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Ninkoro

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Everything posted by Ninkoro

  1. > so like a new editor for "fish" like the npc ones kind of and on map theirs a fish attribute and when you click it you choose 10 fish or however many and then place the attribute. this what people like? Or you could create a map attribute sort of like shops, where you pre-load it with items of your choosing, and interacting with that attribute randomly dishes out one of the items. You could even put in probability for certain items. That way you could use the system for more than just fishing, it could be used for anything.
  2. Ninkoro

    Eclipse 4.0 [Source]

    > Yes, the house system, GUI editor, and instanced system will be put into Eclipse Worlds 1.3.0\. Think of EW 1.3.0 the official switch for the community to my flavour. JC's work did not go to waste though, because his event system is in my flavour as well as many improvements he made. > > > > > > I may very well swap out the quest system to his (can't remember of his has a quest system). A lot of these features may be put off til later, because it is indeed a lot of work to make sure it all works flawlessly together. Awesome, I see now why there is really no need to touch up this EO4 anymore, thanks for clearing up my concerns.
  3. Ninkoro

    Eclipse 4.0 [Source]

    > Eclipse Origins was @[member="jcsnider"] flavour of Robin's which he updated to version 3 and 4\. @[member="Robin"] was responsible for 1 and 2\. Eclipse Worlds is my flavour of Robin's Eclipse Origins 2\. These engines are all open-source, and we work together whether we like it or not. The source-code is available and any programmer that doesn't use it, is not very good, so rest assured that the best of both worlds will soon surface. It just takes time to do. I'm a little confused now, are you implying your engine will implement the "best of both worlds"? If so then that makes a lot more sense now. There are features in EO4, such as the gui editor, which made it more favorable than worlds for my needs, so i'd be glad to hear if this was the case.
  4. Ninkoro

    Eclipse 4.0 [Source]

    > If people donate toward it then sure. I would only update it as **Head Developer** if enough people wanted it, but I am more focused on my own engine. Not meant to offend at all, but just to point out something a little obvious. Shouldn't the "Head developer" of eclipse origins be focused on the site's official engine, rather than their own spin-off?
  5. > Wise Rocks believes this is possible through the Event System The current eventing system seems to have a limit of 99 events per map, plus even if you did go beyond this the map would probably lag a lot. > Maybe it could be the resource fishing spot and you place the resource on map and if you have a fishing rod and you use it, it randomized the fish you can get or anyone else have a suggestion? I like the resource idea. EDIT: Also, I think it would be cool if you could add in custom gui position/size ability like the one program EO4 comes with.
  6. Ninkoro

    Eclipse 4.0 [Source]

    Will the UI glitch be fixed? / Will you continue to bug fix this?
  7. I've always been a fan of the way the Kingdom Hearts series has their health bar. It's probably to much to ask for, but could you change the health, mana, and exp bar to render like this? [attachment=1440:latest.png] Except the exp bar is above and identical to the MP bar? And I could just have a generic symbol that doesn't overlap the bars where the face would go. It's just something I've always wanted. I'm working with EO4 and now that it's open source I can add such things. So do you think you'd be willing?
  8. Ninkoro

    Eclipse 4.0 [Source]

    Thanks for patching that up Richy. Could anyone with vb6 look into solving the mouse UI issue?
  9. Ninkoro

    Eclipse 4.0 [Source]

    > Im cleaning up the code and removing the register system (yukiro will post when im done) Thank you very much!
  10. Ninkoro

    Eclipse 4.0 [Source]

    Can someone please post EO4 with the server login disabled? It would be really useful for those who don't wish to illegally download VB6 software or pay an unreasonable amount for it.
  11. > I'm pretty sure you're not able to manually edit it. If you could nobody would buy gold. Plus since it is written in VB6 I'm going to assume you'd need the source code and a copy of VB6 to compile. They buy it only for the gui editor? Thought the point of gold was all the caps taken off, not to charge you to change such a small thing. As soon as I seen it was a DAT file I kinda feared it needed to be compiled, unlike the other config files. Thanks for the confirmation.
  12. Is it possible to manually edit the gui in silver using notepad and modifying the Gui.dat file in client with silver edition? Or does it need to be "compiled"? I don't mind gold users only being aloud the convenience of an editor, but I still think it should be aloud to be edited manually through the long labor of changing all the values for silver users.
  13. Says the video is unavalible :/ But from your description, I believe you are seeing the same thing as me. I found a minor make-shift fix where I add a wait command of like 140ms after the "play animation" command in the menu and it does play the **last two** frames almost fluidly with a slight flicker. Still this fix is only an improvisation to a broken script that I believe is in EO4\. Unless of course we're both doing it wrong.
  14. > are you asking how to make a animation always be running on the map Yeah, exactly. A constant animation that loops.
  15. Really? Nobody has ever tried to have an animation run on their map before? Never?
  16. So, I made an event that looks like this [attachment=1384:Animations.png] In order to create a constantly replaying animation on my map. However, the animation plays spaztically at an extremely rapid rate, which I assumed was because it wasn't waiting for the initial cycle to end before starting it up again. So I added a "wait" command bellow it and adjusted it until it flowed more smoothly. And when that happened, I found the true problem. It would only play the final 2 frames of the animation, no matter which animation I picked. Am I going about this the wrong way? Is this just a bug? I'd like to hear what you have to say.
  17. Ok, so posting in the eo 4.0 thread didn't get any responses…... And its been awhile so now my topic is low on the Q&A thread. Please, this simple question is holding me back on creating my sprites. Developers, please see this thread already...
  18. > It's not frowned upon, they really should see this actually. Thanks, glad others think so too. > if you want them to see it post it in the eo 4.0 thread they have to be approved by admin so they will be seen Good idea i'll try it.
  19. I apologize if double posting is frowned upon, but I'm bumping this up. This is a really simple question for Kibbelz and Jcsnider, so I don't want this to die before they see it.
  20. > Only Kibbelz and Jcsnider know what's inside the source so, Only they can explain how it works.. > > > > But if the 3rd Column Sprite never appeared. Then here's my theory from what you explained > > > > When player is moving it Start at player step for example the last step was on 4rth Column, Then it will start and 2nd then go back to 1st then head to 4rth then 1st again then 2nd.. it will loop while moving. If the 3rd Column won't appear then the code itself skip the 3rd column.. well i think you already know about this stuff. > > > > I suggest to wait for the developer to see this topic Yeah that's what I assumed, well thanks for helping. Hopefully they see this :/
  21. > If the walking animation of EO 4.0 doesn't change as it is on EO 2.0 > > > > Then this is the walking animation > > > > While walking the sprite change to 2nd column then 3rd then 4rth then return to 2nd column, if not walking it will turn to 1st column.. as far as i remember, maybe i remember it wrong :D Hmm, that helps me better understand the idea in mind when setting up these types of sprite sets, but unfortunatly no matter what I tried the 3rd column never appeared. Thanks for the past insight, I hope someone else will be able to elaborate further into EO4's style of handling these things.
  22. > i think its just the sprite sheet try another one if it works theres your answer solved. No lol I didn't use this sprite sheet, I'm using my own sprites. I'm just not puting my custom sprites on here right now. And i've tried multiple sprite sheets, same problem. Answer not solved. Unrelated to John, is this a bug? Should I repost this in the bug reports?
  23. Ok, so using this picture as a reference: [attachment=1336:Problem.png] I am using a sprite sheet where the purple and the yellow sprite columns are not identical to each other. However, when testing it in-game i noticed that the yellow sprite column seemed to not be appearing. To be sure that my eyes weren't fooling me, I used color coded boxes on each different sprite in the same direction. While suppressing my oncoming seizure, I discovered that in fact no yellow boxes were appearing. Why does EO4.X(latest version) skip the 3rd column? What is the point of having it 4x4 if it ignores the 3rd column altogether? Or is this an isolated incident? Am I the only one? Thanks for taking the time to read my problem :/
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