gem" or something. > > > > > > 2) Other players can't view item stats in the trade window. > > > > > > 3) Not a fan of the '+' buttons in the Quest log. Maybe a legit gui? > > > > > > Thanks! > > > > Just to add another recommendation… > > > > Okay, so, when you kill a Boss, a message is announced in the middle of the screen to the entire game world. Could you change the direct server-to-client chat so that messages that are sent (from server-side) show up in the same general way as the Boss announcement, instead of in the chatbox? I would also like to add that it'd be a good idea to add some sort of a buff/debuff system. Say a character drinks a bottle of Ale... they'll get a mixed buff/debuff: their endurance will go up, but their agility will go down. And have the buff system display little icons beneath the health/mana/exp bars. > > > > And to add on to the buff system: bonus experience. Clarification: when you activate x2, x3, x4, or x5 experience, there should be a little buff icon beneath the health/mana/exp stating that the bonus experience is in effect. > > > > Idk. Just a thought. > > I'm working on a buff system! Like the one you described, I might release it. @'Gahduvdeth': > @'Miharukun': > > > @'GalacticGlum': > > > > > @'Gahduvdeth': > > > > > > > @'Gahduvdeth': > > > > > > > > > Couple of bugs and requests. Please take these into consideration, as they're quite annoying. > > > > > > > > > > 1) Banks won't allow you to withdraw items that don't have a type. For example, I've got an item called "Blood Droplet" that I created for crafting potions. I can deposit them, but I can't withdraw them. I've also made a "Ship Ticket" that doesn't have a type. Same issue. Recommendation: add new item types, such as "material" or "gem" or something. > > > > > > > > > > 2) Other players can't view item stats in the trade window. > > > > > > > > > > 3) Not a fan of the '+' buttons in the Quest log. Maybe a legit gui? > > > > > > > > > > Thanks! > > > > > > > > Just to add another recommendation… > > > > > > > > Okay, so, when you kill a Boss, a message is announced in the middle of the screen to the entire game world. Could you change the direct server-to-client chat so that messages that are sent (from server-side) show up in the same general way as the Boss announcement, instead of in the chatbox? I would also like to add that it'd be a good idea to add some sort of a buff/debuff system. Say a character drinks a bottle of Ale... they'll get a mixed buff/debuff: their endurance will go up, but their agility will go down. And have the buff system display little icons beneath the health/mana/exp bars. > > > > > > > > And to add on to the buff system: bonus experience. Clarification: when you activate x2, x3, x4, or x5 experience, there should be a little buff icon beneath the health/mana/exp stating that the bonus experience is in effect. > > > > > > > > Idk. Just a thought. > > > > > > I'm working on a buff system! Like the one you described, I might release it. > > > > It will be more awesome if you add more buff like + damage, + defense, + stats. so, the cleric/priest class will be more helpful :D . > > > > P.S make it if its area of effect its just affect the player in your party and guild :D hehe > > Speaking of classes! This is VERY important! > > Class advancement. > > Okay, so, let's say a player decides to be a Rogue. So they play through the game, get a bunch of gear that other starter classes can't use, etc. He hits level 25 and decides to become an Assassin. Instantly, he's unable to use any of the gear that he's been using! Is there any way to work around that? Or do I just have to make a bunch of Lvl25 gear? I just change the Class Advancement level to 50, so i make a bunch of lvl 50-100 gear. and of course Advance class can wear the Novice Class gear @'GalacticGlum': > @'Miharukun': > > > @'GalacticGlum': > > > > > @'Gahduvdeth': > > > > > > > @'Gahduvdeth': > > > > > > > > > Couple of bugs and requests. Please take these into consideration, as they're quite annoying. > > > > > > > > > > 1) Banks won't allow you to withdraw items that don't have a type. For example, I've got an item called "Blood Droplet" that I created for crafting potions. I can deposit them, but I can't withdraw them. I've also made a "Ship Ticket" that doesn't have a type. Same issue. Recommendation: add new item types, such as "material" or "gem" or something. > > > > > > > > > > 2) Other players can't view item stats in the trade window. > > > > > > > > > > 3) Not a fan of the '+' buttons in the Quest log. Maybe a legit gui? > > > > > > > > > > Thanks! > > > > > > > > Just to add another recommendation… > > > > > > > > Okay, so, when you kill a Boss, a message is announced in the middle of the screen to the entire game world. Could you change the direct server-to-client chat so that messages that are sent (from server-side) show up in the same general way as the Boss announcement, instead of in the chatbox? I would also like to add that it'd be a good idea to add some sort of a buff/debuff system. Say a character drinks a bottle of Ale... they'll get a mixed buff/debuff: their endurance will go up, but their agility will go down. And have the buff system display little icons beneath the health/mana/exp bars. > > > > > > > > And to add on to the buff system: bonus experience. Clarification: when you activate x2, x3, x4, or x5 experience, there should be a little buff icon beneath the health/mana/exp stating that the bonus experience is in effect. > > > > > > > > Idk. Just a thought. > > > > > > I'm working on a buff system! Like the one you described, I might release it. > > > > It will be more awesome if you add more buff like + damage, + defense, + stats. so, the cleric/priest class will be more helpful :D . > > > > P.S make it if its area of effect its just affect the player in your party and guild :D hehe > > That's how I'm doing it, in the spell editor you assign how much +stats you want the buff to give, you can also assign how much it heals, cooldown times, whether it's a party/guild buff or not, how much the buff can heal if it can heal at all, if it gives x% of extra exp, etc… but as I said before It might not go public as it's for Reckless Collectors, Awww ahaha, maybe you release the normal one? x-x
  17. @'GalacticGlum': > @'Gahduvdeth': > > > @'Gahduvdeth': > > > > > Couple of bugs and requests. Please take these into consideration, as they're quite annoying. > > > > > > 1) Banks won't allow you to withdraw items that don't have a type. For example, I've got an item called "Blood Droplet" that I created for crafting potions. I can deposit them, but I can't withdraw them. I've also made a "Ship Ticket" that doesn't have a type. Same issue. Recommendation: add new item types, such as "material" or "gem" or something. > > > > > > 2) Other players can't view item stats in the trade window. > > > > > > 3) Not a fan of the '+' buttons in the Quest log. Maybe a legit gui? > > > > > > Thanks! > > > > Just to add another recommendation… > > > > Okay, so, when you kill a Boss, a message is announced in the middle of the screen to the entire game world. Could you change the direct server-to-client chat so that messages that are sent (from server-side) show up in the same general way as the Boss announcement, instead of in the chatbox? I would also like to add that it'd be a good idea to add some sort of a buff/debuff system. Say a character drinks a bottle of Ale... they'll get a mixed buff/debuff: their endurance will go up, but their agility will go down. And have the buff system display little icons beneath the health/mana/exp bars. > > > > And to add on to the buff system: bonus experience. Clarification: when you activate x2, x3, x4, or x5 experience, there should be a little buff icon beneath the health/mana/exp stating that the bonus experience is in effect. > > > > Idk. Just a thought. > > I'm working on a buff system! Like the one you described, I might release it. It will be more awesome if you add more buff like + damage, + defense, + stats. so, the cleric/priest class will be more helpful :D . P.S make it if its area of effect its just affect the player in your party and guild :D hehe
  18. Found another bug, when the monster attack us and we get dodge. The server will have "Runtime Error 9 : Subscript out of range"
  19. Found another bug, when the monster attack us and we get dodge. The server will have "Runtime Error 9 : Subscript out of range"
  20. @'Gahduvdeth': > @'Miharukun': > > > I just found something interesting, when i use Area of effect spell the monster gets Healed too or the other player got damaged. > > Even if they are in my party > > Interesting. And which version are you using? V4\. Maybe Jaxx will fix it in the next version :D
  21. I just found something interesting, when i use Area of effect spell the monster gets Healed too or the other player got damaged. Even if they are in my party
  22. @'lurv': > @'Miharukun': > > > Hey, how to change the character sprite size? It is using VX with 3x4 right? i wanna make it 4x4 but when i try change it to 4x4 the character in game is messed up x-x. Where can i change the sprite size? > > Go into config.ini and change charastyle from 1 to 2 or whatever. experiment with it. Alright Thanks! @'Gahduvdeth': > Change it from 1 to 0. Thanks i will try! @'Abyss': > Can miharukun get his own thread for skywyre? I don't want to keep digging through his questions to get to new discussion Uh, sorry ima make thread for asking question related to this engine.
  23. @'lurv': > @'Jaxx': > > > As well as a fix to Spell Evolution > > Can you write a changelog or how to add your fixes to previous versions? :p i'm using v3 with lots of bug fixes. There was a bank glitch where you couldn't withdraw a bunch of items, stackables, none attributed items etc. > > Looking forward to pvp fix and spell evolution fix. I use the v4 and it's already fixed lol :D and the Stealth skill too. But PvP still bugged. waiting for v5
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