Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Koinken

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by Koinken

  1. @Mohenjo-Daro Very well here goes nothing: *Equipment* * Regen- for armors so you can regenerate health overtime based on its values * Thorns- for armors allows some damage to be sent back to the attacker (basically like link but its always active) * Attributes-these give any equipment 1 of several types of elemental affinities such as fire, water, earth, wind, light, dark (what it is for is to add a bit more to combat, say you have a fire sword with 20 damage and you attack an enemy who has a water shield that blocks 5 damage but because it has type advantage it gets a bonus to how much it reduces the damage by, and just your weapon decides your affinity, your armor, shields, ect just give you resistance to that type) *Morals* * Party restrict- this prevents anyone from getting exp, and loot unless they are in a party (just seems like a fun idea). * Guild restrict- same as party restrict but requires you to be in a guild (these are really only good for servers with a lot of players on them). * Party Only- you can not enter the map unless you are in a party. * Guild Only- same as party only but for guilds. *Damage types* * Physical damage- deals physical damage (for this to even matter you would have to also make defensive stats in regards to this such as physical defense and magic defense/resistance). * Magic damage- deals magic damage. * True damage- deals damage that can not be mitigated or reduced. * Attributes- I mentioned these in the equipment but it kinda applies to both. *Stats* *Str- it should have a cool ratio like this, for each point in str you gain 1 str and 0.5 end. (just a fun idea i got from i think it was final fantasy iirc). *Int- it should have a cool ratio like this, for each point in int you get 1 int and 0.5 wisdom. *End-it should have a cool ratio like this, for each point in end you gain 5 hp and 0.5 speed. *Spe- it should have a cool ratio like this, for each point in speed you gain 1 speed and 0.5 str *Conditions* *by sprite- make an item, ability, ect only useable by the selected sprite *Houses* *recall- when you die if you own a home you should be able to respawn there (to my knowledge you cant without making everyone respawn in your house, this idea is for each person to be able to respawn in their own home). *Guard- basically a pet or something that stays at your house and will attack anyone in its range except its owner, other players can bypass this by being in the owners party. the guard is killable but will respawn eventually. welp these are just some ideas, I hope you like them =D
  2. @Mohenjo-Daro thanks for considering my input these are just some ideas I had pertaining to the spell system itself, I have ideas for other things as well such as equipment, morals, the way damage works, stats, conditions, and a idea pertaining to houses. if you would like to hear them just let me know =)
  3. the spells seem a bit lacking in variety so these are some ideas I had for spells modifications *DoT/HoT - damage over time for your poisons and burns, and healing over time for your rejuvenations. *Dash- good for ninjas or archers it is like a warp but instead it only moves you so many tiles on your current map would also be nice if it could deal damage if it passes someone. *shields-not like the item, this shield is an ability type that gives you a bar of varying health that takes damage in your place for the duration or until the bar is depleted. *transformations- basically it can be a buff or debuff but also changes the sprite of whoever it is used on for its duration. *trap- an ability that goes off when the tile it is set in is stepped on, can be offensive or supportive, it will only stay in the tile until it is triggered or until the duration is over. *blind- and affect that makes regular attacks deal 0 damage for the duration. *silence-stops the target from preforming magic for the duration. *root/snare-the target cant move but can still attack for the duration. *Charm- the target will attack themselves when they try to use a generic attack. *cleanse-removes all debuffs on the target. *Drain- a dot that also heals the user. *link- when you are hit the one who hit you also gets hurt. these are just some ideas I hope we can see stuff like these come to the engine =D
×
×
  • Create New...