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Jacquelinett

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Everything posted by Jacquelinett

  1. Yes, by changing the size of picScreen and the maxX and MaxY in the client and server
  2. @Kajamaz: > Lol is a weird game… its not too bad, but the community is strait out crap... GTFO LoL is a great game, it community is great too, lots of ppl troll and no one give a shit about banning (unless u afk) other like on Eclipse.
  3. @Vus: > And where exactly do you see that he is paying in this? oh wait nvm. I misread, i thought "hire" mean pay for work
  4. @Music: > Are the pixel artist's being paid for this or is it voluntary? read the whole post. He paying .______. Depend on your pay rate, I would like to join the team. Here are my example of pixel arts: ![](http://www.freemmorpgmaker.com/files/imagehost/pics/a8f0f81a6b5f38d648e7e2f01672d18b.png) [![](http://www.freemmorpgmaker.com/files/imagehost/pics/d1c1d3efc592ce5f36f83ab394a6de1b.png)](http://www.freemmorpgmaker.com/files/imagehost/#d1c1d3efc592ce5f36f83ab394a6de1b.png)[![](http://www.freemmorpgmaker.com/files/imagehost/pics/c91c7264497576e5cc665d64994132c6.png)](http://www.freemmorpgmaker.com/files/imagehost/#c91c7264497576e5cc665d64994132c6.png)[![](http://www.freemmorpgmaker.com/files/imagehost/pics/d2dab44eb472ca4496431b6ac2267a71.png)](http://www.freemmorpgmaker.com/files/imagehost/#d2dab44eb472ca4496431b6ac2267a71.png)[![](http://www.freemmorpgmaker.com/files/imagehost/pics/1a56d0a2ca00a3ace0ead0fc1b7cd5d8.png)](http://www.freemmorpgmaker.com/files/imagehost/#1a56d0a2ca00a3ace0ead0fc1b7cd5d8.png)
  5. @Brodyzera: > For old school RPGs with PvP and such, I find top-down more enjoyable. For a more actiony-type RPG, side scrolling might be better (cough Maplestory cough) I personally think side-scrolling is more enjoyable, but it also seems like you would need to edit the EO source quite a lot :P Something entirely out of my scope. Use PVO ;P
  6. @UchiaAxelz: > Hi! If i have two or more classe like: one dps warrior, one tank, one ranger, one mage. > > For example the warrior will go on pure STR and almost hit the stat cap (255). The tank will go on almost pure VIT. Then in a pvp the warrior will win with 1hit KO. How to avoid that? While not removing the sense of the custom builds (e.g. hybrid,pure..). > > Maybe changing the stat's effects? Is this LoL? LOLOLOLOL. DPS, hybrid, omg LoL term lol well, honestly I dont know what you are trying to ask. Not sure if you need help on coding, or just establish an idea of how thing work. In my opinion If, let just say a weapon deal 100 damage with strength at 255, when attack, you will deal 100 + (255/3) (is that how it scaled? idk im just guessing) = 185 damage. with 255 vital, for 1 vital = atleast 10 health (i dont know the scale) so with 255 vital, you will have atleast 2550 health. Not to mention, the more vital you have the faster your health regeneration is. So honest I dont understand your question
  7. Teamviewer me I will help you. Send me a pm at what time you online.
  8. @Eevee204: > 'please answer not with learn coding' > There is no 'quick and easy' solution for this, I will say it, you can either learn to script your own multiple character script or request one from another programmer, but either way you'd need to understand how to use the Visual basic 6 editor to add in the custom script, no one is going to baby sit you and make your game for you. isnt that basically 'please answer not with learn coding' It funny because all of you think making extra characters is hard, but it is in fact very very easy if you know how it work xD Here, I will break it down. Right now, when you look at the code, what do you see in ModType, PlayerRec? Just a player's file. If you want a extra character system, you will need to add a new rec, should be called CharacterRec, put all the character attribute from the playerrec to the characterRec (cut and paste, dont copy and paste). Then in the playerRec, declare Character(1 to MAX_CHARACTER) as characterrec Here come the fun part. LOOK EVERYWHERE!!! Look at how the client and server send data back and forth, and how the index is send, add an extra send (character as long/integer/byte/etc) to it so that it send with number it actually sending to. There will be alots of those thing that you will have to change, so good luck xD It's not hard, just time consuming and a little bit boring. I will probably make a tutorial for it when I have time
  9. Did you add flash support to the game?
  10. @Her0â„¢: > Yeah, that. I need someone to put it in the correct format, as I cannot find a way to, and have make the tileset work correctly. And thank you, :D. it should be easy to put it in a correct format. If you want i will try to do it in my free time
  11. @Her0â„¢: > I already have someone working on the project, I probably should have stated that. He's agreed to complete and tweak every system I'd like implemented for around $70 USD. I've seen some of his work, and hes very trustworthy. I got a good deal and I'm glad to be working with him. I will be making a W.I.P shortly after some progress. Though, I am paying someone to put together a tileset(s) and spritesheet from the orignal Pokemon color Red game, if anyone is interested. I just can't seem to get it right. http://www.spriters-resource.com/gameboy/pokerb/sheet/8728 ^ there you go Im glad you found a decent programmer better than me ^^ good luck
  12. Take a look at the tutorial to make extra equipment slot. Then add condition for it in a sub that have the requirement for every single weapon type. For example, add if GetPlayerEquipment(slot) != NULL then etc Just make it base of the weapon slot
  13. CS:DE is buggy, use NIghtly Eclipse But, did you check the Class's start spell? In CS:DE default when you create a character you already learned some spell (if i remember correctly). Check for it
  14. EEEK. THIS DUDE HAVE A PICTURE OF JAMES ROBINSON, A FAKE PERSON! HAVE YOU ALL WATCHED THE MOVIE "CYBERBULLY"? IM SCARED!!! lol On topic: Nope, it completely opposite. Crystalshire is slower and have more bug than EO.
  15. @piscometro: > Soo this way is possible to have a good amount of players on at the same time? :) Yes. But, can your computer handle it? Plus honestly, I doubt you can ever go over 100 player. I doubt it.
  16. First of all, show a screenshot of your spell editor, and probably… the item editor. Showing your list of custom class here probably doesn't help much. If possible, show the line of code that you expect it to contain the error. If you dont know how to do any of them im afraid i cant help, because i can see the problem but dont know where the problem is
  17. No. A surface, is…. a picture, but not a picture box. I dont know DD7, but i had been working with SDL and sort of dx8\. But they all are similar. Think about how robin load picture on CS:DE and dont use a single picture box, each picture in there is called a surface.
  18. @Sigridunset: > First, you will need VB6 to make any changes at all to the code. If you already have those implemented, i believe the command is /questeditor for quests, or something along those lines. Look in the tutorial for the quest system, and for the guild system. > If you already have those implemented Just because he implemented it doesnt mean the command will be /questeditor. You mean "if he already used a custom version or copy a tutorial". For quest, look in the tutorial section and search for Alatar's quest system, and for Guild, look at Scott's guild system. You can easily code both of them if you have the knowledge. It's not very hard and I believe you can do it. Good luck. If you are interest in code it by youself, send me a message and i will see what i can guide u
  19. @piscometro: > But can´t eclipse do that? :X > And netgore community is not much active :X It actually easy to do, very easy to do. Open a new server, change the port. In the client make an option to connect a different port (but same IP), see how it go
  20. Ah I see. Do you know any DD7? This is how it work: First you need to create a surface. A surface is like an image. Then you blit the picture, and make it appear at the use PlayerSearch(curX, curY) and render the make the picture appear at that cursor location. Ah and look up DD7 tutorial. It will help
  21. Well, I will just expand what Joyce said: 1\. If you want to make a specific location to change class: If GetPlayerX(Index) = (your X coordinate) and GetPlayerY(index) = (your Y coordinate) and GetPlayerMap(index) = (map number here) Player(Index).class = stuff. 2\. If you want to make a specific level to change class: If GetPlayerLevel(Index) = Levelrequirement Player(Index).class = stuff There are lots of thing that you can set requirement to. Take a look at modPlayer in the server. There are lots of function that return a value that can be used as a requirement. And oh, you cant just smack this code into the game and expect it to work, you whether need to use a scripted NPC, or, use an event system to add code, or, of course, code a sub your own, then call the command when you need it
  22. @the: > How to use pet system in e chronicles? as far as I can remember (sorry I havent touch Eclipse for so long), you will have to create an NPC WITH THE SAME ID NUMBER AS THE ITEM THAT IS GOING TO BE USED TO SUMMON THE PET and set its behavior as pet. Then you go to the item editor, on the SAME ID NUMBER, edit the make it the summon item. Maybe I was right. Maybe I was wrong. But try it, if it doesn't work tell me and I will actually download E Chronicle to try it out
  23. You can't expect anyone to code it for you. And btw, don't you think this is in the wrong section? This should be in the request resource, i think. But I personally make a system like this wouldn't be hard. You just have to make an attribute structure in modtype that contain the data of the attribute, for example: name, extra stats, etc, then add a command to the item code, and when the attribute is applied to the item, just look at the stat bonus section and add the data of the attribute to it. By attribute, i mean those fire energy stone, etc
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