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Colonello

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Everything posted by Colonello

  1. You'll have to pay for that then. You could buy something called a VPS and host your game there. How much it costs will depend on how many players you want it to be able to handle.
  2. Very excited to see more improvements to an already amazing engine. :)
  3. I haven't seen too many shows lately but my all time favorite is probably Lost. Anyway like the title says what's your favorite TV show?
  4. Colonello

    Quick Update

    Awesome news. :) Very excited for both the Java engine and for the updates with Jaxx's engine!
  5. Worlds is a better choice than EO 4\. EO 4 still has quite a bit of bugs that'll never be fixed and Worlds has a lot more features than EO such as skills. Anyway both already have PVP but you'll need to pay someone to code in those other systems or make them yourself. I think your best bet is actually the Skywyre engine though. It has more features than both and is actively being developed .
  6. Colonello

    RPG Maker MV

    Interesting but I feel as if all this isn't enough to warrant another $80 purchase. I'll end up buying it most likely regardless of that to keep up with the times. It just feels like a lot of these features should've just been added to VX rather than in to a brand new engine. Ever since VX's release people have asked for higher resolutions and multi-device support. I feel as if this should instead be DLC that you can buy for $30-50, then again there may be more features they haven't publicly spoken about yet.
  7. This is most definitely the best full screen system here on Eclipse. It actually enables "true" fullscreen rather than the stretching or blank space around the game ways of doing it. No more need to squint at the game for those of us with 1080p monitors too.
  8. There's plenty of great programmers here. It's kind of impossible to know who's truly "the best". Take a look around the Talent Center and check out the reviews. You should be able to find someone who can help with whatever you need done! :)
  9. Very nice! It has a nice clean look.
  10. Probably click, since it provides more accuracy. It would get kind of frustrating using a projectile system seeing your enemy dodge every slow moving bullet you shoot at him. Especially if grenades are going to exist in the game. People would just stock up on grenades and cheap shot everyone.
  11. This game looks really awesome. If I'm correct I believe the new CEO of Sega says it'll be released in the U.S. In a few months. If so I'll definitely give it a shot.
  12. These look very nice. Really great for a first attempt. :D
  13. @'patrys6930': > You can clearly if as possible? xD.W visual basic 6 I do if the game normally? Just log in to the game normally, and press the insert/ins key. It should be on your number pad on the right side of your keyboard. It'll probably look something like this. ![](http://i.imgur.com/p4jbAea.png)
  14. I can't seem to find the map convertor you're talking about. If you link it here someone should be able to help you pretty quickly.
  15. Wow this all looks really great. I especially like the weapons and the hats/masks.
  16. Ah I see, I have no experience with Windows 10 so if it ran properly on 7/8 it's most likely an issue with the newest update. Hopefully a user who has used 10 can point you in the right direction, if not it fully releases in less than 2 weeks so there will definitely be others who run in to the same issue.
  17. Do you run your client as an administrator? If I don't it just crashes on start up.
  18. Looks great, looking forward to playing this!
  19. Good luck on this wonderful journey. I too am learning Java at the moment. :D
  20. After this motivational video I went out and ran three marathons. I am now super buff and have nice cars! I was so motivated I even created a 6 hour vlog about how motivated this video made me. :D
  21. I believe the locked checkbox makes it so when you sign up that class is not available to be chosen. I'm not quite sure what animated means. As for combat types there's a link to a forum post that explains what each one does.
  22. A no class system is simpler for both players and developers. Less content in terms of tutorial and class only items needs to be made. On the player side it can be very difficult to select something that effects your entire game experience before you even start playing. Often times players will regret their choice when they see content for other classes they cant access.
  23. This topic appears to be quickly de-railing off the original question. It's probably best to not have this turn in to a full scale debate.
  24. Updated to include classes. :) I may do video tutorials in the future for some of the more complicating stuff such as the map editor.
  25. Do you mean creating a new tileset broken up in to 32x32 squares or do you mean taking a current one and breaking that in to individual 32x32 squares?
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