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RyokuHasu

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Posts posted by RyokuHasu

  1. Ever heard of Dead like Disco? That's VB6! It's dead but if you look hard enough there are still a few "night clubs" around that worship the thing. *cough*EclipseOrigins*cough*
    Only "Disco Kings" and businesses trying to still support a 15 year old program still use it.

    For people who say it's alive, you sir are a Necromancer, I think there are a few topics that haven't been posted in for a few years, have at it! lol jk jk
  2. I see nothing wrong with using VB, it makes it easier for complete beginners to pick it up and mod it. The VB syntax was meant to mimic English thus making it more intuitive for the average person to learn. as a general rule it's easier for a non-technical person to learn VB than it is for them to learn just about any other language. Even if it's platform locked, and not the smoothest thing around doesn't mean it's not a good idea from a design perspective in terms of armature game dev friendly.
  3. How bout instead of an extremely old halo game we could play Planetside 2, the uber massive Shooter! No other online shooter has the scale of 100% player armies numbering in the hundreds at any given time fighting in massive maps that go on for miles seamlessly! I specialize in a driving a Mobile spawn point that carries 12 players so I could transport our entire Eclipse Squad all together.

    Server: Miller
    Faction: Terran Republic
    My Main Class: Engineer, with specialization in explosives, and can repair vehicles
    My Main Vehicle: Sunderer (aka The Party Bus) carries 12 players, has 2 top mounted weapons, can pass through enemy shields, can resupply friendly vehicles passively, can act as a mobile spawn point complete with class change/resupply station.
  4. The purpose of an interface is not for just a single project but more for making it so you and others have to use specific funtions for that class to "interface" or interact with the rest of the program.

    like in java when you make a new thread you have to use the Runnable interface because the Thread class NEEDS a run method specifically made from that interface. It;s a way of controlling how other interact with what you already made the way you want them to interact with it.

    a good common use for interfaces is to have them as the thing you implement into plugins so it generates the necessary methods for interacting with the rest of the game/program the way the original developer intended.

    at first i didn't quite get why one would want to use interfaces either, then I started looking how existing APIs and kits use them and it made more sense for quality control for when you pass an API or kit on to the next developer.

    In game related I might have the interface "Useable" and implement it in the classes of  Items, InGameObject, and Doors. That would generate a "use" method in each of those classes that a different class would call for each instance of them, but they would each have their own set of operations different from each other.

    From the MS Docs:

     Interfaces are a powerful programming tool because they let you separate the definition of objects from their implementation. Interfaces and class inheritance each have advantages and disadvantages, and you may end up using a combination of both in your projects.

    There are several other reasons why you might want to use interfaces instead of class inheritance:
    -Interfaces are better suited to situations in which your applications require many possibly unrelated object types to provide certain functionality.
    -Interfaces are more flexible than base classes because you can define a single implementation that can implement multiple interfaces.
    -Interfaces are better in situations in which you do not have to inherit implementation from a base class.
    -Interfaces are useful when you cannot use class inheritance. For example, structures cannot inherit from classes, but they can implement interfaces.
  5. Only problem is they use a really old defunct programming language that getting the full IDE for Legally is near impossible, and installing it is also it might or might not work situation. But I wish you the best of luck.
  6. =D you don't have to name it based on eclipse, in fact my custom java engine (which is progressing slowly but nicely) was named "Lotus Engine" for the Hasu in my username. I encourage you to use a more original name for your 100% coded from scratch engine. Name it Crest Engine!
  7. To be honest the community is a bit less active as a whole, no new content or tutorials have been made in forever, a lot of people leaving after the monetary value put on eclipse, people leaving to do other things. While this i still a fun place sometimes, it's really not what it used to be.

    Anyway, welcome back! I'm Ryoku, one of the awesome programmers still here on the forums XD
  8. It's Cave, Chariots. Will you all please stop forming adventuring parties to find out the big secret about what's outside the facility, we are in SPACE, the entire facility. Nothing is out side cause it's SPACE. I only say it every halve an hour. Man I am seriously regretting putting windows in this thing.
  9. Object of the game is to pretend you are one of the many versions of Cave Johnson! So with that in mind, I'm Cave Prime, Chariots Chariots.

    Chariots Chariots, Cave here! I just want to let you know the guys in the lab tell me that the number of Universes is infinite with infinite possibilities, there could even be a universe made out of money. If you find such a universe let me know! But if you find that it's made out of Mexican Pesos just keep go to the next universe, I need American dollars. Cave, OUT!
  10. Original Post [http://forums.gngames.net/viewtopic.php?f=2&t=481&p=486#p486](http://forums.gngames.net/viewtopic.php?f=2&t=481&p=486#p486)

    One True is my project that will be entered into the the 2014 Indie Game Development Contest.

    [http://contest.rpgmakerweb.com/](http://contest.rpgmakerweb.com/)

    One True is a Visual Novel Created in RPG Maker VX Ace along with several DLC packs for it.

    Setting - Loosely based on Edo Era Japan

    Story - You are to be part of an arranged marriage, it's been that way your whole life. It's your father's decision for you to marry the daughter of a wealthy house to secure your family's estate and lineage. How ever you find your self suddenly freed from your future obligations, if only for a short time, when your father mysteriously get's hit in the head with a vase, causing him to loose his sanity. Can you find your true love before your father recovers?

    Game Play - Spend your days at the Market, the Pub, and around the Estate making decisions, forging a path to find your one true love.

    There is a Social buzz part of the contest so help me out using #OneTrueVN on Twitter while posting about the game.

    Download:

    This is not a finished product this is just the playable content so far! Please give feedback and comments.

    [http://gngames.net/downloads/One%20True.exe](http://gngames.net/downloads/One%20True.exe)
  11. You do know this only fixes a hand full of RTEs, there are a few hundred this wont fix. Please know exactly you are talking about before posting and be more specific to the proper one that it will fix. Saying it fixes "almost all"

     is a lie
  12. Your website offers little about the game, you have no topic outlining your game, you have no story or content to show. You need to provide exactly what the game is about, and what you plan to do exactly with it. 

    Then you need to say what your part will be in making the game, you can't just say you want to make a generic RPG then expect others to jump on board and do it for you. You need a setting and a lore story before you even start thinking about asking for help.
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